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  1. Empirate

    How deep is the Underdark?

    How is it possible that nobody has mentioned either 'Drow of the Underdark', or, even more logically, the supplement simply and aptly named 'Underdark'?! The latter states that the Lowerdark (lowest layer of the Underdark) can in places go as deep as 40 miles, although it is less a layer than a...
  2. Empirate

    A mace is just a masterwork club!

    Also, on Mesopotamian "maces" and their altogether non-club-like function, let me refer you to: Frans Wiggerman (1985-6): The Staff of Ninsubura. Studies in Babylonian Demonology. Jaarbericht Ex Oriente Lux 29: 5-34.
  3. Empirate

    A mace is just a masterwork club!

    So you googled some pictures - so did I! Flanged maces are the standard model for medieval-european times. As you well know, or you wouldn't link to Assyrian stuff instead. Most D&Ders don't play a Mesopotamian campaign, after all...
  4. Empirate

    A mace is just a masterwork club!

    A mace has flanges, intended to break armor and make deep dents. A club merely provides a lever to amp up your effective blunt force. Big difference in my opinion.
  5. Empirate

    D&D 3E/3.5 3.5 low magic campaign tips

    Gandalf was a 5th level Magic-User. (not that I completely agree, but it's such a classic, I couldn't resist)
  6. Empirate

    Wartime Battle missions

    You need to have written out much of the battle beforehand. There will be only a few areas/critical points where a handful of 5th level guys can make much of a difference - and the overall battle will probably unfold much the same, regardless of your group's actions. Don't bother rolling for...
  7. Empirate

    D&D 3E/3.5 figments in combat (3.5)

    I'd be very leery about the simpler figment spells, like Silent Image. It creates a purely optical illusion, and thus, if you use it to create something that normally produces sound, heat, smell etc., I'd grant a hefty save bonus at the very least. Consider the primary senses of your opponents...
  8. Empirate

    D&D 3E/3.5 3.5 Question About Grapple

    I think your last point is what's important here. With a grapple check, you're using a combat technique to force the other guy to let you go: you attempt to stab him in the eyes, you twist his wrist to apply pain, you stretch so he can't hold you the way he did before, you slowly open his...
  9. Empirate

    D&D 3E/3.5 3.5 low magic campaign tips

    I'm surprised one analogy hasn't popped up in this thread yet: "Magic, if sufficiently advanced, is indistinguishable from technology" (or was it the other way round? Does it matter?) Anyway, think about your campaign's magic level the same as you would think about the campaign's tech level...
  10. Empirate

    3. x Does D&D have a "Watcher" creature?

    Why do you even need stats for such a creature? Wouldn't the Watcher be unable to alter the flow of events, and forced to stay outside entirely? Who would attack the Watcher? Etc. That said, there's a similar being in Dragonlance, a scribe with his own library who just writes down everything as...
  11. Empirate

    War Beasts

    Actually, Greek Hoplites often wore cuirasses made of cloth: strips of woven materials, sewn crosswise on top of each other in several layers, glued on top of one another. Worked out almost as good as kevlar, surprisingly.
  12. Empirate

    War Beasts

    Indeed, was going to say that. Also, camelriders are awesome (visually...). Besides, you could always pit the PCs against some never-heard-of minor tribe from the far side of Bactria or out of a deep vale of the Caucasus, and those guys just happen to have trained lions/war dogs/dire...
  13. Empirate

    D&D 3E/3.5 Question regarding tweaked 3.5 classes for a campaign

    I have some positive experience with a Shapeshift Druid (gets no AC, no wildshape, but can shape at will into certain, fixed, forms, which don't reset stats but give slight bonuses to your natural stats). Very well balanced for a tier 3 game, now, IMHO. For Clerics, I just like to outright ban...
  14. Empirate

    Pathfinder 1E Can Paladins/Rangers use scrolls at levels 1-3

    In order to further this debate, I can only offer this. The question remains: what level was Belkar at this point? Discuss!
  15. Empirate

    Pathfinder 1E Deadliest energy or attack type in the rules

    <turns to MM p. 262> <shudders> <closes book> So what were we talking about again?
  16. Empirate

    Pathfinder 1E Deadliest energy or attack type in the rules

    Funny, I kind of never noticed the Yrthak before... that indeed packs quite some punch! Single target only, and it's the beastie's main attack mode, but it still hurts quite a bit.
  17. Empirate

    Natural Bond question

    Actually, I'd never allow any class feature to be progressed beyond the table that was printed specifically for it...
  18. Empirate

    Pathfinder 1E Deadliest energy or attack type in the rules

    ...and even if you do find one, they're bound to be almost worthless in the damage compartment. And show me a monster with a sonic attack that's actually on par, damage-wise with ye good old Red Dragon and his fire breath. Sonic damage only ever sounds good on paper.
  19. Empirate

    Pathfinder 1E Deadliest energy or attack type in the rules

    Of the five that are actually called 'energy' as a game term, I'd never go with sonic - far too few effects make use of sonic damage, and the damage usually isn't that impressive. Acid, on the other hand... even ignores hardness of objects, doesn't it?
  20. Empirate

    Modifying the "X charges per day" items from the MIC

    This is exactly the reason I'd make this item much more expensive. It's a throwing weapon user's wet dream come true. You're in effect selling not one +3 dagger (with additional powers/day), but as many +3 daggers as you can throw in a full attack (with additional powers/day). Find a healthy...
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