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    Description: Roll First, Talk Later?

    Sorry for the misinterpretation. Your approach is valid, and I'd at least try and match my skill check, even if I'm not the best actor, as long as I knew the outcome was objectively, not subjectively decided. Objectivity is important to me from a DM.
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    Elemental Campaign World

    Have a pdf copy of that somewhere, need to take a closer look still.
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    Elemental Campaign World

    I mentioned this thread has a twin in the General Discussion forum. I posted the full rules I was developing there, so if you're interested in my full take, not the cliff notes, I encourage you to take a look. I put clerics in all groups, but each of the four elements has their own spell list...
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    In Praise of Low-Level Campaigns

    Amen. I wasn't necessarily defending low-levels being better as the OP was, just that DMs shouldn't thwart the players in the process of skipping to higher levels because they want more options. That doesn't happen by default, but I think it's easier to do by skipping levels then letting...
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    In Praise of Low-Level Campaigns

    Fair points, but they only work if you provide that monk with the members of his order that he trusts and will point him to the nearest monastary safehouse without question, you give that rogue some easy marks that'll buy his crap at whatever price he sets because he's been working them, etc...
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    Superfluous Skill Checks

    I agree with Genshou, I'm taking this one. Thanks for the idea.
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    Elemental Campaign World

    Good ideas, thank you. I was also trying to move the druids away from damage spells in general and more towards enchantments. You think if they associated with fey and arbitrated arguments, they'd have access to charm person, suggestion, etc. I also thought invisibility, hallucinatory terrain...
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    In Praise of Low-Level Campaigns

    I just personally feel that if you have a strong character concept and know what you're character has been working on for in the time it's taken to get him up to the starting level of 5th, 10th, etc. it's hard to statistically represent the advantages one would gain socially. Take my...
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    Description: Roll First, Talk Later?

    Voadam, as long as you clearly state that from the start to your players, that's fine, as I said it's a preference and you're the DM. I simply would be swayed from playing in that game and contributing to your plot. If you expect me to role-play any attempt to lie, I'd want every person trying...
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    Description: Roll First, Talk Later?

    DonTadow, after discussing I agree we're on similar wavelengths, but based on Voadam's posts, it shows there are DMs out there of a different mindset out there: In other words, any plot action which involves one PC talking to one NPC should be extracted to that player talking to the DM in first...
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    Description: Roll First, Talk Later?

    I don't think you have my complaint properly represented. My desire is not avoid first person interaction entirely, I just want the ability of my character to advance the plot to not be solely dependent of my capacity to develop specific in-character dialogue. I don't understand how DMs who...
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    Elemental Campaign World

    I posted this in the general forum, but I wanted to put it here to get feedback from homebrew specialists as well. I'm relatively new to the boards here. I wanted to run by the forums my take on a four elements based campaign world I've been kicking around for a long time. I'm sure it's been...
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    Description: Roll First, Talk Later?

    be afraid your majesty, be very afraid.
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    Description: Roll First, Talk Later?

    If you don't do that, then you perfectly demonstrate my point against talk first, roll-second approach
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    Description: Roll First, Talk Later?

    Exactly the approach I prefer. I want to role-play day-to-day life as my character, but in any situation or conflict where my success or failure changes the plot, I want equity in rulings from the DM, and you can't say dice + bonuses works in combat, and then arbitrarily say dice + bonuses...
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    Description: Roll First, Talk Later?

    My counter-argument is what's the point of table-top gaming if it is just LARP for people that want to sit down and not dress-up? When you play DnD, you have the dice there to arbitrate success and failure. I'm pretty sure you probably prefer a low combat game, but when you do have fights in...
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    Description: Roll First, Talk Later?

    That's my point exactly. I'm glad others see the validity in it. In combat, saying "I try and hurt the bad guy" is not specific enough to determine whether the mechanics define the rate of failure to success in all instances. Saying "I swing my long sword at this orc in the adjacent space,"...
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    In Praise of Low-Level Campaigns

    My friend sent me a PDF of Robin Law's "Rules of Good Game Mastering," and he breaks player types into some basic categories: 1. Power Gamer: Needs to min/max to try and make his character the best 2. Butt Kicker: Just wants combat to blow stress 3. Tactician: Needs complex military-style...
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    Do Superlatives work on you any more?

    The one that gets me as that I'm in the military and at the food courts in the on-base malls they have Anthony's Pizza "World's Greatest Pizza." The stuff is garbage and I wonder, who the f*ck do they think they're kidding? How do you have the right to even display that on your sign when you...
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    Elemental Campaign World

    I'll have to take a look. I did tweak the spells to include more charms and illusions (Mass suggestions and invisibility instead of weather and fire spells, for example), but I was stuck at just removing elemental wild shapes because I didn't have a replacement, but I added the ability to...
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