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  1. Dandu

    Anyone up for dungeon design fun?

    Armory defended by animated weapons.
  2. Dandu

    immediate and Swift actions

    I'm looking at true strike. It lasts 1 round. You're suppose to cast it, and then attack someone the next round. If a round ended at the beginning of your turn you could never use that spell, so the round clearly ends at the end of your turn.
  3. Dandu

    immediate and Swift actions

    Celerity does terrible things to the initiative order.
  4. Dandu

    immediate and Swift actions

    Would you say it possible that, for immediate and swift actions, the round resets after the end of an individual's turn? As I noted earlier, having a 1/round limitation on swift and immediate actions meshes well with immediate actions after a turn eating into the swift action for the next turn...
  5. Dandu

    immediate and Swift actions

    You do realize that what you are saying has no relevance to the actual point being discussed, right?
  6. Dandu

    immediate and Swift actions

    A good point. I see the round ending after your turn. This means that using an immediate action after your turn eats into the swift action during your next turn because they would be part of the same round.
  7. Dandu

    immediate and Swift actions

    Yeah, it'd be crazy to think of the relevant rules for actions being given in the section detailing the actions. Which explains why the majority of restrictions on actions are given in the sections detailing the actions.
  8. Dandu

    immediate and Swift actions

    Well, for starter's two swifts in a round is prohibited in the text of the swift action, and two immediates in one round is prohibited by the text of the immediate action, but out of all the restrictions explicitly mentioned for those actions (such as no immediate actions when flatfooted, etc)...
  9. Dandu

    immediate and Swift actions

    That rule didn't even exist until 1) the Rules Compendium was published and 2) you interpreted the "or" to be exclusive. Furthermore, even if it was exclusive, the "or" only applies to a normal round, which does not exclude unusual rounds having more actions, such as when Celerity is cast, or...
  10. Dandu

    immediate and Swift actions

    If you truly thought that, you'd have left the conversation at goodnight several pages ago, parted ways respectfully, and logged off to sleep/make dinner/date/whatever. Instead, you're eight pages in, repeating "look at page 7, its the exclusive or" ad naeusum, as if it was some holy catechism...
  11. Dandu

    immediate and Swift actions

    Be careful, you know what they say about multiple punctuation marks. The only dispute we have is whether you can use a swift action on your turn, and an immediate action after, while still on the same round. A particular, narrow reading of the introductory text on page 7 leads to your...
  12. Dandu

    immediate and Swift actions

    I'll note that two out of those three situations are explicitly prohibited by the text of Swift and Free actions.
  13. Dandu

    immediate and Swift actions

    That is literally the opposite of what you said earlier, unless your writing is throwing me off.
  14. Dandu

    immediate and Swift actions

    At that point, it is a new round, so why should my immediate action from the previous round affect my swift action the next round? After turn 2, guv'nor. I'm saying that having an immediate action used before your turn should not prevent you from using an immediate action after your turn...
  15. Dandu

    immediate and Swift actions

    Why does using an immediate action on round 1, after INIT 5, but before INIT 3, eat up your swift action for round 2, on INIT 5?
  16. Dandu

    immediate and Swift actions

    Turn... or round? And this is completely supported by the rules. This is where your train of thought goes off the rails. Look at the rules for an immediate action in the Rules Compendium. Using an immediate action before your turn prevents you from using a swift action on your turn, but I am...
  17. Dandu

    immediate and Swift actions

    Oh where to begin... 1. Primary source rule. In this case, the description of the abilities takes priority over the general overview at the top of page 7 that you so cherish. 2. Swift actions are introduced in the Miniature's Handbook, and Immediate actions in the Expanded Psionics Handbook...
  18. Dandu

    immediate and Swift actions

    If, as you say, the round ends when the person lowest in the initiative order has acted, would it be possible for the person at INIT 5 to cast an immediate action spell after the round has ended (in other words after the person with INIT 3 has gone) but before his turn at INIT 5?
  19. Dandu

    immediate and Swift actions

    You seem aware of your own inexperience enough to ask that it not be held against you, but not so much that you consider that more experienced players have insight into the system that you lack. Ok, actual question: Is a character's next turn on the same round as his previous turn? In other...
  20. Dandu

    immediate and Swift actions

    You're the one with access to the Rules Compendium, so I have to ask: Does the text of the Swift Action and Immediate Action differ from those that have been posted? In other words, has the text been updated to reflect a 1/round limit for Swift or Immediate actions? Or does everything hinge upon...
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