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  1. Arlough

    D&D 4E The New Monster Math, Explained and Expanded

    And if you have 2 shot that swarm, and another comes around the corner in the same encounter? Because if I recall correctly, those are both encounter powers, but I may be wrong. That is the case with existing monsters, but this is a tool for creating monsters. Perhaps there should be something...
  2. Arlough

    D&D 4E The New Monster Math, Explained and Expanded

    I was just prepping an encounter for my next session when I came across another "Super Keyword" Insubstantial = take half damage from everything, including ongoing damage. It's like making a creature elite, given that it effectively has twice the HP. But it falls short in that the monster...
  3. Arlough

    D&D 4E The New Monster Math, Explained and Expanded

    The compendium has been wrong before. But, assuming that it is now the unofficial official ruling, the half damage on the majority of attacks with no guidelines on what amount of vulnerability to close and area attacks still makes them more than just your standard monster. Even if there are...
  4. Arlough

    D&D 4E The New Monster Math, Explained and Expanded

    All creatures provoke opportunity attacks for moving past a character. But Swarms don't provoke for moving into a character's square where other creatures do. This means that they have more tactical capabilities than a "normal" creature. Area and close attacks make up, by far, a minority of the...
  5. Arlough

    D&D 4E The New Monster Math, Explained and Expanded

    As for OA rules, while the MM3 and monster vault never mention it, it was also never mentioned in the errata. My inclination thus far has been to keep the MM1 rules and give them an XP value of 1.6 that of a the same monster without the swarm keyword. I can't remember if it was ever official...
  6. Arlough

    D&D 4E Combining Vancian and Will/Daily from 4E

    Now that we have cleared up that we are all different, except that guy, I shall now arbitrarily claim that our experiences are exactly as common as yours. I, thanks to a friend of mine, was able to see early on that I made the flavor and the mechanics made... the result of a set of rules. My...
  7. Arlough

    D&D 4E Combining Vancian and Will/Daily from 4E

    No parties, endless purses, or love potions.
  8. Arlough

    D&D 5E Removing the Once per Wedding Limit on Solemnization in Weddings in 5e

    If you will recall, in 1e nuptials and marriages were only between NPCs, and for good reason. The amount of equipment hording allowed in 2e from a PC being solemnized to wealthy NPCs repeatedly was a form of twinking before we even had a name for it. Let alone the mess when Skills and Powers...
  9. Arlough

    D&D 4E Combining Vancian and Will/Daily from 4E

    I, personally, like the idea of a wizard having a "go-to" spell or two that they use for damn near everything, with big effects needing to be prepared in advance. I also liked the premise (if not execution) of rituals, being the bag of tricks so the wizard didn't have to memorize knock for half...
  10. Arlough

    D&D 4E The New Monster Math, Explained and Expanded

    Sorry to necro this thread, but while I believe my question is important, I don't think it merits its own thread as it is so closely tied to this thread's topic. What about swarms <insert dramatic music> Here is the glossary entry on swarms... Monster Manual (1) Swarm [Keyword]: A swarm is...
  11. Arlough

    Skills should have been like /Combat/ should have been a skill.

    I am talking about skills being more like combat or spellcasting rather than the reverse. The combat system in 4e is very robust, where the skill system seems to be an afterthought. Most skills system based games (systems that treat combat as a skill) do not have you rolling to attack a...
  12. Arlough

    Never going to "Dieing" in combat?

    How about this variant. If a player is at or below 0 HP, they are stunned, and must make death saving throws as normal. If a player fails a death saving throw, they loose a surge (instead of 3 fails and you are dead). A player with no surges and no XP who fails a death saving throw is dead...
  13. Arlough

    Skills should have been like /Combat/ should have been a skill.

    What if combat was a skill or based on skills, rather than having it's own math; and skill challenges were more like a combat where you fighting a battle pitting your endurance (not the skill, but the ability to go on) against the challenge's ability to wear you out, rather than an arbitrary...
  14. Arlough

    The Definition of Hit Points--is it really a deal-breaker?

    On topic, but slightly broader.... It seems to me that HP and Healing Surges (and Psionics, etc) are mostly a problem with nominclature. If they had instead been called energy or fatigue, and vitality or reserves (and chi or chakra, etc.), I believe they would be more readily accepted. We just...
  15. Arlough

    Looking for a specific MSE Power Card template

    Like I said, they are unlikely to ever follow through to court. It's just a scare tactic. But in case you do pull it down, I'll make sure to download it right now.
  16. Arlough

    Looking for a specific MSE Power Card template

    The lack of rules hasn't stopped Hasbro before. MSE got a C&D from them just for having power templates on the site (which is why they have all been taken down and are now hard to find.) Any suit brought by Hasbro would never stick in court, but it costs money to fight that stuff. I agree that...
  17. Arlough

    D&D 4E 4e Problem Skills: Group Stealth

    Thanks for the response. I am not against the idea of reducing the PPPP (I'm totally stealing that) I just want to clarify a few things first. Quick question, is the rogue the only member of your party that is good at stealth. I ask this because if not, then you could break the party into two...
  18. Arlough

    D&D 4E 4e Problem Skills: Group Stealth

    There are skills in 4e that I consider a problem because of their very design. Perception, for example, only needs to be focused on by one of the group to prevent the DM from ever being able to spring an ambush on the group unless it is by DM fiat, which then makes the skill unreliable and of...
  19. Arlough

    Looking for a specific MSE Power Card template

    Thanks for this. I am always trying to find tools that will help the players, and with all of Hasbro's Cease and Desist letters being sent out to anyone who isn't them, the number of non-ddi tools are diminishing. So thanks again, for making this available again.
  20. Arlough

    Fixing Grab, Bull Rush, and Endurance

    Which leads to either character death or major metagaming. I am not against it, but it is a skill that if the whole party doesn't have it, the whole party suffers. The problem skills are: Endurance - if you have an obstacle of any sort that requires endurance, and you have a, say, wizard in...
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