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  1. The Blow Leprechaun

    Does sniping while hidden deal sneak attack damage?

    Personally, I don't think you can consider the rules to be self-contradictory when you put non-core against core. In that case, core is right and the non-core is wrong. That's part of why they call it core, and the reason my group plays almost exclusively with core rulebooks - portability!
  2. The Blow Leprechaun

    Cleric Weretiger - Righteous Might

    Since the size changes don't stack, one would have to supersede the others, probably at caster's choice.
  3. The Blow Leprechaun

    Odd but legal?

    Based on my re-reading a couple of the rules, here's my best insight before I leave the office: The full round attack option specifically mentions you can take a 5' step before, during, or after the attack. This has been interpreted herein to mean you can make a free action during a full round...
  4. The Blow Leprechaun

    Cleric Weretiger - Righteous Might

    The human didn't change size from the initial spell. You can say any size-changing ability from the first spell is not stacking or stacking with the same example because it would make no difference in that case.
  5. The Blow Leprechaun

    Change Shape and size changes

    I believe this stat block only applies when increasing the HD of a monster causes it to also increase in size (such as a dragon maturing or whatnot). Per your description, it sounds like very little actually changes - you're mostly gallivanting around as a typical monster of that type. If you...
  6. The Blow Leprechaun

    Does sniping while hidden deal sneak attack damage?

    As I understand it, the rulebooks say a target can be "considered to be" or "treated as" flat-footed, which is distinct from actually making them flat-footed, and not contradictory. Seems to me to just be shorthand for the same conditions (lack of dex, no AOO). For example, if I get angry...
  7. The Blow Leprechaun

    Change Shape and size changes

    If the equipment increases in size, then, yes, the damage would increase accordingly as well. You would definitely become Large and gain +4 to grapple and whatnot because those have purely to do with being bigger than someone else. Most events that take into account size have a respective table...
  8. The Blow Leprechaun

    bad dice rolls

    If there's a true strike enchantment you can apply to a weapon, it's not from the core rulebooks. If you True Strike yourself, this would apply to the initial attack roll, not the roll to confirm the critical.
  9. The Blow Leprechaun

    Deflect Arrows

    Agree! You should catch those arrows with your teeth like real adventurers!
  10. The Blow Leprechaun

    bad dice rolls

    Both the rapier and the keen weapon bonus are core rules in the PHB and DMG respectively. You can't combine Improved Critical with the keen magic weapon bonus, the rules explicitly state that so sorry (otherwise it would actually be a 10-20 crit range since they double). Only a natural 20 is an...
  11. The Blow Leprechaun

    bad dice rolls

    Most ways of changing a weapon's critical range do not stack with each other. For some reason I'm thinking there was one that would stack with the others, but it eludes me at the moment. And of course you can always use a keen rapier with a crit range of 15-20.
  12. The Blow Leprechaun

    Change Shape and size changes

    This is not what you want? Alternate Form (Su): A creature with this special quality has the ability to assume one or more specific alternate forms. A true seeing spell or ability reveals the creature’s natural form. A creature using alternate form reverts to its natural form when killed, but...
  13. The Blow Leprechaun

    What happen if a fire elemental fails to make the jump over a body of water?

    Is it most similar to that, or to a fire based creature being caught in a water elemental plane? In that case, they take 1d10 damage per round.
  14. The Blow Leprechaun

    Odd but legal?

    I have no problems at all picturing in my head someone chanting mystical words and someone else bursting into flames. I've seen it in movies plenty of times. What you've described is much more akin to how I would picture someone simply making multiple attack with the same weapon (as though from...
  15. The Blow Leprechaun

    Odd but legal?

    Then I think we go back to my earlier point - you can't make multiple attacks with the same weapon without a higher BAB because you're not skilled enough with your weapon to bring it back in position to strike quickly enough. I think the same holds true with attempting to switch hands. Just try...
  16. The Blow Leprechaun

    What happen if a fire elemental fails to make the jump over a body of water?

    Just for fun and flavor, I'd totally be willing to houserule that a fire elemental can walk across the surface of water, and here's why: Fire elementals are really, really, really light. Even a huge one only weighs 8 pounds. I'm absolutely willing to believe that a fire elemental attempting to...
  17. The Blow Leprechaun

    Int Gain

    I would attribute the "reasoning" part of that to the innate +1 you'll get to Int based skills. If you want to restrict it to only putting additional ranks into skills you already know, then maybe you can argue reasoning benefits them - otherwise we're back to my argument about processing and...
  18. The Blow Leprechaun

    bad dice rolls

    Where on earth is that weapon from, and what DM in their right mind would allow such a thing? If you want to play a fighter which minimizes the impact your poor rolling will have, I'd try and use weapons that give 2dx instead of 1dx, that way your minimum damage is a bit higher - and if you...
  19. The Blow Leprechaun

    Odd but legal?

    Personally, I would rule this falls under the purview of a limited number of free actions a turn. You have to remember that combat is supposed to be kinda sorta realtime (it just happens in turns because some people are faster than others). At some point, you're taking too long to finish your...
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