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  1. M

    # of Daily and Utility Powers per day

    I'm not a 3e player, so I didn't get my interpretation from there. Mine came from the PHB, pg. 158, and is supported by a clarification from a CSR. I was surprised when I first noticed people interpreting it in a different way. It's pretty obvious that Wizards have the spellbook to give them...
  2. M

    # of Daily and Utility Powers per day

    If you have a fifth level wizard, he has two spell slots: level 5, and level 1. With an ordinary spell book, he picks two powers for each of those slots (two fifth level powers, and two 1st level powers). If he has the expanded spellbook, he gets three powers for each slot. Then after each...
  3. M

    Dozens of Minions, Bad Idea?

    I like this idea. This does make zombie minions worth twice as much: half of minions make thier save, and then half of those save again, and then halve of those save again... on average, this means if there are 4 minions, it takes 8 kills to take them out. For the zombie rotter, which seems...
  4. M

    Sleep + Coup De Grace

    The Heal skill allows someone to make a saving throw, so maybe a slap would work - a gentle, healing slap :) If heal can wake someone up, maybe being hit has a similar effect - granting a saving throw.
  5. M

    Scaling to small party size

    This is ingenious.
  6. M

    Orb isn't Broken (probably)

    If that's true, it's definitely broken. There's no way any single character should have any chance of taking out a solo with a single attack, no matter what the level. A solo is likely to be the most important foe you face that day, the big bad guy that the GM has crafted his most impressive...
  7. M

    Dozens of Minions, Bad Idea?

    When I saw the name "Pack Zombie," I was thinking, "the zombie who carries my pack for me." I've just realised it means zombies in packs, heh.
  8. M

    Paladin's Challenge Question

    Hi, Calidarian. I've added an extra step below, which you have probably already taken into account.
  9. M

    Orb isn't Broken (probably)

    The last time I saw the orb discussed the opinion that the Orb saving throw bonus was too powerful, espeically in combination with spells like Sleep. This was because you can apply the mage'Wizards WIS bonus as a penalty to a spell saving throw. The interpretation has been that this penalty...
  10. M

    Fighter At-Will: No Quarter

    Pewrsonally I think At Will powers should always be safe to use. The critieria you have: "(a) is more damaging than other attacks, but (b) gives them a big defense penalty" sounds exactly the sort of thing that should be an Encounter or Daily power. In any case, that -5 AC is a massve penalty...
  11. M

    Paladin's Challenge Question

    I think some of the confusion in this thread is caused by this sentence: On your turn, you must engage the target you challenged or challenge a different target. What I think this sentence means is this: Each turn, you must engage the target you challenged or challenge a different target. With...
  12. M

    Knowledge skills in combat

    As has already been mentioned, this is answered on pg 180 of the PHB. It's "No Action" - you get one roll, you either know it or you don't. I allow players to roll whenever a creature is mentioned, or encountered. So, if the oplayers are hired to clean out a kobold lair, they would roll...
  13. M

    Secret doors - how?

    Check out page 41 of the DMG, section Searching the Room. It says that if the PCs have a minute or two to search the room, use the best possible search roll (a roll of 20 added to the best character's Perception score) and tell the players what they find.
  14. M

    Monster Template (Word)

    That's an excellent stat bloc, thanks.
  15. M

    The Monster Project

    I don't see that as contradicting my point at all. A warhorse is a powerful beast. The gray wolf is level 2, so some natural animals are in there. The tiger I could easily see being level 4-6, but not level 9, which is what I was responding to. Edit: actually, now that I think of it, I'd do...
  16. M

    The Monster Project

    One of the things I find interesting about the new monster manual is the lack of mundane, non-magical animals. My impression is that it's not heroic for PCs to be mauled to death by badgers, so mindane animals aren't listed because they shouldn't be very powerful. 1st level characters in 4e are...
  17. M

    Lava: where are the rules?

    Here It's a comedic site that got posted a lot, and now a lot of people seem to think it came from the DMG. It's not an official rule. It also fails the reality test: in the real world, people (normal 0-level commoners, or maybe 3rd-level scientists) have fallen into lava, and survived. There...
  18. M

    The Point of Masterwork Armor?

    Those penalties are the same, but the actual bonus to AC increases: Hide gives +3, Elderhide gives +5.
  19. M

    Paladin's Divine Challenge

    The bold bit isn't true, is it? Paladin acts: he spends a minor action and divine challenges an enemy. Then he either moves adjacent to that enemy, or fires a ranged weapon at him. At this point, the mark is in place. On its turn, the enemy then moves away from the paladin: no matter how far he...
  20. M

    A talk on the concept of "failures" in a skill challenge (no math, comments welcome)

    Or - a little simpler - maybe, for each complexity, there is a set number of successes needed, and each player may suffer a number of failures. Once a player has reached his limit, he cannot contyribute to further success, but must aid others or do other things (like avoiding hazards).
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