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    Defenders require bad AI from monsters

    Mr. Stock Trader thinks to himself, "Look how much money people are making day-trading! Sure there is risk, but I am smarter than those fools who lost everything. Soon I will be rich and famous!" Mr. Orc thinks to himself, "Look how much wealth and honor my brothers have gained from killing...
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    Customizing Keep on the Shadowfell for two player characters

    Allow each player to choose a class template from the DMG; this should allow them to better cover the four roles and make them more versatile and durable. I'd also bump them up a level, maybe two. Edit: Also, they should get an action point every encounter.
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    Mathematical types - stat problem!

    For 4d6 drop the lowest: I did 100,000 rolls and got an average of 12.26443 I ran through all possible combinations and got: 12.2446 So, the brute force method was off by 0.162%, and it would have taken another 60 seconds to get it even closer. Thinking is bad. Excel is good.
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    Mathematical types - stat problem!

    I cheated; for two dice, I made a table in excel with 1-20 along the top and the same along the side, then in the 400 squares between them I had it find the larger of the corresponding column and row numbers (the MAX function in excel). I added up all of the middle numbers and divided by 400...
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    Need a Programmer for Number-crunching

    Alright, I fixed the code, and now my percentage of superheroes differs from Alex319 by only .01% of the total population. I updated my data above to be correct.
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    Need a Programmer for Number-crunching

    Hilarious. While I was debugging I was printing each person's ability scores. I guess I never bothered to count them :p Edit: Fixed.
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    Need a Programmer for Number-crunching

    Alex 319 got almost double the number of super-heroic people that I did, I wouldn't expect the results to vary that much. I'll see if I can figure out what happened. Problem fixed, see below for info. I updated my post above.
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    Mathematical types - stat problem!

    In case you missed my edit earlier, the result from rolling three dice is 15.4875.
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    Mathematical types - stat problem!

    You roll two dice, and get the results X and Y, where X >= Y. You re-roll Y and get Z. If Z is greater than X, you use Z, otherwise you use X. You roll three dice, and get X, Y, and Z, where X >= Y. If Z is greater than X, you use Z, otherwise you use X. Assuming that's what you are saying (I...
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    Mathematical types - stat problem!

    If you roll two dice and take the highest, the average result will be 13.825. It doesn't matter if you reroll one of those dice or roll a new one; the dice don't remember that they were rolled for initiative before, so that won't affect the third result. (unless you have to take the third die...
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    Need a Programmer for Number-crunching

    It wouldn't let me put this in code tags, sorry there's no indentation. I can email the code to anyone who is interested in something readable. #!/usr/bin/perl use strict; use Getopt::Long; my $size; my $verbose; my @stat_costs = qw[-11 -8 -5 -3 -1 0 1 2 3 4 5 6 8 10 13 16]; my...
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    Need a Programmer for Number-crunching

    I wrote a perl script to do this. It would be good if someone else also wrote a program so we could compare the results and make sure they are reasonably close. "Population" refers to the entire population. "Hero" refers to people with total stat mods >= -2 and highest ability score >= 12...
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    The Great Conjunction (RPG DESIGN CONTEST)

    I'm only using Tarot cards for my magic system, but now you've made me want to see if I can run a whole system off of them. I'll see if I think of anything.
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    Space Tourism & Currency!

    I'm hoping some hot alien chicks will show up and demand to compete.
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    The Great Conjunction (RPG DESIGN CONTEST)

    I also wanted a pretty lethal system. Although a mage can survive hit that would kill a normal man, damage reduces his dice pools and ability to take multiple actions; it might be hard for the enemy to land the first hit, but once they do things will go downhill quickly.
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    The Great Conjunction (RPG DESIGN CONTEST)

    I hope you don't mind if I drag stuff from your design blog here. I am curious whether other people's magic systems are similar to/integrated into their general mechanics, or if they are separate and different? My magic system is going to look totally different from the rest of my mechanics, to...
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    The Great Conjunction (RPG DESIGN CONTEST)

    A little research on other game systems reveals that my system resembles several I have never played; my resolution system, at its core, looks like shadowrun's. In my system you need a 1 or 2 on a d6 for success, because I was originally going to use a variety of dice to represent skill, d4-d20...
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    The Great Conjunction (RPG DESIGN CONTEST)

    Tarot Arcana I've been planning since this was announced and writing for several days, so I guess I should announce myself. Here's the very rough draft of my introductory paragraph: I've wanted to make a system of magic using tarot cards for years. As I plan it right now, starting PCs will...
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    Solving the minion problem: Waves!

    While I agree that sometimes minions die too easily, using waves in excess would make controllers less effective, and if the player finds out, likely less fun. I think what you suggest is an excellent idea, in moderation. I'd also give the heroes the xp for killing the 'wasted' minions twice...
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    Is momentum conserved when teleporting?

    It depends on your frame of reference, and if your frame of reference translates. If your frame of reference doesn't translate, teleporting large distances will always be instant death. For example, if you don't use the planet you are on as a frame of reference, teleporting to a point far away...
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