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  1. K

    ZEITGEIST [ZEITGEIST] (Adventure 3 Spoilers) The Museum

    I ended up doing the encounter with a 'gidim-controlled skeletal dragon'. I revealed afterwards that the skeletal dragon wasn't actual real dragon born, but a cast (similar to Dippy in the London NHM). I'm quite glad I went with that approach - the party were pretty on the ball about taking out...
  2. K

    [RPG] Gm question: New players dropping from sessions.

    Took me a while to realise you meant cash on delivery. I was so confused... why would you not let the players have fish? Players need to eat maaaaaan.... And yes perspective is important - I'm lucky to be GMing in a city where there's so many players looking for GMs that I'm not having to...
  3. K

    [RPG] Gm question: New players dropping from sessions.

    I definitely have been forgiving with work conflicts - one of the players who left a few months back worked as a surgical nurse and would have to bow out of games at the last moment when operations would overrun. I mean, what am I going to do, tell him not save a person's life? :) This isn't...
  4. K

    [RPG] Gm question: New players dropping from sessions.

    Oh absolutely, one player is in both groups and pretty much as soon as I got into the office I sent him a message about both situations and asked him what he thought without giving too much commentary myself. He's comment was mostly that it didn't sound good. Mostly posting here is me venting a...
  5. K

    [RPG] Gm question: New players dropping from sessions.

    Hi all, Just looking for some feedback here from other GMs. I run two groups - a Pathfinder group (running the Zeitgeist campaign) and a Starfinder group, playing alternate weeks. The Pathfinder group has been running for about a year, the Starfinder group is just starting. The Pathfinder group...
  6. K

    ZEITGEIST [ZEITGEIST] (Adventure 3 Spoilers) The Museum

    That sounds like a great fake out :)
  7. K

    ZEITGEIST [ZEITGEIST] (Adventure 3 Spoilers) The Museum

    So next week my players are facing off against Xambria/Sijhen in the Museum. The players are convinced that the dragon skeleton is going to come to life, since the map very clearly shows it there. I'm now thinking.... do I go with player expectations and have a chunk of Gidim suddenly surround...
  8. K

    ZEITGEIST [ZEITGEIST] The Yellow Dogs play Zeitgeist (Adventure Logs)

    Even better, Maisie's player has a real life working badger gun. I should get a picture of it.
  9. K

    ZEITGEIST [ZEITGEIST] The Yellow Dogs play Zeitgeist (Adventure Logs)

    GM Notes: Richard surprised me the other day by giving us the first log in a while. He didn't write up the whole Ziggurat stuff, nor the subsequent investigation in Flint. So there's a whole bunch of stuff about running away from mummies and the flood trap (actually one of my favourite...
  10. K

    ZEITGEIST [ZEITGEIST] The Yellow Dogs play Zeitgeist (Adventure Logs)

    This space reserved for possible future log should Richard write it.
  11. K

    ZEITGEIST [ZEITGEIST] The Yellow Dogs play Zeitgeist (Adventure Logs)

    So haven't got a write up from Richard for a while, but we finished up with the Apet Ziggurat yesterday. Rainbow room was a bit confusing at times, but the final trap turned out to be incredibly fun. The party were all on low health and no spells by the time they left... throwing a giant godlike...
  12. K

    ZEITGEIST [ZEITGEIST] The Yellow Dogs play Zeitgeist (Adventure Logs)

    GM's Note: I swear Richard's hearing is worse than mine, as I've definitely been saying 'Xambria' and not 'Zandria'. Or it might be that I am mumbling through my GMing as well as pronouncing things wrong. Two new players join the team, Nick and Gaynor playing Samuel (Half Orc Eschatologist Monk...
  13. K

    ZEITGEIST [ZEITGEIST] The Yellow Dogs play Zeitgeist (Adventure Logs)

    Meep that sounded scary! The bartender got very excited and started showing us the wiki page for it when we were talking about the nock gun. I assume it wasn't designed by a real life half-giant called Nock, though.
  14. K

    ZEITGEIST [ZEITGEIST] The Yellow Dogs play Zeitgeist (Adventure Logs)

    GM's Note: Again, Vash's player told us he was going to have to drop from the group at the start of this adventure, as he could no longer commit to playing due to his career (he had only managed to show up for about half the sessions so far). Two new players joined us playing pre-gen characters...
  15. K

    ZEITGEIST [ZEITGEIST] The Yellow Dogs play Zeitgeist (Adventure Logs)

    I don't think they felt cheated; that they are still in the dark and don't have all the answers is pretty much a state that they've kind of accepted. I'm very excited for when that changes! I think they were more puzzled as to what motivated Reed + Cillian; and they seemed to latch on to the...
  16. K

    ZEITGEIST [ZEITGEIST] The Yellow Dogs play Zeitgeist (Adventure Logs)

    --- Adventure #2 - The Dying Skyseer "Problems Sorted" Despite turning off one machine in the Bleak Gate sub-basement, there were more things that needed doing according to the Mayor, who was becoming increasingly flippant in the face of Regans attempts to intimidate him. The handcuffs still...
  17. K

    ZEITGEIST [ZEITGEIST] The Yellow Dogs play Zeitgeist (Adventure Logs)

    GM's Note: Unfortately after the two sessions this write-up covers, the guy who played Murdoch had to drop from the group as he was struggling with commitments and multiple late nights; likewise, the guy who played Vash (who was absent for most of this adventure) also decided to call it a day to...
  18. K

    ZEITGEIST [ZEITGEIST] The Yellow Dogs play Zeitgeist (Adventure Logs)

    I think there was enough hooks to do that; they captured two of the lab techs in the warehouse and I had one be a sly whistle-blower (they weren't quite gushing to spill the beans like Richard's write up suggests - she hit a bunch of files in the warehouse. Ah chinese whispers write ups! :) ).
  19. K

    ZEITGEIST [ZEITGEIST] The Yellow Dogs play Zeitgeist (Adventure Logs)

    GM's Note: I was really worried the Bleak Golem would be too difficult in this adventure, so gave the Skyseer some hints via a dream about what they could be up against. They managed to click that a Cleric could be useful on this one. Also the players got very lost after meeting Gale and the...
  20. K

    ZEITGEIST [ZEITGEIST] The Yellow Dogs play Zeitgeist (Adventure Logs)

    --- Adventure #2 - The Dying Skyseer "Firestarters" The party returned to Parity Lake to head off the predicted attack on Secombes factory. As they approached the building they noticed activity beside it. Regan, pleased to be back on the streets of Flint, darted off into the shadows and...
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