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    3rd Party Classes - Wish List

    I'd like to see some "historical" classes: - Swashbuckler/Pirate (striker) - Musketeer (defender) - Grenadier (controller/striker?) - Inventor (controller) - Spy (striker) And whatever it takes to round that out for the Age of Sail.
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    DMG Excerpt: Customizing Monsters

    Note also that the DM is the final arbiter of whether to apply the template. Although the designers give a prerequisite, the DM can ignore this. The designers full expect and want the DM's to monkey with the game.
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    Gnomes in 4th edition? Maybe...

    Yeah, lots of MM races. We also need to remember that game designers make up stuff as they go. Remember, we've heard of a psion implemented using the warlock rules. 4e is very kit-bash friendly.
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    PoL & population density

    I see PoL as a variety of populations. Some places will have many people. Some places will have few people. Some will be depopulating. Some will be growing. Think of the old west, where you could travel from boomtown to shantytown in a couple hours. Now, here's the trick: what is the...
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    Help me out. PoL. Why don't small towns get overrun?

    IMHO, PoL is about avoiding this situtation: - "Let's take him to the authorities." - "Can we do that? Let's ask the authorities." - "Blah blah? Let's ask the authorities." OK. Let's get a few things straight. In most of the world, there are no authorities. Where there are authorities, they...
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    Help me out. PoL. Why don't small towns get overrun?

    Remember that there is now the feywild and the shadowfell. Creatures can come OUT of those area into the normal world.
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    Help me out. PoL. Why don't small towns get overrun?

    Question: When outsiders/monsters attack a civilization, why don't all the cities fall at exactly the same time? Answer: All the cities are not attacked at the same time. All place are not equal. They are not threatened with equal measure at the same time. For example, a town survives an orc...
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    Simulationist Question on PoL

    What does the countryside create?????? - Wool - Flax - Grain - Fish - Horses and warhorses - Furs from wild animals - Cheese - Jerky - Tall trees (invaluable in building) - Mined materials lucky enough to be on the land (amber, silver, gold, copper, tin) - Magical materials lucky enought to be...
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    Simulationist Question on PoL

    Cattle raids! Getting iron is tree intensive. Look up Pine Grove Forge . A remote iron forge is a perfect place for an adventure. A need for iron is a need for trees, and a need for trees is sure to cause problems with the fey. My PoL setting currently has a town inside a hill fort with a...
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    Simulationist Question on PoL

    Civilization did get ruined. How did it get ruined? Monsters. Threats. All those ruins exist because so many cities and town fell against the threat of monsters. The places that survived did so because of multiple factors. In some places, it is luck. In some place, good defenses. In other place...
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    Simulationist Question on PoL

    I assume a "sphere of influence" for any town or village large enough to sustain it. As most American frontier towns, I assume that they use as many local resources as possible. I assume that they produce something that they can trade with other locales. I assume that roads may be dangerous, but...
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    Original Creations Compilations (contributions welcome)

    One of my players wants to play a barbarian in the next game. So, until we have an actual barbarian class: Barbarian (Paladin of Rage) Replace "radiant" damage with strength damage. Rage: Wade In = Channel Divinity: Divine Mettle You wade deeper into the fray, dragging your allies with...
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    How will the designers (or the players) deal with magic item influx due to PC death?

    I've never seen a game truly immune to the "grind through PC's until you get rich" scenario. Getting spare gear is possible. After a few levels, it won't matter much.
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    Does a paladin's daily require him to drop his sword?

    Good caveat! I suspect that the paladin will have a built-in "use your weapon" ability, or one that is easily chosen. It seems counterintuitive to have a defender deciding to put away a weapon during combat.
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    Raise Dead: A nice big bone to the simulationists

    That's where your conception of modeling is important. If your physics is based on the rules, then you have an issue. If your physics is based on some setting ideal, then a change in the rules only changes how any particular event is modeled. Thus, why settings are drifting into fluff...
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    Does a paladin's daily require him to drop his sword?

    If the paladin dropping his sword seems counterintuitive, then that interpretation is likely wrong. The writers are seeking clear and fast play geared to your role. A paladin's role is a defender, so he should use his sword. Why would you design a class that has to gimp itself in combat to use...
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    D&D 4E Keith Baker on 4E! (The Hellcow responds!)

    My take on the oldest editions was that all the combat stuff was the crunch, but all the out-of-combat stuff was the fluff. Thus, everyone could participate in combat and everyone could participate equally out of combat. In 3e, out-of-combat got crunch, and that gave us winners and losers...
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    Raise Dead: A nice big bone to the simulationists

    When I set forth my "why don't people do these other things..." examples, the point was not to say they were bad. My point was to show that there are many logical implications that we leave sitting on the table because to follow every logical implication in every direct leaves us with something...
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    Raise Dead: A nice big bone to the simulationists

    (IMHO, I WANT my players acting like the A-Team. They're frikin heroes already. Don't be weanies!!!) Where I see including/not including some clause is that either the presence or absence of such a clause says something. If the clause is not in a spell or ritual, then the physics of the world...
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    D&D 4E Keith Baker on 4E! (The Hellcow responds!)

    There was a point in learning to design creatures that I discovered the "fudge the stats to make the monster work" step. At that point, all the internal consistency of 3e became absurdist. Why do we have all of these complicated rules if you add in a steps that add up to creator fiat? If you are...
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