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  1. lostingeneral

    New Player a bit confused

    An attack of opportunity, or "opportunity attack," basically represents a situation where your enemy drops their guard long enough for you to slip an additional attack in. It is most commonly provoked in the following ways: - Moving out of a square adjacent to an enemy. Let's say that you're...
  2. lostingeneral

    The 1-square charge

    From a realistic perspective, I'm sure it's possible in some sense. But it seems to cause some issues for the game. When I started playing, we actually somehow missed the rule that said you have to move 2+ squares to charge. We played it like this for a surprisingly long time before I caught...
  3. lostingeneral

    arrow counting question

    Which is what you should be counting, certainly, but I don't think mundane ammunition should be counted. It seems unnecessarily punitive. A general assumption that a ranger would bring enough arrows is fair for any game that's not really about attrition; by which I mean, most games.
  4. lostingeneral

    Skill Challenge Ideas

    I love skill challenges, but they're very easy to do wrong. I say this from personal experience; it's something that's easy to mess up, because the game seems to just inherently lean towards combat encounters. First, ThirdWizard's post reflects entirely my views on Skill Challenges. To...
  5. lostingeneral

    Involving unfocused characters

    In my current game (4e), I'm trying to run something with roughly even amounts of roleplaying and action. For the most part, it's been going quite smoothly, but I have a problem. Two of my players don't really do the whole roleplaying thing. I know this is not an unusual problem, but I would...
  6. lostingeneral

    Something, I think, Every GM/DM Should Read

    Reading through that (and note that I might be biased since I started with 4e), I would personally strongly prefer something halfway between the two play styles ("modern" and "old" style) described. The modern style examples are all flat and without flavour, and seem to just boil down to either...
  7. lostingeneral

    Help test something

    My first match, I got to the point of a draw, where the game quickly flashed the message "UNENTSCHIEDEN!" (draw?) and forced me to play again. Only this time, I couldn't flip any cards, and my opponent couldn't flip any of mine, and they just flipped at random. Also, the left space would not...
  8. lostingeneral

    Who creates your character backgrounds?

    Typically, when a character is made in my group, the player comes up with a rough background and the other players help fill them out. I contribute as well, offering suggestions and helping incorporate ideas into the campaign setting, but I have never just assigned anybody a background. That...
  9. lostingeneral

    Weem's "Grade your DM-skills" Challenge...

    Cool thread, interesting replies. A - Preparation. I prepare everything in advance and am usually several sessions ahead of where the party actually is. Here, I'm including preparing settings, adventure hooks, plots, characters, etc. as well as out-of-game things, like the setup of the room...
  10. lostingeneral

    Too many players!

    Cool insight, thanks. I was wondering how a system like that would actually work. Question, then - are your co-DMs players as well? Or are they just like otherwise-uninvolved guests? If they're players, how do they deal with playing while being exposed to the yet-unrevealed plot? I'd have to...
  11. lostingeneral

    Too many players!

    Thanks for the replies guys. Looks like some kind of split is favoured, so I'm going to go with either 2 or 3, and in the meantime just tell the two new players (and other player) they'll have to wait until we've sorted everything out. I'm going to talk it over with my players and we'll put...
  12. lostingeneral

    Second wind a power?

    Given that the CB cards are largely just a player reference, the "Second Wind as a Utility Power" is probably just to keep them aware that the option is present. I haven't seen any other place besides that where it was called a power in any respect.
  13. lostingeneral

    Too many players!

    Hi everyone. I've been running a 4E Eberron campaign for a few months now, and we've rapidly escalated from our humble beginnings with 3 players and myself. We quickly moved up to five players, then six, and then one moved away so he was replaced by a new player. This kept us at six, and for me...
  14. lostingeneral

    Gaming Room Setup Help

    Thanks for the responses everyone, they've helped out lots. Yesterday was our first session with the new system, and we had 5 players present in addition to myself. It started off alright. The first encounter was reached almost instantly and it was a combat encounter, which turned out to be...
  15. lostingeneral

    Gaming Room Setup Help

    That's significantly longer than we've been playing. I do really like the concept of a custom table, but I'm not sure I can get that rolling until we're really set into playing; even though it's been months and everybody's still quite into it, I am vaguely concerned that it might not last. I...
  16. lostingeneral

    Gaming Room Setup Help

    Good idea about a separate food table; I think I might use the dining room table (located upstairs - the "old table") for exactly that purpose. I also like the idea of people bringing things if they want, as that could help relieve the cost of chairs, in the future. Hopefully, anyway...
  17. lostingeneral

    Gaming Room Setup Help

    Hmm. I hadn't considered that, but I think that's also a concern to a lesser extent. My group is pretty active, but we have had one guy just doze off once. I had actually read through two of those threads before posting this, and it gave me a lot of info. My players have spoken in favour of...
  18. lostingeneral

    Gaming Room Setup Help

    Okay, so as first posts go, I know this is not exactly a dazzling one. Still. I'm pretty new to this whole thing. A few months ago, my players and I transitioned from simple(r) boardgames to 4e. I have assumed the role of DM. With the boardgames, we would just play wherever there was space...
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