Search results

  1. J

    Grab and Grapple

    Also, here's another idea. Can you use a grabbed opponent as an improvised weapon? The rules state that it is 1d4 for smaller objects and 1d8 for larger objects. Was wondering if I could get a ruling on the range increment for a goblin?
  2. J

    Grab and Grapple

    i think what i would house rule is that you have severely limited options with a "hostage grab" as I coin it. 1. movement is severely limited, I suppose 1/4th movement or only shifts, since you are dealing with a struggling enemy. 2. If they attempt an escape, you do instant critical damage...
  3. J

    Stealth in combat. Evidence and advice.

    well, the idea of passive perception checks, active perception checks as minor actions and enemies taking stealth checks as minor actions makes the combat sort of in combat and out of combat, run as a series of minor encounters with no resting. So you'd get hit with a thrown weapon or something...
  4. J

    Grab and Grapple

    I'm new here, been lurking for awhile, but am new to posting. Long time 3.5 player/DM, moving to 4th edition. Here's my plight: I'm looking at the Grab maneuver in combat, which immobilizes the enemy with a STR vs. Reflex check, no opposed strength, none of the grapple fiasco from 3.5. Now, in...
  5. J

    Stealth in combat. Evidence and advice.

    if you go from a 3.5 perspective, there was a use of stealth skill that allowed sniping where you attack from hiding, but get a -20 modifier to your re-stealth. From a DM perspective, I suppose an enemy could make attacks from stealth, then make a stealth check opposed by the victims Perception...
Top