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  1. N

    The Adventurer's Guild

    So everyone can hear...Guys, did you guys hear those large wing sounds? Something big is heading this way and it's not on the ground! Be ready!
  2. N

    The Adventurer's Guild

    I am actually at 22 hp after that last enemy bite and tail lash. I started with 39 that time. Also, don't forget the lizard man takes ongoing 5 fire damage since I hit him with my flaming sword. As the lizard man's tail connects with my armor and the frog bites into my arm, they both feel a...
  3. N

    The Adventurer's Guild

    I spin around to the frog on my right. Having always hated frogs, I am more than willing to rid this swamp of one big enough to eat my friends. I swing at him and the attack causes me to glow with strength. Move: None Standard: Invigorating Smite (if hits, I regain 7 hp because I'm...
  4. N

    The Adventurer's Guild

    Action Point Still angry that I have to look at his hideousness, I swing at him again! Move: None Minor: None Standard: Martyrs Blessing (radiant, burn one healing surge without regaining hp) Nicodemus Status: 44 hp Used: Action Point Used: 1 healing surge Used: Fearsome Smite (encounter)...
  5. N

    The Adventurer's Guild

    I swing my flaming sword at him and the attack terrifies him. At the same time the amulet around my neck flashes with flame and a glowing aura of fire surrounds me. Move: None Minor: Talon Amulet - any creature that hits me with a melee attack takes 1d6 fire damage for the rest of the...
  6. N

    The Adventurer's Guild

    "Let's Light it Up." My sword bursts into flame as I prepare for a battle we were trying to avoid. If he really wants to die, I'm happy to help. I move in close to him and say: "You want to pretend you don't understand us, let me be more clear." Move to K10 Minor: Divine Challenge...
  7. N

    The Adventurer's Guild

    I try to study his body language and get a better sense of his intentions. I say to him, (insight roll) "We don't speak your language, but perhaps you can understand ours? We mean you no harm. I would guess you know this place well. Can you help us?" (Diplomacy Roll)
  8. N

    The Adventurer's Guild

    Comrades come first. Our task of dispatching drakes will have to wait. Besides, the last thing we need is a psionic companion casting spells with 80 year old eyes. Let's head to the caverns and get you two some healing water. Someone bring a few bottles. Sounds like this stuff might come in...
  9. N

    The Adventurer's Guild

    I agree with Sledge. We need to find a place to rest so you can become well. I fear we'll need our strength.
  10. N

    The Adventurer's Guild

    I'm immune using "Immunization Shots" which I got from our last campaign when you gave out stuff for writing posts etc. It says I am immune to disease.
  11. N

    The Adventurer's Guild

    I am immune. So, I don't have to wait and take the rolls, right? I shook it off now.
  12. N

    The Adventurer's Guild

    Furious at myself for not speaking up about my concerns of letting a stranger among us take watch, I seek a moment of peace to calm myself. If I find this thieving worm again, he won't have time to beg for mercy. But, Bahamut has given me strength. Just as the fever and dizziness of the poison...
  13. N

    The Adventurer's Guild

    Goblins are the only thing you've ever seen causing issues? Have you heard of any other troubles of late?
  14. N

    The Adventurer's Guild

    I agree with Mallick. We should move on away from the scene and camp off if this road.
  15. N

    The Adventurer's Guild

    I agree. We'd better get moving. Those archers may have friends who are stupid enough to try something again.
  16. N

    The Adventurer's Guild

    What did these bandits look like? Did they seem to be interested in anything in particular or searching for something? I also check to see if I trust his story of being "left alive".
  17. N

    The Adventurer's Guild

    Friends, we are without a cleric now. I have no explanation for his actions, but I say we press on, anyway. Let the archers go. It is only a distraction from our mission and I don't care what happens to them. I take two more healing surges. Brings me back to 54 hp.
  18. N

    The Adventurer's Guild

    Confused by him fleeing the battle, I yell out to my friend and long time comrade..."Alain?! NO!" I am angered by his leaving us and reminded of him sitting down, drunk in past battles. The anger rises and I move to attack the Bugbear. I'll make him pay for the Chieftan's attack on Alain. As I...
  19. N

    The Adventurer's Guild

    Action Point As my sword misses the Chieftan I bring it back again for a second blow, now coming up to his chest from underneath. Standard: Bolstering Strike: If hit, I get temporary hit points of +2
  20. N

    The Adventurer's Guild

    Regarding my last two attack rolls, I would just like to add...SACK OF CRAP, Son of a...I'm gonna kick the...stupid piece of...
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