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  1. Arlough

    My thoughts on 'niche protection'

    This is going to be a long one, so bear with me. I'll sblock it down so it doesn't take up so much space. I'd give you XP for coming to the same brilliant (obviously) conclusion that I was thinking, but I can't...yet. :) Two things The bard didn't exist at the time, that is why I used a...
  2. Arlough

    My thoughts on 'niche protection'

    I am just using 4e as an example, because that is what I am playing now, and therefore I don't have to go digging for my old books. Here is the Two Weapon Fighter (Ranger) that I was talking about. Or at least one possibility for it. ====== Created Using Wizards of the Coast D&D Character...
  3. Arlough

    My thoughts on 'niche protection'

    I was just pondering this the other day. But, since 5e is taking the three pillars approach, you could have a character be different roles for each pillar. The classic classes could be templates placed on your characters defining how they fill those roles. So a fighter isn't "good with...
  4. Arlough

    Bend, dont break.

    You may be interested in The Angry DM's Project Slaughterhouse. The way you are saying things, it seems that you are just changing "Encounter" to "Adventure", but I will assume this discussion is not so hung up over a simple name change, so I am going to take a stab at another idea here. Let...
  5. Arlough

    Why do all classes have to be balanced?

    More than anything, that is the author's narrative control that makes them all shine. Realistically, Captain America and Black Widow should, together, be able to engage and hold off one moderate threat, Iron Man another, while the Hulk engages many moderate threats and Thor manages the BBEG...
  6. Arlough

    Presentaion of Spells: To Prose or Not To Prose?

    Okay, I mocked up a pair of pages, one for 3e and one for 4e. These are statblock and prose pages. The reason being some people don't really feel connected to the spell without a description of what is happening, but others want a quick reference. I think it may just be a difference in how our...
  7. Arlough

    Bend, dont break.

    The problem is that you will not often have more than 5 diplomacy checks in one day, or even really 2 important diplomacy checks in one day. Having a spell that is able to eliminate an entire skill event be on a daily recharge is insufficient in cost. Similarly, an attack that does 5 times the...
  8. Arlough

    Why do all classes have to be balanced?

    In 1e & 2e, skills were level independent, but number of skills were not. So that lvl 1 character would be able to fill in about 3 skills (assuming that nobody else had seen them to be valuable enough to take) and could stand watch. But they could only do this in safe areas, because lvl 15...
  9. Arlough

    Presentaion of Spells: To Prose or Not To Prose?

    But I think we can all agree, FATE is awesome at doing what it tries to do. :)
  10. Arlough

    Presentaion of Spells: To Prose or Not To Prose?

    I would note that FATE is a much more narrative system, to the point of having combat rules only in as much as they help tell a story. I don't know that D&D ever has been that narrative based, and as time has gone on they have become more and more combat based. In fact, I think we can say that...
  11. Arlough

    What do you want from the Monster Manual?

    Aside from the art, which I have had no problem with since 3.x, I agree with all of this. The history I would rather see as a supplement for those interested. I already feel I have to buy a lot of stuff I don't want in my RPG publications, I would rather D&D not go back to that. As for the...
  12. Arlough

    Unification Mechanics: The Pain Threshold

    I am not certain what you are saying "Nope" to, but... Your players seem to be very risk averse, but for extremely good reason if you are burning up so many of their resources that some still die in a fight! Killing a fully rested PC in a fully rested party is like a level + 8 encounter in 4th...
  13. Arlough

    Unification Mechanics: The Pain Threshold

    Death could come in the manner of when you drop, you make saves (similar to 4e) but on a fail you loose one of your reserve "energy packs" for the day. If you have no HP and no reserves, you die. Sent from my Nexus S using Tapatalk 2
  14. Arlough

    When does magic loot become too much; how do I fix?

    While that is about 1 demi-tier too high, this can be solved still. Power level them and only give them loot appropriate to their level. Throw a +3 level challenge at them, hit them with waves of +1 and +2 challenges, and give them +1 Swords of Merchant Fodder and +2 Spears of We Can't Use...
  15. Arlough

    Unification Mechanics: The Pain Threshold

    I agree with TerraDave on both points. You do touch the core problem, and this is too fiddly of a way to deal with it. Additionally, there is a good "game design" reason that players can heal up completely in between combats. Dungeon design predictability. A DM, under 4th's short rest system...
  16. Arlough

    D&D 4E The Dispensible 4E

    Okay, so now we know (again) that 4e is liked by some and disliked by others. But the topic here is, if I may paraphrase, what is to be heralded as a success of 4e, and what needs revising and reevaluating in 4e? What are the lessons learned that would help make 5e the game for you? I've...
  17. Arlough

    D&D 4E The Dispensible 4E

    Covered in depth either earlier or in other threads but: Rename Healing Surges something like "Reserves" or "Life Force" since that would seem to solve the problem people verbalize about Healing Surges. Make in-combat healing rare. (reduce grind) Eliminate combat bonuses tied to equipment...
  18. Arlough

    How Do you Feel About Healing Surges? (Read First!)

    I love healing surges, just dislike the nomenclature. I think if they had been called something else, like "Stamina" or "Reserves" or "Life Force" then there would not have been so much hatred of them. To me they are the real HP, and HP is just what you can pull together now. As for the...
  19. Arlough

    Easy Paladin Poll

    I don't like the LG Paladin because the two-axis alignment system is, IMHO, boring. Then again, that's why I like settings like Eberron where you can't tell someone's motives by looking at their race or profession. I've worked out a houserule with a pair of players where we come up with a list...
  20. Arlough

    What *is* D&D

    Okay, just updated the list of things that are D&D based on feedback.
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