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  1. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    And if you are going for 4 multiclass's your GM is probably not going to let you get away with human BS. 13/16/12/14/8/13 with high-elf: Warcaster at 4. If you take swash to 4 for the extra ASI, you can get to 13/20/12/20/8/13 by level 18. Not sure if its worth it, but its just a crazy idea...
  2. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    I disagree. I do like life cleric + enchantment (or nearly any school), but let's be clear that you actually give up quite a bit while going this route. With life cleric + enchantment you have -10 move speed (or -feat), -1 spell level known, -1 bump progression, -1 feature progression, and a...
  3. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Reading my mind... I know its kinda goofy but my idea was EK8/BS2/Swashbuckler8/Pali2 assuming you can get away with so much MC. You won't get haste but you can attack + GFB with sneak attack and smite, then use the swashbuckler feature to retreat to safety. The paladin levels might be wasted...
  4. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Its hard to say what a similar build is in this case. The pure EK has much higher AC with plate than the singers do when they aren't using singing, but once the song starts, their AC goes higher than his. A rapier sword and board would do less damage, but have consistently very high AC and HP...
  5. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Thanks for posting this link. I would like to include your post in the guide. I think it is very helpful for those looking at how to optimize bladesinger, which is kinda a tricky proposition. I think there might be some potential as well for EK8 BS2 and then something else (or more BS). To be...
  6. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Thanks for the reply! I agree that enchanter is good, and I agree with your comments. However, I think that dark blue is accurate: "Blue is a good choice. It definitely helps your character in the majority of cases." I have chosen skyblue for bladesinging and abjuration because they shore up...
  7. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    We like it. Just haven't gotten around to updating yet.
  8. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    I'll have to take a look. My instinct says it would be purple, but I could be wrong.
  9. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    I'm confused, what do you gain by doing this?
  10. TheBigHouse

    Barbarian Path of the Ancients: Looking for Feedback

    Path of the Ancients Barbarians who follow The Path of the Ancients tap into the savage techniques and strength of the Ancients. In the early days, the Ancients were rivaled only by the gods in their might. These primordial barbarians walked the lands long before the young races, and gave birth...
  11. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    I agree that the cantrips arent that great on a pure bladesinger, which is too bad. As I said, pure bladesinger is better off being a spellcaster that has amazing defenses and concentration when needed. To really make the cantrips shine, you need some multiclassing (or to be an EK). For pure...
  12. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    I feel like +1 int, +2 dex, fly speed, fire resist, and darkvision is enough to push them to blue. Thoughts?
  13. TheBigHouse

    D&D 5E [GUIDE] Arrive on Time - A General Guide to Wizardry

    Thanks for the comments. I will add these in shortly, been busy :)
  14. TheBigHouse

    D&D 5E Greater invisibility spamming?

    You could also go tome and grab shillelagh and wear medium armor to save a few ASIs.
  15. TheBigHouse

    D&D 5E Greater invisibility spamming?

    Looks good, but consider if you even need CHA past 13 for this. If all you want is greater invis, maybe skip the CHA bumps and grab feats or more con/wis.
  16. TheBigHouse

    D&D 5E Greater invisibility spamming?

    Also Warlock 12 gets you lifedrinker, if you are going all the way to 11 for that 3rd spell.
  17. TheBigHouse

    D&D 5E Greater invisibility spamming?

    Blade pact warlock already gets you extra attack via invocation so i think taking fighter past 4 is not as useful. Also, if you are spamming booming blade, you won't use extra attack. Fighter 2 or 4 (champion), Warlock 8 (fayblade), Rogue 4 (assassin), Paladin 4 or 6 could be interesting...
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