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  1. O

    Is old school a good way to introduce younger players to D&D?

    I'm gonna agree with everyone here and say that rules-light is the way to go. The Newbie DM has a game made specifically for kids that might suit you. rpgKids www. Newbie DM .com
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    Should Roleplay Determine Character Advancement?

    That's what I'm worried about is quantifying roleplaying in too general a sense. The idea that I'm tossing around in my mind is having the players give their characters certain traits - much like aspects in the Fate system - and judging them by those traits. Whenever they play their characters...
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    What's your favorite spellcasting system?

    Warrior Rogue & Mage has an interesting system that gives you mana based on your Mage skill level. There are four levels of spells. Each level determines how hard a spell is to cast and how much mana each spell costs. You roll your Mage skill to meet a certain DL (difficulty level) to cast a...
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    Should Roleplay Determine Character Advancement?

    My question is simple in theory. Should roleplay determine character advancement? What I mean is, should roleplay be the only thing that determines character advancement? Should XP and other mechanical means of advancing characters be thrown out and replaced with roleplay only advancement? For...
  5. O

    A fairly new GM

    I'm glad to hear your session went well. If you still want advice I'll say that you shouldn't take character backgrounds for granted. If you can use their backgrounds to drive your game, you'll keep them engaged and you won't have as much work since they'll have made up most of it ;) I'll also...
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    It's a TRAP!

    This is very insightful. I know that whenever I play there is a lot of the last example going on, especially when there are multiple players trained in the same skill. They usually come up with a reason their characters would all check, though, so it doesn't really bother me. "Do I sense...
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    Adventure Structure

    It's been my experience that the best way to prepare for all possible outcomes of any single encounter is to understand how the situation relates to your world so that when the players do something you don't expect (they will always do something you don't expect, no matter how much you prepare)...
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    The Unwritten Rules of RPG's

    We always play the Final Fantasy victory song. Unwritten rule: Do not attack your party members.
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