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    D&D Minis: What's missing most?

    Also, I don't think randomization would have to be removed completely to be helpful. How about simply creating sets such as this: Only humanoid adventurers Summonable creatures (celestial and fiendish animals, outsiders, elementals) Humanoid villains (orcs, gnolls, kobolds, lizardfolk) Undead...
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    Mul's Stats

    athas.org has the official 3.5 revision for Dark Sun. Check there.
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    How much evil can a mundane man cause?

    On a tangent to this thread, one character type I've been wanting to roleplay lately is a rasputin type of evil king-maker wizard. How many fantasy novels have you read where the good king is being twisted by an evil court mage that has him beguiled by whispering evil in his ear? These wizards...
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    How much evil can a mundane man cause?

    I think you'd need a bigger motivation than "I feel like doing bad today." Racism, profiteering and vengeance are all good, but a single common man risking being discovered and squashed would need some real motivation unless you're playing he's mentally deranged in some way, and I just picture...
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    Adventure starts.

    Startropics for 8-bit NES (I'm not him, but I recognize it. Also, went to Cornell U in Ithaca, so I've been to Binghamton a few times in my life)
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    What is the best magic system?

    Also along these lines, I really like magic in the game Nightbane by Palladium. Now I know Palladium rules are crap-tastic, but in terms of a modern Gothic horror setting, it's got its merits in terms of theme and setting. The magic system is based on ley lines running across the planet made...
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    No problem. Just being consistent with my views here...
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    Fusangite, I don't think you and I are that far off in our mindsets. Both of us agree there's a balance to be struck between the dice and statistics that the rules allow a character to represent and the memory and dialogue that a player uses to breathe life into that character. We just may be...
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    They can. I don't think anyone's saying to use any CHA mechanic to make small talk with another individual. However, when a person becomes an obstacle just as a stuck door to a STR check, or a squeaky floor to a Move Silently roll, that's where many of us feel there should be some form of...
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    Actually this still isn't my question. What I see with your choice of playstyle is this: When a PC controlled by a player interacts with any other character in your game world, the attitude the other character walks away from the conversation with is based on the player's word choice and...
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    Mallus, I think if you look back on page 5 you'll find post 165 addressed this concern (I was replying to your post but I'm not sure if you noticed that response I made). There is a barrier between Level2 and Level 3 abstraction there, both of which are above your example of just desired...
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    Hello again Mallus. What I am referring to is this chain of reasoning: 1. Without any mechanical representation of CHA in dialogue, influencing NPCs is limited to the dialogues the players can develop in their own choice of words. 2. Truly charismatic characters, such as Elvis or JFK in real...
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    That's a fair analogy, but it still doesn't directly answer my question. Leaders and exceptionally charismatic individuals make for a flavorful addition to a plotline. Do you include these types of characters in your game world? If so, how? Are they limited to NPCs if the players can't...
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    I'm not sure if you understand what I'm asking. Through whatever method, the ability exists in RPGs for characters that can chop their enemies in half, shoot fire from their fingers, or climb up a vertical brick walls. These characters can be played by people regardless of their abilities in...
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    Jumping while Charging

    That's interesting that the FAQ says that, then what is the point of this special ability
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    Voadam, I do understand your position and you make it very clear to your players that you don't want them choosing a character concept whose attitudes and speech they can't actually portray through roleplaying. That's a fine way to play, but it inherently limits player's options. If I were to...
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    Good point Hyp. Thanks for the input.
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    Need an interesting barbarian idea

    I always thought it might be interesting to play a gnome barbarian. They get +2 Con which improves their ability to be a hp monster and if you go weapon finesse it eliminates some of the STR penalty. Just the image of the annoying little bastard flipping out and smashing things seems hilarious...
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    Can't game at your own house?

    Well if he tells you its not about the money, that turns a lot of his arguments on their ear. "I pay rent here, and I'm entitled to this space!" "I thought this wasn't about the money..." "ummmmm...."
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    Can't game at your own house?

    Assuming a 30 day month and 24 hours a day, have you considered refunding him 18/720th s of his share of the rent? That buys off the time he feels deprived of... Just another option to throw out there, and it's still probably cheaper than a hotel.
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