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  1. H

    The Adventurer's Guild

    Oh wow that really sucks!
  2. H

    The Adventurer's Guild

    I break free of Stirge 4 and try to slap him toward Frog #3 if possible.
  3. H

    The Adventurer's Guild

    Move: throw off stirge (Athletics) Minor: Hunter's Quarry on Stirge Standard: Twin Strike on Stirge my attacks missed....what about the athletics roll?
  4. H

    The Adventurer's Guild

    Move: Get out of frog #2. Move: Move to H4 (assuming frog died at G5). Minor: Draw Swords and survey the area, looking for the source of the flapping noise.
  5. H

    The Adventurer's Guild

    I'll have to spend the next combat round climbing out of the frog and surveying the battlefield.
  6. H

    The Adventurer's Guild

    Basic Melee attack AAAAAND I missed again...
  7. H

    The Adventurer's Guild

    I haven't used anything yet
  8. H

    The Adventurer's Guild

    Melee Basic Attack! MISSED!
  9. H

    The Adventurer's Guild

    OK Adding 1d6 on top of other crit damage.
  10. H

    The Adventurer's Guild

    Move: Move to N9 Minor: Hunter's Quarry on Frog 2 Standard: Twin Strike on Frog 2 Damage for Magic Scimitar critical: 17
  11. H

    The Adventurer's Guild

    Making a perception roll
  12. H

    The Adventurer's Guild

    Well, my character is an ex-criminal, and they are a selfish bunch so I vote the caverns also
  13. H

    The Adventurer's Guild

    Turn to page 42.
  14. H

    The Adventurer's Guild

    Is bennage not playing any more?
  15. H

    The Adventurer's Guild

    I could perhaps track this skunk...I'm inclined to forget the elkridge deal and go after him.
  16. H

    The Adventurer's Guild

    We've been ordered by the king to slay young men who ask too many questions. HAHA! (claps Jasper on the back). We are headed to Elkridge. We have business there. Any more I can't say without the consent of my brothers, here.
  17. H

    The Adventurer's Guild

    Let's go forward an hour or two and then camp away from all these dead bodies.
  18. H

    The Adventurer's Guild

    That's all right, we are in a hurry to get to our destination. I vote we leave the wagon here, fellas.
  19. H

    The Adventurer's Guild

    [COLOR=Yellow] We can get you as far as to where the trail to Elkridge branches off of the King's road. Then we must part ways there.
  20. H

    The Adventurer's Guild

    : (Lightheartedly) Why should we bother robbing you? Anything of any value has been taken already. HAHAHA!! Easy lad, we are no thieves. You look like you need water, food, and the healing arts. We'll be happy to help you. You can pay us back when you are a rich man. Hehe.
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