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  1. M

    Customer Service on Divine Challenge

    I am. It gives the creature a choice. If it's a creature with 100, 200, or, say, 1000 hit points, the decision whether to take, for example, 7 points of damage from divine challenge is an interesting one. At the start of the fight, the creature can probably ignore it if it really wants to; as it...
  2. M

    help a brother stand up

    Yes it does: PHB 292, Stand Up.
  3. M

    DMG Adventure and Final Fight

    My group: Fighter, Rogue, Warlock, Warlord, Wizard. After the first two rounds, the defender was down and dying (hit by the breath weapon and hit with two claws), the rogue and warlord were stunned in terror, and only the wizard and warlock were left to fight it. The warlock put on a decenbt...
  4. M

    Non Lethal Damage?

    I'm sure most people know this already, but I can't help responding to the generalisation above. These points are only true for the D&D family of games and those inspired by it (like Rolemaster). There are a huge number of games which have hit point-like stats that don't increase with level (and...
  5. M

    Feat-a-day design challenge

    Should that feat be listed as an encounter power, so it can't be used repeatedly to force the same target to keep failing his saving throw?
  6. M

    Divine Challenge at the end of your turn

    I believe that's called threadcrapping, and is frowned on around here. Anyway, don't assume that because people are discussing this at length here, that means that they also argue it at length during a roleplaying session. That doesn't follow.
  7. M

    Extended Rests Alternative

    In the attached PDF I have two sets of alternate rules for handling the Extended Rest problem: what happens when your campaign is one in which PCs might reasonably expect to face only one encounter per day. I saw a post where someone suggested changing Daily's to Weeklies, and similar effects...
  8. M

    Saving throw to fall prone

    Falling to the ground is a side effect. As with many elements of 4e (including many instances of forced movement itself) the rules don't tell you how or why something is happening. The group is left to describe how and why themselves. So, in this instance, the prone guy makes his save by...
  9. M

    Divine Challenge at the end of your turn

    You may have a point, except Hypersmurf's reading (IMO the correct one) does not require infinite regression.
  10. M

    Saving throw to fall prone

    That's exactly how I see it, too.
  11. M

    Judicious use and description of Minions [Edit-Now asking for stat analysis]

    Are you saying that if a player uses a Daily on a minion, you bump the minion up so it survives the blow and takes another hit or two to take it down? If that's so, I wonder how this is supposed to make a player feel they have not wasted a daily power, since using it makes the fight more...
  12. M

    Collected Core Handbook Errata

    That's pretty funny, but now that I see it, I agree its silly. Personally, I'd rule you only get the damage for entering a damaging zone once per full action of movement (where a push, pull, or personal move action, whatever). Scenari 1: I push someone 6 squares. Like that picture, I zigzag...
  13. M

    Deathlock Wights & Reanimating

    Except they aren't fresh: they only have 1/4 their full Hit Points. As noted above, this is exactly the same as when a PC has been knocked out of the fight and the cleric revives him - he's active, but far from fresh, and certainly hasn't rested.
  14. M

    Collected Core Handbook Errata

    Pushes have a rule: each square must be further away from you. That stops any doubling back.
  15. M

    High HP feel a little too high?

    In case you're interested, here's a more comprehensive look at the likelihood of criticals: If a character makes 20 attacks, the chance he gets at least 2 criticals is 26%; he has a 7.5% chance of getting at least 3 criticals, and a 1.5% chance of getting at least 4 criticals. (Those aren't...
  16. M

    'Holding off the horde' encounters

    Nice work. A couple of opinions: I think that zombie grab (combined reflex & AC attack, with different effects on both) might be too powerful for a low level creature. I think it's definitely too powerful on a minion: note the MM zombie rotter doesn't have the grab that the standard zombie has.
  17. M

    Sources of images for use as tokens

    Why do you store them in an excel file?
  18. M

    High HP feel a little too high?

    After a meteor storm wipes out 20% of the hit points of the five creatures the players are facing, and other spells by the wizard and other characters whittle down more points, that magic missile will be able to take out such a character in fairly short order. A level 30 solo, the Red Dragon...
  19. M

    High HP feel a little too high?

    That's not what he said. He said, in the specific case of solo monsters, care has to be taken to make the fight interesting, because it will be a long fight. That has nothing to do with whether hit points for PCs are too high. My own experience (with a 3-player group and a 5-player group) is...
  20. M

    D&D 4E 4e's Inorganic Loot System: Yay or Nay?

    I had a similar influence from another thread, and my next adventure will include a skelephant.
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