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  1. GKEnialb

    D&D 5E I am going to start DMing OotA in a few days- Any advice?

    This has a really good take on OOTA: Elven Tower OOTA Guide It gives some nice ways to get past the issues that fearsomepirate notes.
  2. GKEnialb

    Level Up (A5E) Are you still including Personality Traits/Ideals/Bonds/Flaws?

    I agree. The Destinies are great, but they don't completely cover the depth of personality traits/ideals/bonds/flaws. Having both would be awesome; having just destinies is not nearly as strong (and I'd likely mix the two rulesets in that case).
  3. GKEnialb

    Playtest (A5E) Level Up Playtest Document #15: Herald

    On Divine Sense, is "On a failed save, you also learn the creature’s identity" supposed to mean you learn that one of the creatures is "George the Zombie", "George", or "a zombie"? If it really is supposed to be the first, that's seems really odd, unless the herald has met George or George had...
  4. GKEnialb

    Playtest (A5E) Level Up Playtest Document #15: Herald

    One question on this - why Wisdom and not Charisma?
  5. GKEnialb

    Playtest (A5E) Level Up Playtest Document #14: Warlock

    I'd much rather see SPs go to sorcerers than to warlocks, if they have to exist at all. Warlocks had a really unique flavor to them and SPs just make them more like the others (but also add a level of complexity).
  6. GKEnialb

    Playtest (A5E) Level Up Playtest Document #14: Warlock

    This isn't my favorite of the improved classes. I agree with a bunch of what's already been said, so I'll quote my strongest agreements: This really just seems like making a change just for the purpose of making a change (and complicating it in the process). Since warlocks were already unique...
  7. GKEnialb

    Playtest (A5E) Level Up Playtest Document #13: Cleric

    I don't agree with this at all (everything revolving around the Domain). One of the best parts of Level Up is the variety - why take away somebody's choice to play a character who takes a vow of celibacy when worshipping a war god? Choosing a vow that doesn't match your domain could actually...
  8. GKEnialb

    Playtest (A5E) Level Up Playtest Document #13: Cleric

    Good job with this class. Really like the additions to 05E clerics in general. A few comments: Sacred Call: Magnetic Missionary: If you do make your check, do you attract a larger crowd? Why would you want to attract a crowd? Ordination: First paragraph is the same as the acolyte background...
  9. GKEnialb

    Level Up (A5E) Magic items

    I personally love the crafting components! And great to see the cost instead of the silly "cost range by rarity type" of O5E.
  10. GKEnialb

    Playtest (A5E) Level Up Playtest Document #12: Bard

    Really good job with this! A few comments (mostly along the lines of "things are not really clear - I can assume what you mean, but really should be more crisp"): Battle Hymn (inspiration): Is this activated by using a bardic inspiration that you previously gave yourself (instead of rolling...
  11. GKEnialb

    Playtest (A5E) Level Up Playtest Document #10: Adept

    I really liked this class - one of my favorites. Some questions and comments: Is a quarterstaff (or any other versatile simple weapon) considered an adept weapon? If so, is this true even when wielded with both hands? Focus Features are really good. They give a lot of customization without...
  12. GKEnialb

    Playtest (A5E) Level Up Advanced 5E Playtest Document #9: Warlord

    All of the classes have been fantastic so far (with the slight exception of Ranger v1 and the Sorcerer), but I have very mixed feelings about the Warlord. Perhaps it's because I wasn't able to get into 4E like I was with all the others (starting with the Basic box set). The things that I...
  13. GKEnialb

    Blog (A5E) Level Up: Spending Gold (At Higher Levels)

    I love the concepts in general (especially crafting), but having the followers and strongholds be completely abstract really ruins it for me. It wouldn't be hard to put some rules in for dealing with them in a concrete way (maybe even an optional sidebar) for players who don't want their cook to...
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