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  1. Destil

    Fourthcore has Died

    Wow. Three pages (I don't want any more vitriol today, so I'm stopping there) in the thread and no one has even commented on how awesome the items in that PDF are. From the same community that's lambasted the addition of magic item rarity and the lack of good rares time and time again...
  2. Destil

    Scoundrel Rogue Playtest Up

    They didn't fix crossbows/shortbows at all (sneak attack now allows "a light blade, a hand crossbow, a shortbow, or a sling" but rogue powers generally require "You must be wielding a crossbow, a light blade, or a sling"). That needs to be fixed to use the same list. Ideally it should be...
  3. Destil

    Battle Cleric Options is up

    Oh, hey, they already fixed the at-wills. Looking good!
  4. Destil

    Battle Cleric Options is up

    The at-wills don't scale at epic. Why is this so hard for wizards to consistently get right in Dragon?
  5. Destil

    D&D 4E your 4E game is set...

    Running Eberron.
  6. Destil

    A new Theme with power-swaps!

    Wow. Yeah. Now if they just go back and add swap power options to the themes in the last batch (and for the love of Boocob make the power bonuses to skills feat bonuses) they'll actually be something I'd consider using in a game.
  7. Destil

    Templar Cleric article updated 6/21/11

    Problem with the feat and ring, not the power, though. Misapplied nerfs were the worst part of the original. Flamestrike was fine as ally unfriendly, and I'd have preferred that the storms stay big if if they're ally friendly. And thematically I liked d8s (but more of them) over d10s on turn...
  8. Destil

    Surprisingly Effective Hybrids

    I have a human bard rogue who does full-on paragon multiclassing into sorcerer (for the feat to add Dex to damage with arcane powers). Using a rapier and having an even split of bard/rogue/sorcerer powers he's both versatile and stylish and dabbles a bit in every roll aside from defender. Still...
  9. Destil

    If it's an obvious choice then it's broken

    The heroic tier seeker has enough tools to do their job, though the at wills need careful setup (having a defender who has innate resistance like a tiefling battlemind or a githzeri swordmage helps a lot). They could use an extra area encounter or two with some controlling aspects but as a...
  10. Destil

    What if feats had no direction combat application?

    Well, it would put some sort of constraint on feat design, which is a start. Possibly not one I'd want to see, though. My ideal feat replacement system: You have Talents and Feats. You gain 3-5 talents per tier and 2 feats per tier. Talents are always, as a rule, simple mechanically and...
  11. Destil

    If it's an obvious choice then it's broken

    As far as feats, this is a serious problem. Feats have often been used to 'fix' thing like attack scaling (expertise) and strength paladins (mighty challenge). Instead of actually fixing the issue. And since the fixes tend to be super-powerful compared to what a feat really should be doing...
  12. Destil

    Just how compatible is Essentials?

    Except, you know, essentials isn't simpler. Some classes are simpler. But the mage is more complex than anything in PHB1 structurally (spell book encounters), though the PHB1 fighter is a bit more complex in play (due to their two interrupt mechanics).
  13. Destil

    D&D 4E Is Paragon Tier the "sweet spot" of 4E? And other ruminations on the tiers

    My problems with paragon and epic is still the same as my biggest (design) problem with 4E in general: feats were carelessly left in it without good consideration for why, what they should do or where their power level should be. And have often been used to fix things instead of properly...
  14. Destil

    MV: Threats to the Nentir Vale in my hands

    At the same time, powers that do something when you hit will hit that much more often. It's not just about mitigating damage.
  15. Destil

    Essentials multiclassing playtest?

    Yeah, there's plenty of stuff to look over here, but as far as feedback making sure that you can't double dip something like Slayer/Thief is the most important thing to get right. Unifying all the 'basic attack bonus' features somehow and forcing the hybrid to choose one and only one would be...
  16. Destil

    Essentials multiclassing playtest?

    What are you talking about? They hit the ball out of the park with that one. Half of 0 is 0. Hybrid binder is perfect.
  17. Destil

    Does Anyone Ever 'Recast' Monster Roles?

    Yep. 3rd level party of three fought a solo 5th level eleven assassin (profession, not class) at 3rd level who fled when she was bloodied (wasn't expecting resistance). Then fought her and some minions and she again fled at 4th (five member party at that point). Finally tracked down her home...
  18. Destil

    Divine Challenge and Sanction

    Yeah, I think the best think to do is keep sanction and challenge, but drop vanilla marked and redefine challenge as sanction + other stuff. The existing sanction powers don't need the engagement clause, but things like mighty challenge and the other feats that buff challenge shouldn't apply to it.
  19. Destil

    So, What's the Controller's 'Thing'?

    Strikers direct damage to specific enemies. Defenders redirect damage to themselves. Leaders make their allies better. Controllers make their foes worse.
  20. Destil

    Proposed Monk Rules Preview (not house rules)

    Except, the monk had a good basic attack when PHB3 came out, either through high Str or Melee Training. Then melee training got changed to prevent abuse by essentials classes and the monk never got anything to compensate. I'm not sure that everyone should have a good melee basic for free, but...
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