Search results

  1. T

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    It might also be questionable if for example a magic wand is massive enough to actually be used as a weapon. You could try and stab someone with it, but you will have a hard time penetrating someone's armor. Some items might therefore may not qualify to be used as a weapon at all, even when...
  2. T

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    On the other hand if a thing has a property that states it specifically functions as a magical quarterstaff, then it won't count as an improvised weapon at all. Those are then designated simple weapons, and you do not need the Tavern Brawler feat in order to gain your proficiency bonus when...
  3. T

    D&D 5E Question about magical shields...

    If a magical shield - like a simple Magic Shield +1 - is used as an improvised weapon (Tavern Brawler), will it then also count as magical (weapon) for the purpose of overcoming resistances and immunities to nonmagical attacks and damage?
  4. T

    D&D 5E Two Weapon Fighting

    This could also work with dex weapons, since the rapier is a d8, one handed, finesse weapon. Human variant with DEX/CHA +1 and Dual Wielder bonus feat might give a good start. Does not matter, if you start with fighter and multiclass into paladin, or vice versa, since with DEX and CHA you meet...
  5. T

    D&D 5E The Grappler's Manual (2.0) - Grappling in 5th Edition

    If a magical shield - like a simple Magic Shield +1 - is used as an improvised weapon (Tavern Brawler), will it then also count as magical (weapon) in order to overcome resistances and immunities to nonmagical attacks and damage?
  6. T

    D&D 5E Two Weapon Fighting

    I call it night, since this would overshadow twohanders at early levels. If you want your ability modifier added to your off-hand, dip 2 levels into fighter or ranger to get the proper fighting style. Preferably fighter, since you earn Action Surge on top. A fighter/paladin would hereby earn...
  7. T

    D&D 5E Arcane Trickster + Green-Flame Blade = Sneak Attack dealing fire damage?

    This is less about persuasion, but about if anyone has seen a paragraph clearly dealing with that issue. However, I'd take it as "based on the weapon damage", but that also implies if the weapon itself deals nonphysical damage - like a Sunblade dealing radiant damage only - the Sneak Attack's...
  8. T

    D&D 5E Arcane Trickster + Green-Flame Blade = Sneak Attack dealing fire damage?

    Right, but that sentence is referring to lvl 1-4, where the attack itself does no fire damage to the primary target. This is replaced at lvl 5 by "The melee attack deals an extra 1d8 fire damage to the target, and the fire damage to the second creature..." At that time the primary target suffers...
  9. T

    D&D 5E Arcane Trickster + Green-Flame Blade = Sneak Attack dealing fire damage?

    Well, the Sneak Attack's paragraph does not say it deals the same type of damage as the weapon, although plausible. The paragraph says the attack deals an extra xD6 damage. But the attack done with the GFB at lvl 5 and above deals weapon/piercing damage as well as fire damage. So far I also have...
  10. T

    D&D 5E Arcane Trickster + Green-Flame Blade = Sneak Attack dealing fire damage?

    Note that you do not need an attack action to deal Sneak Attack damage, but only need to attack with a finesse weapon, or a ranged weapon, the latter being disqualified by GFB. Otherwise SA would not work with opportunity attacks or Commander's Strike (reaction). GFB includes a melee attack with...
  11. T

    D&D 5E Arcane Trickster + Green-Flame Blade = Sneak Attack dealing fire damage?

    As told by the sage advice an arcane trickster can combine the Green-Flame Blade cantrip with his Sneak Attack under the right circumstances, since Green-Flame Blade includes a weapon attack. The cantrip description tells that at 5th level the attack deals an extra d8 fire damage to the...
  12. T

    D&D 5E Best race for Arcane Trickster/Bladesinger build? High Elf/VHuman?

    Aren't the proto-elfs considered being legal? Although they actually would be fey instead of natural elfs, so Protection from Evil and Good (Better named Protection from Undead and Extraplanar) would have an effect on them.
  13. T

    D&D 5E Best race for Arcane Trickster/Bladesinger build? High Elf/VHuman?

    Eladrin (proto-elf) should be almost on par with the high elf. Same bonus stats and a free Misty Step per rest.
  14. T

    D&D 5E Build advice

    Are winged variant tieflings banned as well?
  15. T

    D&D 5E [5e] Fighter/Warlock Arcane Archer Concept

    A bow can not be used as an arcane focus either. So no Eldritch Arrows, not to mention adding any bonuses from a magic bow.
  16. T

    D&D 5E [5e] Fighter/Warlock Arcane Archer Concept

    To me an Arcane Archer would look like that...10 lvl EK, then switch to lore bard. Variant Human (Sharp Shooter feat) Str 9 Dex 16 Con 12 Int 10 Wis 10 Cha 16 Urchin or Criminal Background won't be a bad pick. Get Thieve's tools. Archery Fighting Style for +2 to hit. Use a bow. While being EK...
  17. T

    [GUIDE] The Art of Battleraging

    Why using great sword on one and great axe on the other? Both can be used by either MC and pure barb. And now please do the math with only 1 Action surge and 4 superiority dice (no short rest during the whole adventuring day). Because I had sessions where this also happened.
  18. T

    [GUIDE] The Art of Battleraging

    I do not know, how you have been calgulating 24 rounds of combat and 2 short rests for the lvl 17 barb/3 battlemaster to be on par with the lvl 20 barb. Yes, the battlemaster with riposte may have an additional 12 reaction attacks with an extra d8 damage (superiority die). But having 4 STR less...
  19. T

    [GUIDE] The Art of Battleraging

    You are clearly ignoring some points. +4 strength is +2 to hit and damage. The +2 to hit makes the use of Great Weapon Mastery (-5 to hit, +10 damage) even more appealing, especially with Recklessness. Those 4 d8 superiority die (each only fuels a single damage roll) totally lose out on +12...
Top