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    Crazy martial power source houserule

    I like what ImperialParadox is getting at with an idea of momentum in regards to powers. I don't think such things need to be limited to martial only. To me, it seems as though the concept of Milestones is a good example of this already. I've seen a lot of people wanting a more "organic" (for...
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    Chance to hit decreases as you level

    You can't argue with getting a lot more options as you level and that you can increase your changes to hit with side effects of powers and/or utilities, but I do not find this an acceptable solution. Why should my players have to take utilities that increase chances to hit just to be viable...
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    Chance to hit decreases as you level

    Bah, she's DEX and CHA (Artful dodger). She gets CA enough of her own it doesn't help with an 8 STR. I like a lot of obstacles in the room so she has plenty to hide behind.
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    Chance to hit decreases as you level

    I know it far from an accurate way to model DPR and time to kill, but that's not really what I wanted. The question I was really getting at was how can I take a Dex Rogue who is supposed to be hitting and killing and if they make a small investment in Str (like maybe a 12 or 13) worthwhile when...
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    Chance to hit decreases as you level

    I don't think you are following me fully. I will try to explain for clearly. When I calculated the attack bonus for a given level I assumed that they'd max their primary attribute (not taking racial bonus into account, so the max at first level is 18)., wield a +3 proficiency weapon, and have...
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    Chance to hit decreases as you level

    Besides the magical enhancement bonus no, and that's because there currently isn't anything like that that is not an effect from a power.
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    Chance to hit decreases as you level

    Assumptions: 1) The average monster AC is 14 (ruffly -2 for Artillery and Brutes and +2 for Soldiers, Elites and Solos). 2) The average character starts with an 18 in their primary attack ability score and will increase it at every opportunity (4/8/14/18/24/28). 3) Enhancement bonus is by half...
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    Minion House Rules

    This is why I keep reading these minion fix threads. I see them and groan as some one out there tries to give them hit points and only manages to complicate the hell out of things as well as completely remove the point of a minion. You have succeeded, IMHO, in not falling into either of those...
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    Healing Surge limitation

    Forked from: Power Points for powers - solves a lot of issues As I was reading through this PP thread CapnZapp's comment got me thinking about how HS are limited. Should they be? Why are they? Are there limitation a cause for the 5-minute adventure day? I think sthey should be limited...
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    Nerfing the Archer Ranger a little

    I don't think this is a system problem as much as a tactical problem from the DM. Use encounters that will put the ranged characters in harms way more often or in a tight area that will remove there ability to attack from far away, or have the enemies surround the players. If the player's use...
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    D&D 4E 4E updates/errata posted today 1/20/2009

    Venteran's armor should have a scaling bonus now; +1 at 2 & 7, +2 at 12 & 17, and +3 at 22 & 27. Hell I could even go with raising each up a level or two and making the bonus equal to the enchantment bonus.
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    Piecemeal Armor question

    I like to hide most of my rolls for this very reason. If they don't know how well I rolled then telling them I hit by 1, 2, 9, etc does not matter.
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    Weapon Keyword: Smash

    WotC likes to think the different weapon groups are coupled with a specific ability score. So I would suggest making the damage something like half (minimum 1) your Con modifier (or which ever ability score applied to the weapon's type) on a miss. 1 point of damage may be not powerful enough, imo.
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    How to make int not a dump stat?

    This is one of the reasons I generally dislike Intelligence as a ability score. Int is so hard to roleplay, unless your character is dumber then you are. But that is a horse of another color. I don't know if Int needs much, I have a lot of problems with players dumping Str and buying a cart...
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    Magic Item Daily Power Usage Limits

    Our group does not play with the magic item daily limit, and that works for us. It really bugged be because the limit on daily magic item powers made my players pick up only those magic items without powers (just properties) or with at-will and encounter powers. This basically short circuited...
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    Stalker0's Alternate Core Skill Challenge System: FINAL VERSION 1.8!

    The utility problem is easily solved by knowing your players. If they take non-combat utility powers then reward them periodically with skill challenges that use the primary skill they can buff. But do it once in a while. As a general DM style, if you always do the same thing (even if it is...
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    Wizard at-wills

    I wish for the same thing...and I think we'll get it. Most certainly. Wizards is one of the most identifiable classes in D&D. Anyways, back to the point. The reason I called attention to Dex barely being use is that Wizards have three stats listed as important (Int, Wis & Dex). The use Wis...
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    Wizard at-wills

    Regarding wanting to use the Dexterity modifier, the only Wizard power/feature that uses Dexterity is the Wand of Accuracy feature. Not one power uses it. Not sure if that makes we want to remove it all together or look for more ways to use it.
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    Wizard at-wills

    I like what you have here, keep 'em coming. You might want to reward how you have the specials written. Currently I could be an Orb Wizard using a Wand with Surprise Trip and be able to use the special. It might be better to qualify it; you must have the mastery feature choice and be using...
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    Sword Mage vs Rogue vs everybody else...(min-maxing and stacking damage questions)

    Either he has some really nice stats or he is doing some funny math there. First, the power you are referring to it called Burning Blade, it is a level 1 daily that on a successful hit grants +STR mod Fire dmg to melee attacks for the remainder of the encounter. There are a few things with...
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