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  1. M

    A Dragon Ally?

    Imagine if the cat from Red Dwarf was a dragon. "That's mine. That's mine. And that. Oh, that's mine, too!"
  2. M

    Crafting new Solo monsters -do they get all of the Elite qualities too?

    The purple worm has the ability to reduce the power of attacks against it. Bite then swallow the wizard, cleric, or rogue, for instance - and much of their damage output is taken out (unless they teleport out or whatever) - and they may die (10 or 20 damage per round!). This can easily be the...
  3. M

    Question abaut Fighter CC and CS

    In the definition of Immediate Interrupts, it explicitly states: if the target is no longer able to perform the action, he loses it. So, yes, if you shield push someone as he attacks, and he is no longer in range, he loses the attack.
  4. M

    A Dragon Ally?

    This. Have the dragon be over-protective of its new friends. During an audience with the powerful noble, the noble says something dismissive of one of the PCs, so the dragon eats him. The dragon is still a dragon - maybe it catches sight of the local temples golden statues, and decides that...
  5. M

    You grab someone, now what?

    I agree that it's not the best option, but there are situations where it is worthwhile, such as when you want to do something on your action (like spending an AP to get an extra action and drag him to a pit), or to ensure a target can't use an interrupt action to move before his next turn (like...
  6. M

    How Many Encounters?

    I'm not really concerned with class balance. I'm thinking about adventure balance. How many encounters a team is allowed per extended rest directly impacts adventure difficulty. I was wondering what the game's default assumption is.
  7. M

    How Many Encounters?

    Do the rules - or designers - tell us how many encounters we should be having on average between Extended Rests?
  8. M

    D&D 4E 4e's Inorganic Loot System: Yay or Nay?

    It might be silly, but what harm does it do? Knowing a 3rd level item is coming doesn't tell you what that item will be: there are a decent number of 3rd level items, and will be even more with later sourcebooks. In any case, it may not work exactly like this. Let's say, the GM has designed a...
  9. M

    Channel Divinity Feats

    Ordinarily, I'd agree with you. But in this case, I know my mathematics. Having the damage of the critical is just slighty worse than using the printed rule, on average. But it's consistent. It can only deal a better result than the official rule, when the damage roll is under average..
  10. M

    Damage Per Round

    If you're using a version of excel earlier than 2007, you need the Microsoft Office Compatibility Pack
  11. M

    Mechanics vs Description (Forked Thread: Disarm rules)

    I could see it. Dazed: one action per turn, plus combat advantage. So the rest of your turn you are scrabbling around for your weapon, and when you get it back, you aren't dazed anymore.
  12. M

    Judicious use and description of Minions [Edit-Now asking for stat analysis]

    Whether four kobold minions are more or less powerful than four kobold skirmishers, I can't say. However, 4 level 21 legion devils are definitely less powerful than 4 equivalent non-minion devils. At higher level, minions are much weaker than standard creatures - because those standard...
  13. M

    Channel Divinity Feats

    With multiple dice in the damage roll this is pretty unlikely. However, my tweak would be: the critical hit does half damage.
  14. M

    # of Daily and Utility Powers per day

    When you replace a power, you replace that package of two spells (or three spells for enhanced spellbook). This is also clarified in the FAQ referred to above. Less clear: each level you can retrain one aspect of your character - swap out a skill for another, swap a feat for another, swap a...
  15. M

    Mechanics vs Description (Forked Thread: Disarm rules)

    One problem is that many of the monsters in the MM only have one attack, so if you disarm them, they have no attack left. Personally, I'd treat disarm as a tempoorary inconvenience: the monster is weakened or suffers combat advantage, something like that, maybe till it makes a saving throw, or...
  16. M

    Damage Per Round

    I thought the OP's goal was to decide which class he wanted to play. Calculating DPR was just the way he chose to decide if it was worth it.
  17. M

    I want to.......Destroy the World!

    Great list. My favourite is number 10. (and also 18).
  18. M

    Damage Per Round

    There's more to class balance and power than DPR, though.
  19. M

    Non Lethal Damage?

    Actually, the meaning of hit points hasn't changed. They have always been a mixture of health, luck, confidence, and all those other things. Lots of people have glossed over that right from the early days of D&D, but it's there in the rulebooks (at least it is in the 1e definition).
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