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  1. K

    Making your own power cards

    I haven't gone through all 134 pages of this thread, only the last couple pages. But just in case someone missed it, I really like this online power card generator, it's very minimalist and generates code to format it pretty for blogs etc D&D Tools - Power Card Creator
  2. K

    Player wants to be with the bad guys

    Clearly this guy gets a kick out of playing anti-heroes. I don't see anything wrong with that. Not everybody wants to play the "gee gosh golly willikers" good guy all the time =) The only problem with playing an anti hero is that you clearly want this campaign to be morally stark, where...
  3. K

    One paragon path to rule them all

    Why you can't simply re-fluff the other PPs to go along with your "Destiny Warrior" theme? From your OP, it sounds like you're trying to fix min/maxers lack of choice when choosing a PP by...not giving them any choice at all. Seems counter-intuitive to me. Min/maxers enjoy min/maxing, you can't...
  4. K

    Design Space - What are the biggest gaps in 4th Edition?

    I was excited for a moment, but then I discovered it was the same article I already read =(
  5. K

    The Changing Face of Reading

    I don't think pdf will overtake hardcopy for gaming anytime soon. Gaming publishers are too reluctant to publish pdf versions of their books for fear of pirating. And even less are willing to make the effort to format their pdf in landscape with digital bookmarking, tagging, and search features...
  6. K

    Design Space - What are the biggest gaps in 4th Edition?

    My top 10 list! 1. Skill Challenges. Great idea, poor implementation. More than anything else I wish someone would hire Stalker0 to make a full-spread supplement on skill challenges. I feel like 4E essentials missed a big opportunity to revamp the skill challenge system. 2. Epic tier. There's...
  7. K

    Whats so special about the Far Realm?

    Personally I like to play up the "absorbtion" aspect of the far realm. Its inhabitants are collectors; be it of flesh, of magics, of emotions, of faiths, of memories, of sensations, of technology, of diseases, of souls, of virgin blonde princesses, of square-shaped-rocks...the list can go on...
  8. K

    Creative skill use in your game

    My favorite skill challenge was my partys attempt to exorcise a demon from a possessed prince. Diplomacy was used to convince the prince that he could resist the demon's will. Heal was used not to mend wounds, but to heal the psychological trauma the prince experienced from when the demon used...
  9. K

    Defend the Dungeon

    How attached are you to the idea of the PCs being humanoid? One way to get around the reincarnation problem is to make all of them insectoids. Each player represents a different hive mind. Losing a single member of the hive would be like clipping a fingernail. The hives would be differentiated...
  10. K

    Robert J. Schwalb Blog Discussion; Feats: Do We need them?

    Yeah this article really got me thinking about how ridiculous feats are. You need to make sure that each feat carries the same mathematical strength in order to be balanced. Oftentimes they're restricted by race/class, which makes you really start to wonder why they wernt class features in the...
  11. K

    Theme parties. Forked Thread: Challenge: Balanced Stealthy Party

    Honestly I think weve got so many classes in 4e that you can pretty much make any theme work. Youve got each of the core power sources, and most races have enough diversity that youre free to make whatever you want. Gotta give 4e designers credit, they did an excellent job in making sure there...
  12. K

    The Who, What, Where, When, Why of Weapons!

    Most people have answered this question with a metagame-y response, however I think that limiting weapons could be an interesting idea to design a campaign around. Imagine a jungle campaign where all weapons had to be made of wood. The mightest weapon could be destroyed by the smallest of fires...
  13. K

    When Splat Classes are Neglected... OR... What Happened with the Spellthief!?

    I think it would tough to do a PC spellthief well in 4e because of the differtent tiers of monsters. Stealing a spell from a solo is going to be way more powerful than stealing a spell from a minion. It would also be tough to squeeze into 4e power design, because monster powers are built around...
  14. K

    Game Economy

    You know, I've always thought that it was a mistake for WOTC to use gp values for magic items. I mean, we already have residuum, which is what the currency for magic items should be. Attaching a link from gp to residuum is annoying because magic items fill such niche needs. Remember in 3E that...
  15. K

    PEACH: the Great Equalizer

    Well, at a first glance, I don't think its necessarily a bad idea. I wonder if its really worth the additional complexity though. My three concerns with this houserule is follows: 1. The equalizer will be skewed heavily by the difference between minions and solos. If all your creatures are...
  16. K

    Pathfinder 1E If Paizo can, why can't Wizards of the Coast?

    Not to nitpick or anything, but I really doubt that profit had anything to do with the length of WoT. Robert Jordan simply had a tendency to, well, not be able to stop writing. Not just his WoT books, but his Conan stuff too. As long as the WoT series is, it would be 1.5x longer if his wife...
  17. K

    Breaking Limits (An alternative to the Daily attack power mechanic)

    I like the idea of using limit breaks instead of daily powers. Unfortunately too many classes are balanced around being able to bust out a daily at the beginning of combat. Wardens, Berserkers, and any summoning class (wizard, artificer, druid) are going to be greatly hampered if they can't...
  18. K

    Essentials: Magic Item Rarity Explained, it's actually good!

    They should make all magic items tiered imo. Common version of a magic item would be a static bonus or property. Uncommon version would be common+ an addition bonus/property, or an encounter power Rare version would be common+uncommon+ a third bonus/property/encounter, one of which could be...
  19. K

    Help my wizard go mad!

    Why not take it a step further and make it two artifacts that appear in tandem every 100 years? One that makes a "paragon of law" and another that makes a "paragon of chaos". The chaos artifact could be something very small, like a dagger. The paragon of chaos then seeks out the paragon of law...
  20. K

    Martial Controllers

    Well, nobody can really agree what a controller is anyways. From just a few weeks ago: http://www.enworld.org/forum/4e-discussion/285363-what-makes-controller-controller.html Some think it needs to be a ranged unit. Some think they need to create zones/modify terrain. Some think they need to...
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