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  1. M

    Is 4E coherent, incoherent or abashed? (RPG theory stuff inside)

    Of course, and it was a lot worse in AD&D 2E (Paladin, I'm looking at you). Yes, except that some RPG are built around the "doing what my character would do" and that's "fine".
  2. M

    Is 4E coherent, incoherent or abashed? (RPG theory stuff inside)

    Can you recap what you have understand ?
  3. M

    Is 4E coherent, incoherent or abashed? (RPG theory stuff inside)

    I make the assumption that gamist D&D players are trying to get an optimal advancement. We have a problem if optimal advancement != succeed at every encounter.
  4. M

    Is 4E coherent, incoherent or abashed? (RPG theory stuff inside)

    Hmm, I was simply saying that the XP for two encounters (combat + trap) is more than for one (skill challenge). In other words, maze = 1000 xp, combat + trap = 2000 xp. So it's better to fail the maze than succeed it and that's the strange thing.
  5. M

    Is 4E coherent, incoherent or abashed? (RPG theory stuff inside)

    Of course, the problem is that 1 skill challenge XP is < than 1 combat + 1 trap XP.
  6. M

    Is 4E coherent, incoherent or abashed? (RPG theory stuff inside)

    Simple example : First encounter = Skill challenge to walk trough a maze that is the entry point to a Lost City. If sucessfull, move to the Lost City. If failed : 1 combat encounter + 1 trap encounter, then move to the Lost City area. In this example, initial failure was better in XP terms...
  7. M

    Is 4E coherent, incoherent or abashed? (RPG theory stuff inside)

    I would like to know what the designers had in mind :) I didn't see any hint regarding the narration of metagaming gamist mecanics. I don't have a problem with groups having an "storyteller/illusionist" DM, I just don't want the DMG telling me that it is the way to do it. Reducing the...
  8. M

    Is 4E coherent, incoherent or abashed? (RPG theory stuff inside)

    That's similar to saying that a "watcher" player is not a big deal (somewhere in 4E DMG). IME, some D&D game sessions are similar to two guys playing with a chessboard, but one is following checkers rules. They both try to win, sometimes it's frustrating for the checker guy, something for the...
  9. M

    Is 4E coherent, incoherent or abashed? (RPG theory stuff inside)

    From my sig. Incoherence Within GNS theory, play which includes incompatible combination of GNS priorities. This can mean clash of priorities among players. It can also mean clash within a game design. Abashedness is a term for a minor, correctable form of Incoherence.
  10. M

    Is 4E coherent, incoherent or abashed? (RPG theory stuff inside)

    Quest-XP only would also be a way to deal with it, but I was limiting myself to minor changes. The first question to ask is, does this failure would end the campaign in an interesting way ? If yes, it’s time to prepare the next campaign. If no, hope that the streamlining process of 4E enable...
  11. M

    Is 4E coherent, incoherent or abashed? (RPG theory stuff inside)

    This thread is neither about the merit/flaws of RPG theory nor about its definitions. If you don't want to talk about RPG theory in 4E, just ignore this thread. I argued in a previous thread that 4E is “abashed”, i.e. 4E is incoherent regarding the promoted creative agendas (G and S) but that a...
  12. M

    4E and RPG Theory (GNS)

    In both gamism and narrativism, player's choices are "critical" as in : not forced by the DM. In the first case, the DM should not fudge the result of a battle to make the player win anyway (saving his plot) when they use bad tactics (adjustments for his own mistakes is okay). In the second...
  13. M

    4E and RPG Theory (GNS)

    Tailored encounters may lead to Illusionism, but they can also be used in a game where player's choices are critical. In a Nar RPG, you can have a tailored encounter that force the players to adress the premise in a specific context; the players's answer is what matters. In a gamism RPG...
  14. M

    4E and RPG Theory (GNS)

    You are really saying that tailored encounters (either for gamism or narrativivsm purpose) is the same as railroading ???
  15. M

    4E and RPG Theory (GNS)

    Of course, the encounters would be tailored for the characters/premise. Here's a house rule I suggested in the Craft/Profession skills thread, what do you (all, not only eyebeams) think about it ?
  16. M

    4E and RPG Theory (GNS)

    QFT.
  17. M

    4E and RPG Theory (GNS)

    I mostly agree with your response, it is possible to have Narrativist play even with a fully mapped dungeon ahead. IMHO, the only kind of play where forcing the players to limit themselves to the dungeon is bad would be Purist-for-System Sim.
  18. M

    4E and RPG Theory (GNS)

    On the bright side, Clerics and Paladins can do whatever they want, they won't lose access to their prayers. On the dark side, they have listed some "things do to to please your Gods" and some of them can conflict with tactical choices in combat.
  19. M

    4E and RPG Theory (GNS)

    That's the good stuf like this that make me cry when I see the bad stuff (either "character's shoes" or stuff that says that the DM will take care of managing the effect of failure so that the story won't be lost)
  20. M

    Core Handbook Errors Discussion

    You are right, probably a last minute change of mind from the designers. Wisdom is also mentioned in the Creating a Fighter section.
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