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  1. Lehrbuch

    D&D 5E Dmsguild and known rpg companies

    Yeah, but such catastrophes in the RPG industry are not substantially due to deliberate hostile actions by competitors.
  2. Lehrbuch

    D&D 5E Just played one of my D&D board games and there's one thing I think could greatly benefit the current edition (or any really)

    Of course, if we bother to actually read all that text in the MM between the monster name and the stat block, we do find a lot of information and inspiration about probable tactics and motivations and so forth for the various monsters.
  3. Lehrbuch

    D&D 5E Fixing the Champion

    Perhaps, but is that what you want to do in play? Also, the difference between Proficiency and Remarkable Athlete is +1 from levels 7-8, +2 from levels 9 to 16, and +3 from levels 17-20. So while Proficiency is better, it's not huge. Is a +3 bonus to Athletics (say) at level 17 worth more or...
  4. Lehrbuch

    D&D 5E Dmsguild and known rpg companies

    Well, big companies don't mess around with crowdfunding at all. Big companies make a business case (either internally or to investors) and get approval to fund their products from capital.
  5. Lehrbuch

    D&D 5E Fixing the Champion

    Yes, but the important thing is whether your PC is "good enough" to have a "reasonable chance of success" at doing what you want to do in play. Exactly what "good enough" and "reasonable chance of success" mean is a matter of taste and circumstance. However, your PC certainly doesn't need to be...
  6. Lehrbuch

    D&D 5E Just played one of my D&D board games and there's one thing I think could greatly benefit the current edition (or any really)

    Yes, but perhaps a more effusive version that help by providing a bit more detail on possible options for the interpretation would be good. Are there reaction tables in the modern DMG; can't remember and I'm at work.
  7. Lehrbuch

    D&D 5E Fixing the Champion

    Remarkable Athlete will apply to all Physical Skills that lack proficiency. I can also choose to take proficiency on some Physical Skills. This makes me twice as good at those Skills (hence "double down"), but means Remarkable Athlete has no effect on those skills. Or I can accept that...
  8. Lehrbuch

    D&D 5E Just played one of my D&D board games and there's one thing I think could greatly benefit the current edition (or any really)

    Good adventures do. What would be much more useful in a DMG or MM (probably DMG) would be one or more random tables of strategic goals and tactics. With stuff like "just passing through and will attempt to disengage with minimal casualties" or "defending a nearby breeding ground and will fight...
  9. Lehrbuch

    D&D 5E Fixing the Champion

    This is something that I always consider! Do I double-down on the physical skills or take the opportunity to be good at other stuff too? If Survivor was acquired earlier, I'd probably want it to scale with level somehow. Kind of like how Second Wind does. Maybe something like "the HP regain is...
  10. Lehrbuch

    D&D 5E Fixing the Champion

    Yes, Shove is great for a champion, especially (as you say) once the champion has extra attacks. For me, the most reliable, consistent way for the champion to get advantage is to have a retainer/follower/hireling. The idea being that they stand alongside you and use the Help action on you. Of...
  11. Lehrbuch

    D&D 5E Fixing the Champion

    The champion is more effective when she attacks with advantage. So is every character making an attack roll, of course, but a champion attacking with the advantage has a just under 20% chance of a critical (increased from just 10% without the advantage). Whereas another sort of character has 5%...
  12. Lehrbuch

    Alternative Initiative System

    The general idea is kind of elegant, but for me it would require a bit too much buggering about between rounds to be viable. Especially with large groups of NPCs/monsters. However, I suppose "squads" of monsters could share a card. After all, I play with "squads" of NPCs/monsters sharing their...
  13. Lehrbuch

    D&D 5E Fixing the Champion

    True. I was trying to contrast the idea that the small effectiveness boosts granted by the Battlemaster require the player to actively do something, to make a decision to spend a resource. Which means that the player could also not achieve the effectiveness boost by making the wrong decision...
  14. Lehrbuch

    D&D 5E Do you want your DM to fudge?

    One person's "waste of time" is another person's "building atmosphere and paranoid tension". Sure I wouldn't like it if this happened lots. But happening once in a campaign (and not every campaign) is fine. It's the sort of thing that players/PCs will refer "fondly" back to later, "You want to...
  15. Lehrbuch

    D&D 5E Fixing the Champion

    Agree. A PC with the opportunity for a good HP total, a good rate of resting HP recovery, (both due to a d10 HD), proficiency in good weapons and good armour, and (at higher levels) the extra attack feature, pretty much has everything that makes her an effective fighter in 5e. The archetype...
  16. Lehrbuch

    D&D 5E Do you want your DM to fudge?

    Yep, done that too. But I think that's a different sort of "lie". Even though it's going to be fraught to articulate why. For me, that sort of "lie" is part of the theatre of DMing. Much like trying to speak in different accents, and waving your arms around, etc. Another part of why it is...
  17. Lehrbuch

    D&D 5E Letting the enemy have even a single attack is the result of a strategic failure.

    No, but they are obligated to try to make the game fun. And successfully ambushing and eliminating the PCs before they have a chance to react is unlikely to be considered fun. There's nothing wrong (or unexpected) about monsters/NPCs attempting similar, highly effective tactics to the PCs. It...
  18. Lehrbuch

    D&D 5E Letting the enemy have even a single attack is the result of a strategic failure.

    I suppose you could read the original statement like that (if you do, I agree with your comment). However, to me, it doesn't read like a claim that there is only one strategy. It seems to be more a claim that if the enemy is able to attack, then a (viable) strategy has failed. Which, of course...
  19. Lehrbuch

    D&D 5E Letting the enemy have even a single attack is the result of a strategic failure.

    Depends on context, obviously. But the party could have members scouting way ahead of the main group. Or familiars and so forth flittering ahead. Which doesn't mean you will always correctly identify threats before they are encountered...but that's just one of the ways the strategy can sometimes...
  20. Lehrbuch

    D&D 5E Do you want your DM to fudge?

    In my experience, as DM, because the DM is an idiot and he didn't think things through. The usual time it comes up, for me, is "rolling a large number of dice damage and getting an unexpectedly high total". As I said, though, it's actually usually a lot of fun to just let unexpected disasters...
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