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    sorc/wiz dc

    do u have a source where that rule is explained? cause i need to show it to my players..
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    sorc/wiz dc

    the spell save dc for a spell is 10 + spell level + int (if wizard) or cha (if sorc) what happens if u multi class sorc/wiz? will you then apply both int and cha to ur dc?
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    telekinesis

    I just read about telekinesis "Thrust" I have two questions 1: You can hurl one object or creature per caster level (maximum 15) that are within range and all within 10 feet of each other toward any target within 10 feet per level of all the objects. i dont understand that. . "you can...
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    How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!

    *TAKE NOTE THIS IS NOT FLAMING* I wouldnt talk too much, and deny to try to play with a GM that alters the rules "Willy-nilly" as u call it.. i dont alter the rules without thinking of the consequences. but why shouldnt a mage has found a way to make an illusion undetectable by normal magic...
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    How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!

    one thing is balanced, another thing is realism.. i think both is important.. but i have been game master for 7 almost 8 years, and ive changed alot of rules in the DND, and no1 thinks it has changed to the worse, on the contrary, all my changes are said by my players, that it has been improved...
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    prepare spells me no understand

    it did, though im not quite sure, how many spells there can be in a spell book..
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    How a ****ing cantrip exterminates an entire school of magic. NO MORE OF THAT!

    As i said to others before you, having GMs complaining about the rules. You are the GM, the GM are above the Gods. The GM makes the world, and by making the world, he makes rules! If you dont like a rule, change it. In this case, you dont like Detect Magic, create a counter rule. Either by...
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    prepare spells me no understand

    ive read on the Wu Jen and the Wizard, and they both use prepare spells.. now ive read it more than ten times, and i still dont get it quite, how exactly does prepare spells work?
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    Need help making evil PC

    I didnt bother to read the rest of the comments cause the answer are so simple. GM is above the gods, if ur GM allows you to be level 1 and controlling an armor from your tower far far away, then you can do it. screw the system.. DnD are not rules, they are merely guide lines. GM can alter...
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    monk and Imp. unarmed strike

    you cant walk around him if he is standing in a one-square-door though you can still tumble around him.. so you dont "go around him" you pass through his own square. and then, as far as i know. If your standing behind a target, then it provokes attack of opportunity to turn around.. since it...
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    monk and Imp. unarmed strike

    the tumble skill specifically states that you can tumble THROUGH an opponents square. whether that is jumping over his head or rolling through his legs is not important.. but you will be standing at the opposite of ur enemy. also if to characters are flanking a third character, then he is only...
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    monk and Imp. unarmed strike

    While hidden from opponent, treat that opponent as flat-footed. (Rules Compendium, p. 92) so standing behind him and attacking him in the back should be considered as being hidden and hence treating him flatfooted. or am i wrong? also u can tumble forward while turning 180 degreese on a +2 to...
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    monk and Imp. unarmed strike

    attacking an enemy from behind makes him flatfooted.. so if i stand face-to-face with him and tumbles around him so im behind him, then he is flat-footed and i have still a standard action
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    monk and Imp. unarmed strike

    Quote: Also another question: Acrobatic Strike allows you to make a tumble DC 15 to get on the opposit site of ur opponent to catch him flat footed and hence subject for SA. Can i still, without Acrobatic Strike, make a dc 25 tumble, to get on the opposite site of my...
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    monk and Imp. unarmed strike

    Hi guys i was reading at some optimized character builds for monks. And it said that its essential to pick the improved unarmed strike feat. But the monk already gets it at level 1. So my question is: Does a monk get any bonus from selecting the Improved unarmed strike feat? Also another...
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    lvl 13 pala = 350 dmg/charge lance

    Thank you very much this topic is closed
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    lvl 13 pala = 350 dmg/charge lance

    Might be a stupid question.. but what is FR-specific?
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    lvl 13 pala = 350 dmg/charge lance

    thank you very much_o_ this was a very clarified answer. Only one question left (which isnt about the topic) Where do you find Headlong Rush, Battle Jump and Spirited Charge? which books?
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    Weapon Damage by Size Chart

    i know its an old topic.. but what will 2d10 be when u go up a size? im specifcally thinking of, what happens when a lvl 20 monk with 2d10 increases to large.
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    lvl 13 pala = 350 dmg/charge lance

    but i still dont understand.. when a lance doubles all damage from horsebag.. will u then deal 4d8 or 6d8? and will u multiply ur strenght modifier 6 times or 4 times?
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