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  1. R

    Lord or Tyrant?

    Point the first: Wind Walk is the preferred method of travel for an entire class of beings (high-level characters) that A:) can easily level a fortified keep, and B:) are not going to be put down by a volley of silver arrows. The fact that the militia had standing orders to fire on such a being...
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    30th-level PC versus kingdom--who wins?

    Common sense would dictate this. Common sense, however, is predicated on our experiences in this world. D&D completely and utterly stops simulating this world at about level 6. For one thing, high-level or highly-optimized D&D avoid the situations in which massive numbers of rolls are...
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    An end to scry-buff-teleport?

    Hussar and JohnSnow: Again, so? We can posit that hp represent the ability to selectively edit reality to make lethal effects into less-lethal effects, but we're not changing the fact that certain things still happen. If I make a succesful melee attack against someone, I have caused an injury...
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    An end to scry-buff-teleport?

    Well... no. They're basing their character's perceptions based on the rules of the game universe. The rules of the game (and thus, the universe) are quite explicit; people can reach a certain level of achievement and physical prowess which enables them to survive quick dips in lava through...
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    An end to scry-buff-teleport?

    One point to consider: You can't balance something by looking at its average case. You need to look at the upmost limits of what it can do, because when it's used in a system, it will be used optimally. Take the teleport capacity of any number of exemplar outsiders. Wimpy little CR 2 and 4...
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    Argument with the players

    I fixed that for you. PCs that react with violence often keep reacting with violence. Just FTR. Actually, I do find the idea of a world that had been burned by too many assumptions about who was good and who was evil to trust preconceived notions on a racial scale interesting. Don't kill the...
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    Strongholds?

    The underlying assumption is that none of said PCs (or analogous NPCs) have decided to become king via the traditional method (military conquest). This assumes that the PCs aren't the adults in charge, which, if you have the PCs leveling faster than the PtBs, will eventually turn out to be...
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    Strongholds?

    Well, not to put too fine a point on it, yes. D&D has both rules, and assumptions about default PC actions, default NPC actions, and the PC's places in the universe. The rules state that if the PCs use the resources available to them in certain ways, they are virtually unassailable by common...
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    Strongholds?

    Really, it depends on the PCs lifestyle. After the first such incident, one would expect the PCs to go into lockdown mode, keeping protective spells up at all times, doing all of their resting in well-hidden extradimensional pockets, and going nowhere without magical disguises. (And at least...
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    Strongholds?

    PCs kill things and take their stuff. They fight and loot especially hard when someone is trying to kill them first. This is, by and large, the game. Pitting the PCs against local politics, hired champions, and the military might of a kingdom will rarely dissuade them once they hit about 10th...
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    OOTS 496: Responsible

    One of the few actual good points to come out of BoED is the piece of fluff where Zaphkiel, greatest of the Tome Archons and LG counterpart to Asmodeus, takes personal responsibility for the souls of the stillborn and slain infants. It evokes images of the LG alignment being the one that, in...
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    When PCs break the law

    Just a note to consider: Adventurers kill things and take their stuff, and are not known for backing down when the odds are against them. Unless you share a clear understanding with your players about what sentient beings it's acceptable to murder and loot, the encounter that is supposed to...
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    Is casting a spell with the Evil descriptor an Evil act?

    Evil is a term of art in D&D. It refers to a universal metaphysical force. Certain things (magics, creatures, actions, spells) are Evil, to one degree or another, just like the magics have a spell level, the creatures have armor classes, etc. Evil is the force. In our world, we call things...
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