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  1. E

    Island Empire Part 2, Mermaid's Rest

    Morwyn Paralysis Save (DC15) (1d20+10=27) OOC: Can I draw my dagger and still get the full attack with the axes? Two weapon fighting is a little unclear; my assumption, for "heroic film" flavor if nothing else, would be full attack with the weapon already out and one attack with the other...
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    Island Empire Part 2, Mermaid's Rest

    Morwyn Fortitude Save (1d20+10=15) OOC: Current AC 15 - Dex (+2), Amulet Nat Armor (+1), Ring (+2) Current HP: 48 (73 base - 25 new wounds) Current Str: 14 (16 base -2 Shadow wounds) IC: attack injured ghast (1d20+9, 1d20+4=[8, 9], [11, 4]) (results 17 and 15) Damage (1d10+5=13, 1d10+5=7)
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    Island Empire Part 2, Mermaid's Rest

    Morwyn OOC: What to do, what to do??? Foul creatures obviously bent on my destruction: negotiate? Run away? No, too girly-man. Do a Barbarian rain dance so a Lightning Storm will wipe the barge of the face of the earth? No, too over-kill. Whale away with my big Dwarven axe? Just right...
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    Island Empire Part 2, Mermaid's Rest

    Morwyn Initiative (1d20+6=16) Fort Save (target 15) (1d20+10=26)
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    Island Empire Part 2, Mermaid's Rest

    Morwyn I'll try to bash open the nearest locked door. Strength Check (1d20+2=19) or Axe blow (1d20+5=15) for structural damage (1d10+9=16) I'll try the strength check first, if that doesn't open the door, I'll take a swing with the axe (power attack +5). OOC: the damage bonus should be...
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    Island Empire OOC, (Closed)

    Scott, I've got a minor computer problem I could use your help with, when you can give me a chat. Thanks
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    Island Empire Part 2, Mermaid's Rest

    Morwyn I'll continue getting out my axe as I follow the northerner down the hidden hallway.
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    Island Empire Part 2, Mermaid's Rest

    Morwyn OOC: How long will it take to get my axe out of the bag of holding?
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    Island Empire Part 2, Mermaid's Rest

    Morwyn As I mentioned earlier, are there any Identify or similar magics that Marienna is willing to trust? Otherwise, I don't have any particular desire except to get everyone back to the ship safely.
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    Island Empire Part 2, Mermaid's Rest

    Morwyn I'll take Radoon's report, but I'll let Finn fill him in on our (mis)adventure; I think that Marienna's errand is urgent (OOC: especially since party members are already drinking potions that we haven't actually gotten yet :D ) and Radoon indicated that he could wait until another...
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    Island Empire Part 2, Mermaid's Rest

    Morwyn OOC: I was composing my post at the same time as Scott, so we may need to revisit one or the other.
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    Island Empire Part 2, Mermaid's Rest

    Morwyn "Finn, I agree with Marienna; in fact, if you hadn't brought up the topic of warning the 'Lady, I was going to. Marienna, I can't let you off the ship alone." Signal to Thomas, Jack, and the sailor with the magic sword, "We'll escort you. While we're out shopping, let's see if we can...
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    Island Empire Part 2, Mermaid's Rest

    Morwyn OOC: Then my strength is 5 instead of 1. IC: I'll make sure that we have boarding nets out.
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    Island Empire Part 2, Mermaid's Rest

    Morwyn OOC: The extra temporary hit points from a Barbarian's rage are subtracted from his remaining hit point total when the rage ends, but it doesn't say anything about the Strength/Constitution bonus and attribute damage. DM ruling? IC: Apparently everyone else is crashing, so I'll stay on...
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    Island Empire Part 2, Mermaid's Rest

    Morwyn "If you can give me a hand, I'll be glad to come aboard; I'm afraid I can barely tread water at the moment." (Clearly exagerating, since I can move pretty easily through the water, but not by too much since it's all I can do to raise the axe.)"I agree, Rook, we need to know how things...
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    Island Empire Part 2, Mermaid's Rest

    Morwyn With a growing sense of desparation, I'll attack again (to hit (1d20+5=16, 1d20=12), miss chance 1d100=1). This time I connect for damage (1d10=4). OOC: I haven't found rules for strength penalties and using two hands to wield a weapon (normal = 1.5 x Str Bonus, but that would result...
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    Island Empire Part 2, Mermaid's Rest

    Morwyn Desperately, I'll take weak swings (1d20+5=21, 1d20=19), but am foiled twice again by miss check (1d100=65, 1d100=87).
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    Island Empire Part 2, Mermaid's Rest

    Morwyn I'll attack weakly (1d20+5=25, 1d20=8), but once again fail due to incorporeality (1d100=84).
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    Island Empire Part 2, Mermaid's Rest

    Morwyn OOC: I assume by "mildly weakening" that you mean 1 point, in which case my strength is 13. IC: I swing (1d20+9=13, 1d20+4=21) at the shadow, just missing with the first, and the second passes harmlessly (incorporeality (1d100=89)) through the shadow.
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    Island Empire Part 2, Mermaid's Rest

    Morwyn I'll attack the shadow (1d20+10=23, 1d20+5=18) one more time, miss chance (1d100=85, 1d100=88), but miss both times due to incorporeality.
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