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  1. K

    Halflings in full plate

    Halflings = zerglings imo.
  2. K

    Essentials: Magic Item Rarity Explained, it's actually good!

    I'm very surprised that there has been no discussion of this little tidbit. This could end up causing a whollllle lot of balancing issues. Are they going to go through each magic item one-by-one and errata them appropiately? It also makes milestones even more worthless than they currently are.
  3. K

    D&D 4E 4E Martial Controller: Dragoon

    That was my original plan with that power, however I became concerned that the attack penalty would get to high when combined with a defender's mark. Because the class has dexterity second statted for one of its build, and packs some heavy armor & HP for a controller, I didn't want to make them...
  4. K

    The Dragoon (Heroic Tier)

    Yeah, I think the third option is the best. I'd hesitate to go with upping momentum damage in all encounters, because the weakness is really only to a couple status effects; you won't necessarily run into them every round. Also, they're those conditions very common in heroic, but they become...
  5. K

    D&D 4E 4E Martial Controller: Dragoon

    I decided to replace Reaping the Barley with a new power. I figure that I need to make more powers that utilize the demark mechanic. Let me know what you folks think about the paragon classes so far; I'm a bit uncertain how powerful/weak I'll need to make the E/U/D powers to keep them balanced...
  6. K

    The Dragoon (Heroic Tier)

    Actually, I didn't have any problems with the Drake stats, I thought they were very well balanced compared to the Ranger beast companions. I was just pointing out that rangers only get three class features; their fighting style, prime shot, and quarry, and they give up everything except the...
  7. K

    The Dragoon (Heroic Tier)

    I think you did an awesome job with the Dragoon. Did you use a template to make that pdf or was it cooked up from scratch? There's a couple things I'd like to provide feedback on. You might want to drop the number of skills down from 5 to 4. Not sure why flavor wise dragoons should get an...
  8. K

    Brawler Style and Spiked Gauntlets

    B is the correct answer, per RAW. You might be able to get your DM to houserule A. It's not like spiked gauntlets are crazy overpowered anyway. (But keep in mind they're spiked *gauntlets*, not gloves, so its kinda unrealistic to expect to fight with them while holding stuff) They didn't make...
  9. K

    If money were no object

    With that kind of scenario, I would buy time. Work less, prep/play D&D more. Technology gizmos are great, but at its core, D&D has always worked fine without. I've always had players who were way into minis and purchasing supplements so that hasn't been too big of an issue for me. Although...
  10. K

    Do you like character building?

    I love character building. In my opinion, designing a strong character mechanics-wise is a fun intellectual challenge. In addition, it also makes for a fantastic roleplaying challenge. It's easy to think up an interesting character first, and then pick classes/powers/feats after. It's much more...
  11. K

    males playing females and the other way around, opinions?

    I played a female barbarian once, she was a really cool character but I found that her gender didn't add very much to the play experience. She probably would've been just as interesting if I played her as a male character. When it became clear that I didn't making the character for laughs as a...
  12. K

    Heroes of the Fallen Lands - Feat Preview

    I would've prefered +1/+2/+3 scaling instead of 2/3/4 to keep the current feats from being totally outdated...and obviously there will need to be errata added to Epic FRW. But this is exactly what "statistical" feats such as weapon focus etc should have been like all along. Very welcome...
  13. K

    2 person party Advice

    My advice would be to make up some kind of gesalt system. And then just make sure that at least one player has a "leader" and the opposite player has a "defender". The second role that each player picks can be more flexible. Normally when you hybrid, there's restrictions placed upon what you...
  14. K

    D&D 4E 4E Races, Post-Essentials: Flexibility, You Say?

    Interesting. I guess I'm totally opposite from you; I want there to be very little difference between the races at level 1, but I want strong racial feat support so each race grows differently. I'm all about complexity evolving over character life; its good for new players, and its good for...
  15. K

    Solos with just 3 Players

    Why not just have one or two of the other players play the missing characters in combat? That way you don't have to change anything. But if you wanted to make a solo for a split party...a good rule of thumb is divide maximum HP, bloodied HP, and action points by 2. If you spend more time than...
  16. K

    Ideas for versatile condition markers

    Lately I've been thinking about this, and I think the best kind of reusable condition marker would be those re-adhesive stickers. Putting condition modifiers below minis makes them hard to see and is a pain to fiddle with. But with a sticker, you can easily slap a "marked" condition on the...
  17. K

    Sell Me a Campaign Setting

    Advantages to campaign settings: 1. They save the DM prep time, because the creative ideas are already in-place. Because "fluff", aka flavor/tone/groups/npcs/organizations/nations, are supplied by the campaign setting, all the DM really needs to prepare is crunchy stuff like stat blocks and plot...
  18. K

    What are the Eight Schools to you?

    Within the 4E framework I can definitely see Necromancers filling an Arcane Leader role. Partymembers could "sacrifice" their healing surges to the Necromancer, who could then redistribute them to the party within combat. (much like the Artificer) I also see them being partial towards summons...
  19. K

    Do You Like Classes About Gladiators?

    Sadly, I believe I read somewhere that WotC stated that it was not going to make a martial controller anytime soon...which is probably why it is one of the most common fan-built niches. I really like the idea of the Gladiator being its own class. However, with the introduction of the Brawling...
  20. K

    Melee basic's for everyone!

    Well, I can understand the melee basic to a certain extent. I think it feels *VERY* weird to see a Wizard's melee opportunity attack outdamage the Fighter's. But it is also very weird to see a Monk's ranged basic attack out-damage a Seeker's. They had the right idea with the swordmage, making a...
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