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    To kill a god...

    The entire party will aid in defeating the deity. These are going to epic battles even though the gods are mortal. Instant godhood will most likely not be the case. Only when the time is up and the gods return would the new ones be able to access their divinely power. However it would be...
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    To kill a god...

    Granting my players godhood will still be awarded if they do succeed. Think of this not as a crusade against the gods (though it might be for a player or two) but a shift in power. This will happen again and the experience will surely help the party keep their position. It would be fun to...
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    Knights of the Scarlet Woman

    Using violence to "spread the love"? Borderline evil. Also seems a bit lawful for something I'd consider chaotic in nature. But I digress... This kind of creative guild forming is exactly the kind I like to read about in the gaming world, something that disregards the niche organizations...
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    To kill a god...

    I'm still quite uncertain on how to handle the repercussions of taking a deity's power. The outer planes are too interesting to forgo in this campaign. I'd hate to rule out any possible plot hooks involving the planes and the residents. I see several options i can take: 1. Grant the killer...
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    To kill a god...

    The salient divine abilities from deities and demigods seem like something i could use on top of an optimized character. Anything that would make the finding and killing more difficult without completely blocking any attempts to do so. I honestly don't know how many gods will be killed (if any)...
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    To kill a god...

    You bring up a good point. Maybe the more magical of the deities would have set up bases, having the spells to trick and deceive the senses. This makes me wonder how i will handle artifacts. The others might be a bit different in aspect. Olidammara hiding in the city or Gruumsh and his tribe...
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    To kill a god...

    I imagine any divine realms left unoccupied would still be guarded by followers native to the plane, or at least summoned. If those wishing to take over the domain have any chance at doing so, it would be to take action in the mortal realm. And if they do succeed on claiming their homes, when...
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    To kill a god...

    A millennium does seem a bit short considering the d&d universe. I will definitely toy with the idea of gods using this dire time (for them) to either forge alliances with one another, ensuring their own safety, or use this opportunity to kill their peers. As far as liches go It did occur to me...
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    To kill a god...

    First let me explain that in a campaign I hope to run myself one day, the killing of a god or gods is completely attainable. I have this idea of a time, coming about once every millennium or so, when the gods are thrown off of their thrones by forces even beyond them and into the world of...
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    Night Below

    I know i might be a little late to the party but I'd greatly appreciate the download as well. rafiki.york@yahoo.com
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