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    Ars Magica - Experiences

    Could I ask why players weren't interested, jdrakeh?
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    Ars Magica - Experiences

    Hello all! I've been running an Ars magica game (Ars-ing it up as we call it) and been having a lot of fun playing with history and myth. Just wondering.. how many people play? How many people have even heard of the game, and would they play if they had heard about it? What are your...
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    Ars Magica 5e, Rhine Tribunal, 1220

    Unfortunately, Thomas has no Faerie Lore to speak of, and so having that information already is beyond him. By the time you have read the diary in its fullest extent, the sun begins to dawn and a cockerel sounds outside the gates. Soon after the castle begins its morning rituals, with few...
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    Ars Magica 5e, Rhine Tribunal, 1220

    'Of course, lady.' The baron offers the rest of the mages one last beady look before he escorts Illshana up the stairs and to a larger room, and offers a room where a number of other women are sleeping before bowing and walking to his room. 'Lady, while I cannot sleep, I wish you the best in...
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    Who prefers a human-centric campaign?

    I always found that both styles can suit at different times. I ran an awesome Wheel of Time game once where one of the characters was an Ogier, but everyone else just played humans of different races. It was awesome, and fit the setting. Playing Age of Worms, had characters from all sorts of...
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    Ars Magica 5e, Rhine Tribunal, 1220

    Obviously impressed by your punchy motion, the baron smiles. "I'm so glad this can be resolved. I was worried this might take many weeks." He leads you through the castle and all into one of the rooms. A bed large enough for everybody is supplied for the men, and the Baron throws a few logs on...
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    How to build an indepth character

    As a rule, I like things to develop in game. When recently doing a Changeling the Lost game, I had each person give me two 'stories' or hooks. What this did is allow everyone to have a personal story that affected the group in some way. I would generally have a hook pop up once a session. For...
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    Ars Magica 5e, Rhine Tribunal, 1220

    Still alive, Shayuri?
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    Ars Magica 5e, Rhine Tribunal, 1220

    Coming to a conclusion, you each take the stairs up to where the baron is waiting, Leo limping somewhat on the while nursing his badly burned side. The infernal smell of decay drops a little while you are up here. The baron looks at you expectantly. "Were you unable to undo the curse?"
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    Ars Magica 5e, Rhine Tribunal, 1220

    What are Illshana, Thomas, and Gorgamesh' votes?
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    Ars Magica 5e, Rhine Tribunal, 1220

    Your options do appear to be to manipulate the creature in the circle, or leave to translate the things you have found. It also still is night. 3 odd months might of passed for us, but it's only be a few hours for our intrepid magi. So, I suggest a vote to keep things moving.
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    Ars Magica 5e, Rhine Tribunal, 1220

    Leo: While not broken, the circle appears inactive. Your spell, however, doesn't net you any information at all. Chances are the wounds are too old.
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    Ars Magica 5e, Rhine Tribunal, 1220 - Characters

    Yep, free of the fear. You dispelled the mental grasp it had on you.
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    Ars Magica 5e, Rhine Tribunal, 1220 - Characters

    Note: On Puget Sound, are you still around? Stuff the covenant has gained - At least so far, many of the magical things have been left in the covenant. Unless someone tells me they are taking them, all of the below is also being left there. Notes from the wizards laboratory containing the...
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    Recommend me a Space RPG

    I think Traveler is what you want, actually. It pretty much nails all of the above, though it can also encompass a lot of other things; space is a big place.
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    Ars Magica 5e, Rhine Tribunal, 1220

    OOC: Dad: Very cool! All: In the Character thread I have posted some general stuff you have, or at least may have if you choose to take it. As the wood opens, and past the rather mundane bar that lies unaffected on the other side, you see the remains of a lab similar to many of the others...
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    Ars Magica 5e, Rhine Tribunal, 1220

    Easily done. Voice range (You will need to say something loud enough that the door can 'hear' you, though with quiet magic x2 you don't actually need to incant any Latin or anything. Interestingly, this does mean you could cast spells while talking to someone and they wouldn't notice you doing...
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    Ars Magica 5e, Rhine Tribunal, 1220

    OOC: My apologies again, there has been family matters to attend to. Not one thing but another. I shall endeavor to push everyone appropriately. Leo: You fumblingly paw at the door for a moment; the moment you touch the wood, A tense moment passes, and your brief, wizardly life flashes before...
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    Roleplaying a fair and decent leader

    Interestingly, I am playing a Rogue Trader at the moment in a WH40k game. For those who don't know, you are basically a ships captain and one of the most important people in the imperium. That being said, you have a crew of advisers and companions, your Master of Arms, Chief engineer, and the...
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    Ars Magica 5e, Rhine Tribunal, 1220

    The spell, effectively a level 15 spell, has been neutralized. Illshana is fine. However, there is only one door left to explore in the covenant, and of course the infernal regione if you want to. Who is first to open the wizards door?
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