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    Alternative Magic System

    Here are some ideas that aren't too tracking intensive. I've never tried any of them. 1. Remove the 6th- to 9th-level spells from play and keep the associated spell slots for casting lower-level spells. (From d20 Modern, but without cutting out the higher-level slots.) 2. If a spellcaster...
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    Pathfinder 1E Pathfinder Psionics (from Dreamscarred)

    So what you are proposing for encounter-based psioncs goes something like this: POWER POINTS Power points per level = (2 x manifester level) + bonus points Bonus points = key ability modifier Power points from all psionic classes are pooled together. You can “recharge” your pool of power...
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    D&D 3E/3.5 Which bits of 4E can be easily retro-fitted to 3E?

    Elite array or point buy for ability scores (see DMG). Fixed hit points (see DMG). Dexterity doesn't always affect Armor Class & add one-half level to AC. Being flat-footed gives you a flat -2 penalty to AC. Choice of ability score for AC & saving throws. Two ability increases every 4...
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    ToB, per encounter abilities and Spellcasters...

    You could make 0-level spells usable at will. For psionics, the equivalent might be a 1st-level power that wasn't augmented (costing 1 power point) and requires expending psionic focus.
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    Carefully Introducing encounter based spell management into D&D 3.x

    What about some kind of spell slot trade-off? That is, putting aside a certain number of spell slots for the same spell to get a rechargeable or at-will spell.
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    Monte Cook's HP House Rule: Health & Grace

    Isn't this health & grace/luck/training concept already inherent in how hit points are generated? A character's Constitution modifier applies to every Hit Die--there's health. After 1st level, Hit Dice are rolled and the character gets a random result for each--sounds like luck to me. If you...
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    Fantasy Concepts: An OGL Fantasy Saga Project

    How about "weakness."
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    Fantasy Concepts: An OGL Fantasy Saga Project

    In SW Saga, you were forced to choose between armor and the class bonus to Reflex. By reducing the class bonus to half, the armor bonus can be allowed to stack normally (more or less). You could also limit the total Reflex bonus to just character level to compensate, keeping the SW Saga values.
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    Unearthed Arcana Incantations

    I've also considered the replacement possibly, except possibly going one step further. Make ALL 6th- and higher-level spells into incantantions. The higher-level spell slots could then be used for more lower-level spells, improved by metamagic feats or not. This would be best for the kind of...
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    Fantasy Concepts: An OGL Fantasy Saga Project

    I've been doing some thinking over the 4 classes idea. I'll list them in decreasing combat ability. I've also got a working skill list. I may have taken too much from Star Wars. WARRIOR Attack Bonus: +1 per level Hit Dice: d10 Skills: 3 + Int Defenses: +2 Fort, +1 Ref Starting Feats: Armor...
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    Fantasy Concepts: An OGL Fantasy Saga Project

    It was also my first thought to use a Magic/Spell Training feat that gave a number of spell slots equal to your key ability modifier + 1. However, I think the key to balancing the per-encounter usage of these slots is in the recharge time. My idea was to use a multiple of the spell level: 1-5...
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    Talent Trees & D&D

    I'm pretty sure that's what the core concept of a talent tree is.
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