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    D&D 5E Why Don't We Simplify 5e?

    Let's not kid ourselves the exploration pillar is poorly fleshed out, the mechanics are largely defined as an ability check then done. After that it is as mentioned skipped by class abilities and spells IF the DM even bothers to cover that part at all.
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    D&D 5E Why Don't We Simplify 5e?

    Whilst it's nice and all but vaults are more often then not guarded by a monster/npc and a high portion of items are taken off the body of a defeated foe. Also many DM's simply don't give XP for getting past natural roadblocks and obstacles. In fact the only place the game truly defines just...
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    D&D 5E Why Don't We Simplify 5e?

    In defence of the players most of the spells/abilities they have access to that deal with the exploration pillar have been skip buttons instead of being interactive in nature.
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    D&D 5E Why Don't We Simplify 5e?

    Let's take a moment to see what the differences in what you get out of suceeding combat Vs Exploration, I find this very telling: Combat you get: Not dead Treasure XP Possible ending to current adventure/campaign That particular threat removed Exploration you get: Not dead Make it to...
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    D&D 5E Why Don't We Simplify 5e?

    I wish that a lot of the exploration pillar abilities provided more sideways/interaction ability rather than ignore or roll to ignore. Example: When hunting found various types of supplies for things such as herbs, spell components and weapon ammunition. Rather avoiding battles/ambushes start...
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    D&D 5E Why Don't We Simplify 5e?

    Outlander Background: You find food for 5 people is one of the most blatant skip exploration issue that is easily available, I found it appearing in every group I ran for so I swapped it for a back track ability.
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    D&D 5E Why Don't We Simplify 5e?

    Weapons and armour for many classes present the illusion of choice. In regards to exploration class abilities and spells that interact with it end up largely voiding that pillar.
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    D&D 5E Why Don't We Simplify 5e?

    If 5e is any further simplified it will start causing problems in the game. This is already showing in areas such as weapons/armour and exploration. A streamlined game is good an over simplified game is not.
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    D&D 5E Why Don't We Simplify 5e?

    A person who finds 5e too complex is going to have greater problems in life to worry about than 5e.
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    D&D 5E Domain of Dread: Grognardia

    Residents of Grognadia when they read the holy books known as the phb & dmg become illiterate when said holy tomes discuss the nature of HP.
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    D&D 5E Domain of Dread: Grognardia

    Silly me I missed the most obvious one, the poster child, the one that makes those delicious Grognard tears flow like a river...... The WARLORD.
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    D&D 5E Domain of Dread: Grognardia

    As residents of Grognardia only look back and never forwards, a Thief's Backstab will only work from the front. Whilst talking about classes it would be remiss of me not to note just as the Paladin is the antithesis of the Realm of Horror, the Innovator is the antithesis of Grognardia.
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    D&D 5E Domain of Dread: Grognardia

    6th Trial: Scream like a banshee whenever anything new is put forward or a Fighter gets something.
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    D&D 5E Dwarves Could Use A Rethink

    Why is that it seems all fantasy settings show Dwarven societies / kingdoms in decline? Show them at a height or ascending in itself would be a change that could make Dwarves more interesting to play or as part of a setting.
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    D&D General RA Salvatore Wants To Correct Drizzt’s Racist Tropes

    I do not mind an evil Matriarchal society as long as it is depicted that it is their actions that make them evil not just being female with power. We must be careful to not end up at the point where females cannot be presented as evil in fiction as all genders have it within them to do wrong and...
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    D&D 5E Fizban's Treasury: The Dragon Book Now Has A Description... And A Feat

    You can give bonuses that would be good against dragons that would be useful against other creatures. eg Bonuses againainst large + creatures, abilities vs high natural defence, eluding super sharp senses, bonuses Vs flyers, Defence vs elemental abilies. All these things and more would make for...
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    D&D 5E Fizban's Treasury: The Dragon Book Now Has A Description... And A Feat

    Considering how little player material has appeared in many books I would not of been surprised if it was the case. Also no Dragon Slayer subclass? Talk about missing low hanging fruit.
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    D&D 5E Fizban's Treasury: The Dragon Book Now Has A Description... And A Feat

    A feat......how generous and creative of them.
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    D&D 5E Strixhaven: Curriculum of Chaos No Subclasses Confirmed by James Crawford

    From the beginning of 5next play test to now when ever the designers put forward something new and/or different they have folded like wet cardboard. So much looking back and so little looking forward and an unwillingness to take chances. Wake me when they are willing to show a bit of spine and...
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    TSR Just when you thought it was all over.... now there’s a fourth TSR!

    Why is it so difficult for some to understand that the hardware does not always suit the software and for others later software patches changes suitability or interaction with the hardware, and that in some cases an alteration to current hardware is required to get the most out of the software.
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