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    Guide to Adventure Writing

    You must be joking. The role is Adventurer. Try and stop being a dungeon delving adventurer and the game doesn't work. But game rewards have always been the point of a game. Take a long, long think about what you are saying. Have you ever in your life heard of a game or sport that did not...
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    Guide to Adventure Writing

    Gaining XP and treasure is roleplaying. It is the Object of the Game in D&D. That is in the books or at least it was. And in all honesty, World of Warcraft is D&D or at least a version of it. WoW is a version of D&D on a computer. That there is a billion dollar industry with over 10 million...
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    Guide to Adventure Writing

    If players did not view D&D as a competition, there would be no call for balance between classes. Classes are not balanced to fit pre-molded monster encounters. I agree with the OP about that. Right now classes are balanced so players do not argue amongst themselves about who has the more...
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    Guide to Adventure Writing

    That Paranoia rule isn't a rule. It's basically, "If you don't like our game, just do whatever you want". That isn't a rule. That is advice. Telling players not to follow the game rules can never be a game rule. But D&D is a competition game. You can make it less of a competition game by...
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    Essays on Game Design

    I like what you are saying, but think you're making a number of errors in judgment about D&D. Go back and read the 1EAD&D DMG. Gary Gygax explained very clearly what monsters are in that book. In short, they are every creature that isn't you. Having a collection of monsters in a dungeon is...
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    Guide to Adventure Writing

    I guess, but I can't think of any game I've ever played where one player letting the others win made it more fun. Maybe a cooperative game where players let the other players get a prize instead of them, but a competitive one like D&D? That makes no sense to me. Neither does your comment...
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    Guide to Adventure Writing

    No, but you are going to piss off most players you try this with because you're cheating them out of success. I mean, if I was busting my butt to break the 4-minute mile and you lied to me about my time to make it seem like I had, I'd be pissed. Why do the same in a roleplaying game?
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    4E encounter spells for AD&D

    Just have them make up a spell ability the PC can use repeatedly for 24 hours after casting. But the spell cast must be weakenedl, so it actually balances inside its' spell level. For example, 3rd level Fireball: Instead of 5d6 fire damage you get 17 1-hit point fire attacks. The PC can group...
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    A Campaign Without a Metaplot?

    My own campaign world just has lots of plots going on at the lower levels and then more political oriented stuff going on at the higher levels. There is no real uberplot as has been mentioned. The world is just too big a place. If we ever wanted to play at something akin to Epic level I...
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    Campaign Settings, and The GSL

    As you can see in my post those last 3 questions are not the big question I posed. They refer to the OP's thread topic. Who is going to push the limit of what is allowed under the GSL? Can the OP publish a rules free Campaign Setting and then a separate setting guide with 4E rules? One being...
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    podcast: 4th edition combat too long

    Sounds exactly like what I said. Play the system. Stop. Roleplay with virtually no rule assistance. You're fortunate you have players who learned to roleplay in D&D from OOP books. Regardless of the current rules.
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    How do I describe "being marked" to players?

    Does it strike anyone else as odd that the designers didn't do this for players in the books? Telling everyone what the rules represented from the characters' points of view? One must wonder, "Where were their heads at?" How on earth could they have come up with a rule not representative of...
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    Campaign Settings, and The GSL

    I think the question everyone wants to know the answer to is: What extra law is involved in determining how 3rd Party Publishers can declare their products as one Product Line or another? There is a huge degree of difference in what we will see published for 4E depending on how those laws...
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    Owlbears are Fey?!? Cold Iron is gone?

    Cold Iron rules aren't "Fun". They have been removed for your gaming pleasure.
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    podcast: 4th edition combat too long

    You watched the video right? Is that how much your players roleplay? That's a minis game. I've pointed out before how incredibly obstructive 4E is to thinking in character. Most of what the players do is codified. And what is codified has almost no relation to what happens in an imaginary...
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    How many magic items are PCs supposed to have?

    PCs have as many magic items as they can find and hold on to.
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    Unexpected TPK: Unbalanced, bad circumstances, or fluke?

    So unavoidable instant death is still in the game? Hallelujah. Unless you're saying the beetles should have taken prisoners?
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    Unexpected TPK: Unbalanced, bad circumstances, or fluke?

    No. I'm the only one here who doesn't play beginner D&D Hack & Slash. And I don't need to be told what lead up to the combat. If the group didn't run away from a combat they couldn't handle, then they failed when they decided to fight it. And if they chose to fight a combat they could...
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    Unexpected TPK: Unbalanced, bad circumstances, or fluke?

    This is so incredibly frustrating. I feel like the only one here who actually plays D&D. Combat doesn't start with Initiative. Miniatures games do. D&D is not a miniatures game. Don't let 4E fool you. Think before you get into combat. Sheesh.
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