Search results

  1. C

    "Tier-restricted" campaigns as an official option?

    I have read about E6. And in 4e there are "tiers", yes? So I was wondering if anyone else would be interested in there being an official option, in the 5th edition DMG perhaps, for limiting levelling if desired, to "Heroic" or "Paragon" only? Those being two distinct options, that is, and of...
  2. C

    Why are people not interested in RPG?

    Because it's a really weird thing to do with your free time. It isn't comparable to console games, or MMOs, or board games, or card games. No, it's a totally unique, and decidedly odd, way of spending some hours. "Let's play make believe" is just not going to sell well to most people. Not even...
  3. C

    Hero Points / Action Points - Yay or Nay?

    Like CleverNickName, I But if it had to be there, and I liked the game to begin with, it would have to be a module.
  4. C

    Female-friendly game design?

    From my own observations, I'd say that "rules heavy" is less likely to appeal to female players. Note that I'm not saying that it's simply never going to appeal. No, it appears to be simply less likely. That is all. And there seems to be less likelihood of said players focussing quite so much...
  5. C

    Barbarian - Background/Theme or Class?

    Conan is a Fighter. I would like "Berserker" to be something those wishing to Raaaage around the place, could take, in the form of a feat chain, talent tree, or other. If they really, really had to make this a class, it should be something like a subclass. But it's still entirely underwhelming...
  6. C

    To Kill or Not to Kill (PCs): That is the Question...

    Yes! The safety net approach to roleplaying would detract from the experience so much, I'd rather just go and do something else altogether, thanks anyway.
  7. C

    How do you like your martial characters?

    How do I like them? NOT overpowered or overshadowed by spellcasters, is how. :) I like Fighters (and the like) to have abilities that are unique to them. Many of them. Plus, of course, they should be miles ahead of everyone else, when it comes to "basic combat", whatever that might mean in the...
  8. C

    Wizards and Armor

    Despite the fact that I'm happy running 3.5 for the time being, albeit with a few house rules, I feel quite strongly that arcane, divine and psionic character alike should NOT have any issues casting spells / using powers while wearing armour. After all, melee-focussed (or archery-focussed)...
  9. C

    Arcane vs Divine Healing

    I like the idea. The devil, as always, would be in the implementation. ;)
  10. C

    D&D 3E/3.5 Fixing 3.5

    The most elegant and compelling collection of changes I have seen for 3.5 is Trailblazer. I plan to implement some of them, soon. If you want to run 3.5, with fixes, and without totally gutting the system in the process, you could give that a look. Other than that, I use the Tome of Battle...
  11. C

    To Kill or Not to Kill (PCs): That is the Question...

    I was curious, because it sounded like you might have been saying that 3rd edition onwards has supplied some kind of safety net by default. I run 3rd edition, and by no means is there anything of that kind, unless you add it somehow (fudging rolls, perhaps?) But then, it could be I took it...
  12. C

    To Kill or Not to Kill (PCs): That is the Question...

    What? :confused: I understood the rest well enough, and in fact agree, but what exactly do you mean there?
  13. C

    how would you build a 'Duellist'?

    Human Rogue with good Strength, and at least 13 Int. Combat Expertise and Improved Feint at 1st level. Basically 20 levels of Rogue. :D There's the perfect duellist, using core rules only. :) Well, except for the fact that you'd have to go for TWF (sigh), or that Einhander feat, which might...
  14. C

    Is this the right forum for OGL homebrew?

    Personally, I am in favour of a MS Word document. Interesting. You're aiming for a sort of "pro-narrative" influence? Sounds potentially very suitable for things like bringing a character's background into play more, and the like. So there is absolutely no chance of sudden death, or similar...
  15. C

    Is this the right forum for OGL homebrew?

    I don't know much about all these alternative d20 systems, but I am very curious, if that helps! My experience lies with 3rd edition, and now Trailblazer (well, I have read it), so if that perpsective would be of use, I'm more than happy to contribute to the discussion.
  16. C

    Half-Fiend Creation

    Whichever you like, really, because it won't make a jot of mechanical difference anyway. A couple of places to start looking: demons and devils. Again, whatever you like. Why let some stranger on the internet decide for you, when she is your character? Depends whether you want to optimise, and...
  17. C

    Race classes?

    :erm: It needs a lot of work, I think. Good Ref and Will would be a start. +1 level of arcane casting (in place of each instance of that for Wizard only). Something in place of Weapon Focus - either a feat from a menu, or a class ability. Pathfinderise the skills, of course. Another thing in...
  18. C

    Monte on Logic in RPGs

    I remember reading that 3.5 was in fact planned from the very start. If so, this places it (and Monte Cook, et al) in a rather different light, I think. In addition, various mechanical options were deliberately "sabotaged", so as to function as "newbie traps", apparently. Another gem! :D But...
  19. C

    DM poll: How much damage would you let a nail-club do?

    1d6: a poor man's take on a morningstar.
  20. C

    D&D is not a supers game.

    I think high powered characters, right from the start and ever increasingly, suit D&D (and its source material of old) very well. Larger than life heroes, anti-heroes and villains are the stuff of classic sword & sorcery, heroic fantasy, and many a myth and legend. Shrugging off solid blows...
Top