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  1. M

    Adding attrition with "Bloodied"

    Right, with older-style reduced hit points, attrition mechanics are rather meaningless. I don't think that's what we're going to get, however, although it's certainly a possibility. If we have more 4th edition amounts of hit points, attrition mechanics, I think, make a lot of sense.
  2. M

    Adding attrition with "Bloodied"

    What quite do you mean by this?
  3. M

    Adding attrition with "Bloodied"

    I've been seeing it, but... something like that is rather logical. Somebody who's hurt will have greater difficulty protecting themselves from further harm. It makes a lot of sense if you want any sense of attrition. Hold on, this isn't quite a death spiral then, since you can rather easily get...
  4. M

    Adding attrition with "Bloodied"

    Can you explain what you mean by "Death Spiral"?
  5. M

    Race/ Ability/ Alignment Class Limitations

    I don't quite see why Assassins need to be evil. There are at least a few examples of assassins being good in fiction, Samus Aran from Metroid being one of them.
  6. M

    D&D 5E D&D Next Blog - A Close Call with Negative Hit Points

    Yes it does. The entire situation is complicated, but one "goal" to keep in mind is to have healing classes useful without making it too difficult to go without. Additionally, having both short-term tension within each battle while having long-term attrition in mind. Having a two-step "hit...
  7. M

    D&D 5E D&D Next Blog - A Close Call with Negative Hit Points

    I think it's a good idea to have some lasting penalties for taking damage in battle, although there's little reason they have to be permanent(unless you're going for a super-gritty style of play, which shouldn't be default). As long as they can be recovered from, even if it takes time, it's not...
  8. M

    Proposed Damage / Healing System

    So thinking about it, I've got a system: Your character have wounds equal to your Constitution modifier(CON - 10) plus your character's level divided by a certain number(which I don't know yet), although always a minimum of 1. Your character lose a wound whenever a single hit does more than...
  9. M

    Proposed Damage / Healing System

    I think a bit of a problem with "breathers" is that it's basically "healing for entering combat". As written, it seems like if a Fighter, for example, wants to recover some hit points, they can find a random rat and whack it. This will allow the Fighter to take another breather and recover.
  10. M

    Ability Scores

    Oh yeah, I knew I forgot something. Also your opinions on ability score generation would be appreciated. I'm personally fine with most types, even the 3d6-put-them-in-order type.
  11. M

    Ability Scores

    The next edition of D&D is said to have the ability scores more at the front and center of your character. Due to this, I would like to know: What do you want from ability scores in the next edition of Dungeons & Dragons? More specifically:From the basic list of Strength, Constitution...
  12. M

    Proposed Damage / Healing System

    Wounds aren't unrecoverable. They'll simply require some sort of magic or extended rest. If the adventurers are in the middle of a dungeon and are finding that their wound penalties are at the point where they can no longer fight properly, and they are running out or are out of resources that...
  13. M

    Proposed Damage / Healing System

    I suppose, although I'm thinking in terms of if the PC's don't really get that large amounts of abilities as they level. There's been mention where the Fighter just attacks turn after turn, and that's their gameplay. Such a fighter probably gets a large amount of hit points and bonuses to their...
  14. M

    Proposed Damage / Healing System

    This sounds similar to the idea I posted earlier. The main differences is that wounds for me count upwards, are gotten from getting hits that are a quarter of maximum hit points(as opposed to a straight 10)(although half may be better now that I think of it), and is a negative modifier to all...
  15. M

    Ideas - Health and healing, Class classifications, progression...

    Hello. It's my first post so I thought saying "Hi" would be good. In any case, I've been reading a bunch of stuff here and there and then I got bored and started thinking up about mechanics might be in, or at least, might be good in the next Dungeons and Dragons. I realised that this could be...
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