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  1. Destil

    Forced Movement

    When you say walls, do you mean walls in the literal sense, or walls in the 'Powers defined as Walls' sense? You can't push them into real walls, but you can push them into wall spells, which may allow a save depending on the wall in question. The big thing to remember is watch your...
  2. Destil

    Playtest: Warlock Updates

    Also, it's just the playtest. They'd be stupid not to make at least a few changes before release (Dire Radiance being made Con or Cha is pretty much a universal response, for instance).
  3. Destil

    Divine Challenge and Sanction

    For now. Combining these is the number one thing I want to see when they get to the revised Paladin play-test. Paladins don't need three mark mechanics. Making Divine Challenge a special application of sanction and making sanction based on Cha or Str are two of the three changes the class...
  4. Destil

    Essentials classes - eaiser to play... at reduced tactical complexity?

    Because charge is broken and essentials strikers are the best at it since they get everything they need on melee basics. Someone over there made a charging wizard doing DPR in the 130s once to prove a point. Way too much stuff can be stacked up on a charge/basic attack.
  5. Destil

    Playtest: Warlock Updates

    Star Pact really, really wants to be a fully working pact. Powers are still split between Con and Cha and have Int for kickers, nevermind AC. This just dosn't work, and this is coming from one of the rare players who likes "V shaped" classes conceptually (Psion should have been Int|Cha in my...
  6. Destil

    Playtest: Warlock Updates

    Pact Daggers do not play well with the expertiese feats in essentials products, nor with the errataed versions of feats like weapon focus. "These daggers are highly sought after by warlocks" is not accurate (heh) due to this.
  7. Destil

    Playtest: Warlock Updates

    The only thing I've seen as potential feedback so far is that Dire Radiance and a handfull of other star warlock powers should be Cha or Con or they should just drop Cha entirely and all starlock powers should be Con. Also, they should remove the pact descriptors from the power names, for the...
  8. Destil

    D&D 4E 4e virgin looking for answers

    Unless you spend an action point. Yes. Though they may not replace them, because that 'more powerful' bit doesn't apply correctly (especially for the psion and ardent, who have good selections of awesome level 1s). Sort of a major flaw in the system.
  9. Destil

    May Errata

    Mua ha ha. Another victim of the war on undercosted heroic-tier darkvision. The shades are coming for you, drow. Watch your backs!
  10. Destil

    minotaur specific weapon feat

    Even without DWT, how many attacks does a fighter make in most encounters? 10-20? The extra standard they get from a minor second wind evens out the average 1/2-1 extra miss per battle. Dwarves and Elves both actually make fine fighters right out of the PHB because their racials are really good...
  11. Destil

    Elemental Hero' Handbook

    Here's hoping that these aren't builds for the cleric and wizard.
  12. Destil

    Dragon #400

    Yeah, that was the most surprising thing on there. If they're afraid of the changes they may make to the rogue setting off the community at this point, listening to some of the feedback on the cleric would be great. Hell, maybe I can even champion some of my own preferred changes to the wizard...
  13. Destil

    Final Character Theme Article Up: Heroes for Hire

    No, they need to be typed, badly. But power bonus is literally the worst of the three possible choices they had here. Feat and Item would be fine, because both are really just taken into account when you level up for things like skills and defenses, you don't tend to gain them dynamically in the...
  14. Destil

    Final Character Theme Article Up: Heroes for Hire

    Why a power bonus? That's awkward as hell, most power bonuses are short-term buffs from powers. Now you'll need to remember you already have a power bonus going. Should be a feat bonus. Or better yet just grant bonus feats for every passive benefit of these... really wish 4E design had more...
  15. Destil

    What's the big deal with "feat taxes?"

    I shouldn't have to houserule anything. The thing I like about 4E is that there's very little that needs fixing. As a DM and someone who likes tinkering with rules I had several hindered pages of house rules in 3E largely because I found it a fun project to work on. I've since realized that...
  16. Destil

    Does moving a spell effect provoke opportunity attacks?

    Knight's Move provokes when used, because it's a ranged power (the Ranged 10 part). If the warlord is adjacent to an opponent (or within the reach of an opponent with threatening reach) they get an AoO. In addition, because it says 'move' (not shift or slide) the target of the power also...
  17. Destil

    Cleric changes explained (Podcast)

    Turn Undead: If it's broken by feats, the feats need to be addressed, not the power. If is't broken when recharged the recharge needs to be addressed. Close burst 2/3/4 1d8/2d8/3d8, allies in the burst gain a bonus equal to your charisma modifier to their next damage roll against an undead...
  18. Destil

    I don't know how to run lurkers

    You just have to not post. It's easy! Watch I'll show yo... ...damn it.
  19. Destil

    D&D 4E The "We Can't Roleplay" in 4E Argument

    Well, you see it's because in 4E if you want to talk to the noble you're hired by to up your fees you may just roll diplomacy, while in pathfin... Oh, wait. It has a Diplomacy skill, too. Yeah, I can actually buy this argument to some degree for earlier editions without social skills. But not...
  20. Destil

    Cleric changes explained (Podcast)

    Anyone who sees issues with this should do what they say at the end and Email them. I just did. In general about what I expected to hear. The issues it raises: Turn Undead was overnerfed. Abjure Undead, for example, still rocks just as hard as ever. And to some degree it was feat/paragon path...
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