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  1. Lehrbuch

    D&D 5E Letting the enemy have even a single attack is the result of a strategic failure.

    Sure, that's a perfectly valid strategy. But it seems like a different strategy to the one that aims to exclude the possibility of the enemy striking back. Of course, in some circumstances one strategy might be more effective than the other, but that doesn't mean the other strategy isn't valid...
  2. Lehrbuch

    D&D 5E Do you want your DM to fudge?

    I think it wouldn't be considered a sensible option then (although, I don't consider that a sensible thing to do in this world either). However, even in that world, I would think it perfectly acceptable for the DM to roll the dice, but then choose to ignore the result, if she thinks that the...
  3. Lehrbuch

    D&D 5E Altitude and range

    Also, if you're going to feck about extending missile weapon range when shooting downwards, you should probably be thinking about reducing missile weapon range when shooting upwards. And if you're going to do that you probably want to think about wind speed, humidity, thermal rises from some...
  4. Lehrbuch

    D&D 5E Letting the enemy have even a single attack is the result of a strategic failure.

    Except that, because D&D is played as a game, that will happen only to the extent that the DM thinks it is fun and interesting for herself (and possibly for the players) for that to happen. There's a reason why PCs normally tend to encounter "balanced" opponents, and it isn't "because the PCs...
  5. Lehrbuch

    D&D 5E Letting the enemy have even a single attack is the result of a strategic failure.

    The combat encounter is tactical. However, when, where, and whether the combat occurs and who is present and how prepared the PCs and opponents are for fighting are all strategic matters that the PCs/players may have some agency over. The extent that the PCs/players can make strategic decisions...
  6. Lehrbuch

    D&D 5E Blees Still Broken/OP?

    Just because it is useful doesn't make Bless broken. It is useful in most combat-type situations. So, yeah, clerics might cast Bless a lot, and its a good thing, and elegant design, that it remains useful even when the PCs are high level. But the fighter wears his armour a lot, and the rogue...
  7. Lehrbuch

    What 5e got wrong

    I do not see this as a problem. Why does it matter? It's kind of like complaining that reality is wrong because although people have five senses, sight and hearing matter a whole lot more than the others in many circumstances. In fact it's kind of good, I think, that there are wrinkles and...
  8. Lehrbuch

    D&D 5E Altitude and range

    If the flameskull is shooting downwards then it may still be in range, if a fire ray has mass, rather than just being an effect that simply ends at a certain distance. On the other hand, if a player brought this up in play, I'd say "good point", and next turn the flameskull would either move so...
  9. Lehrbuch

    D&D 5E [5e] What to play in a 2-people group? Other character is a paladin.

    Double down on what you are good at and pick another Paladin (same Vow; probably not a polearm wielder). Two paladins questing together will make for a great memorable story.
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