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    Dexterity-Based Fighter in 13th Age?

    Multiclass and druid and in 13th True Ways. They'll make it to the SRD eventually, but are not there yet. Consider that the rogue has Dex attacks with 1hd weapons for d8 damage. In 13th Age you can pretty much decide whatever you want those to be: pick rapier for a swashbuckler concept, pick a...
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    Dexterity-Based Fighter in 13th Age?

    Not necessarily. You can have a single 2hd weapon for d10 damage and use it with Dex for attacks. Then pick talents like Lethal Hunter and First Strike which are very combat oriented and possibly Tracker for terrain stunts. That should make for a good offensive martial character. If that doesn't...
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    13th Age coming to Glorantha

    Its' coming! http://www.13thageinglorantha.com Really great news. I can see this working pretty well, and the lore of Glorantha is fascinating.
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    Dexterity-Based Fighter in 13th Age?

    You may consider a fighter/rogue multiclass, as per rules provided in 13th True Ways. The other option would be re-flavour: the character is mechanically a rogue, but is portrayed as a lightly armoured fighter. So for instance the weapon may 'look like' a longsword or an axe, but it actually...
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    D&D 5E Playing with a battlemat but without a grid

    I did an adaptation for D&D 4E to use 13th Age proximity 'zones' system and it worked smoothly for us. http://community.wizards.com/content/blog/813026 I don't see why it couldn't be done for 5E as well - actually it should be even easier since it's not dependent on a grid. You just need to...
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    How do Skills work in 13th Age?

    Another positive about background is that it helps a lot flashing out characters for players. So instead of 'I'm a... Fighter/Rogue/etc...' now you have concepts attached to the character, defining its core and that can be used to leverage the narrative and figure out how he/she fits into the...
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    D&D 5E Why play a pact blade warlock?

    Hard to say without reading the class. As an hypothesis it could be that blade warlocks are actually supposed to be more effective at distance, but if forced into melee they can still hold their ground. Eldritch Fighters may work the other way around possibly. Again, all just speculation at...
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    Age Nova: Sci-fi beyond the 13th Age (inspired by Nova Praxis)

    http://13thage.org/index.php/house-rules/414-age-nova or http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1085 This rulest is based on the Archmage Engine, and altough it has been heavily informed and inspired by the Nova Praxis game setting...
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    Stacking advantage / disadvantage

    Yes, I think you nailed it. Ultimately, preventing the stacking makes life much easier for the GM. If he/she wants to impose a Disadvantage, because it would make for a more dramatic and exciting situation, then just needs to come up with one source for it, rather than several to counter all the...
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    13th Age: what would you like to see next?

    Definitely. I'd also be keen to get options for building more complex versions of the 'simple' classes and possibly simpler version of the 'complex' ones as well.
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    13th Age: what would you like to see next?

    I agree. I understand the reasons why they went for a rather standard fantasy setting in the core book, if order to make it very clear to recognize the Icons and their roles. But at this point I'd love to see something a bit more peculiar, which can stretch and push the ruleset further. Perhaps...
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    Stacking advantage / disadvantage

    I used to feel the same: to me having 1 source of Disadvantage against 2 sources of Advantage would result in a net of still having Advantage. Right? Then I thought a bit more thoroughly about it and I started to see the rational behind not allowing multiple instance of either one of the other...
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    13th Age homebrew: where to post

    I figured this out by looking around in the forums now. No worries.
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    Best Science Fiction RPGs

    Do you have it shared somewhere? I'd be interested in taking a look. Thanks
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    Nova Praxis: Savage Worlds Edition!

    Another fan here. The augmented pdf has been unlocked through the kickstarter so it's definitely gonna happen :) Looking at how it is shaping up through the drafts I'm getting as a backer I think this is going to be brilliant!
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    [13th Age] The Big Pile of Everything I've Written for 13th Age so far!

    Really like the Whiffless Icon rolls, for it's kind of a let down when no outcome happens upon an Icon roll. And I like it to have a kind of double-edge sword quality to it (although within a 'fail forward' mindlset).
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    13th Age: what would you like to see next?

    I'd like to see an alternative campaign setting, with it's own Icons and lore. Possibly moving away from the high fantasy paradigm.
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    13th Age homebrew: where to post

    Hi all. I'm new here. I've noticed there is no '13th Age' category in the House Rules section of the forum. Is that so or am I missing something? In case, which category would be the most suitable to pick for a 13th Age homebrew? Or should I just post in the 13th Age discussion? Also, would it...
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