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  1. M

    Sliver Overlord (Need input)

    It is quite hard to judge the balance of a level 33 creature as it is really dependant on the group that is going to face it. Having said that it looks quite nasty in the damage dealing department with its four actions a round. As Chronoplasm has said Sliver Domination is a bit of a wild card...
  2. M

    Qualleg

    This might be a little over the top, but can be seen as a statement of intent for the types of abilities I would give the Qualleg. As overseers from another world I think they deserve to have some bizarre abilites! Qualleg Observer Level 14 Elite Controller Large Aberrant Magical Beast XP...
  3. M

    Red Caps (Powries)

    Nice themed group of feywild creatures, here are my initial thoughts: 1:Red Capling I would make Puncturing Thrust an at will power, it is doing less damage than the basic attack and ongoing bleeding damage doesn't stack. 2:Redcap Crook I would make Heart Thrust an at will that required...
  4. M

    PCs as Children

    From what I can tell from your posts this is all for a short flashback sequence which will involve 1 fight. If that is the case try not to get too bogged down with the details. Just create a quick child version of each PC, keeping a rough eye on balance. Then balance the encounter/fight from...
  5. M

    Spirit Eater (Level 14 Elite Controller)

    Glad to hear it went well, its an interesting creature. That's why I try and steer clear of recharge :6: powers. I tend to make them encounter powers that recharge under a certain condition or use :5::6: recharge instead, otherwise it can be really swingy as to whether you will ever see a...
  6. M

    PCs as Children

    If you want to make this a fun and memorable experience for your players you may as well give their child selves a little personality (design wise). Stat them like level 0 PCs like Talarei07 says, but present the players with stat blocks as would design a monster. This way you can tailor...
  7. M

    Qualleg

    I have never heard of these, but they sound great! You could probably do all sorts of interesting things with these guys.
  8. M

    Myconids, how to use them?

    Thats absolutely right. Sometimes the players have the most fun when the monsters are blundering about in an enthusiastic but ultimately disorganised way, reacting to whatever grabs their attention at the time instead of having an orderly or effective plan of attack. Its also worth remembering...
  9. M

    Potions of Resistance - bad for the game?

    This will probably give the balanced result you are after and will probably give you the best mathematical result. But design wise it is a bit heavy handed and clumsey, the resistance granted does not work in a consistant way, which from a design point doesn't sit very well with me. But then I...
  10. M

    D&D 4E Adapting Watchmen into 4E. Suggestions?

    In many ways I see Ozymandias as a Paladin. He is absolutely dedicated to his cause, and has the charisma and respectable front to be viewed as benificent carer by the masses.
  11. M

    Spirit Eater (Level 14 Elite Controller)

    I have just noticed that the Spirit Eater doesn't have a basic melee attack. Also you might want to formalise whether it will hit its allies or not with its blast and burst powers as I doubt whether its undead allies have psychic resistance. It could end up dazing or slowing its own side...
  12. M

    Potions of Resistance - bad for the game?

    Fair enough. I think I would probably rule that you could only gain benefit from one potion of resistance between short rests. You could say that the magical energies interfere with each other until the body has fully metabolised them (or some such). This would mean that you would only ever...
  13. M

    Potions of Resistance - bad for the game?

    Is it really? HPs are still a tally, Temporary HPs are an additional tally, resistance would work quite nicely as another one. The more I think about it the more I think this could be a good solution. Potions as they are give resistance 5/10/15. What if instead they absorbed 20/40/60...
  14. M

    Goblin Vampire!

    Thats cool. I was just highlighting it as part of my civic duty. Its damage is slightly higher than I would usually expect from an elite of its type and level, but there is absolutely nothing wrong with that.
  15. M

    Goblin Vampire!

    That is a very amusing creation you have there, its got a lot of personality. I love the Piggyback power, though I would probably have it target Reflex rather than Fortitude. I am a bit concerned about the potential damage output from Stab. As a minor action the max damage output is: 3x...
  16. M

    Are monster defenses too high?

    Yes, but they don't do that much damage compared to the amount of healing a group can have available. Thats the important point that players sometimes fail to grasp.
  17. M

    D&D 4E Adjusting 4e for a modern Cthulhu game

    The original edition (now edition 6) is a really simple system and very easy for players to understand. All the skills are expressed as percentages that you have to roll under. What can be easier than rolling a Library Use check where you look at your sheet and see you have it at 50%? You...
  18. M

    Level/design for an item to eliminate Weakened?

    Or you could have an item with a power that negated any 1 status effect (or just weakened if you prefer) until the end of your current turn, but with the rider that you suffer the effect until the end of your next turn when you can make a save if required.
  19. M

    Spirit Eater (Level 14 Elite Controller)

    My general rule of thumb is that an insubstantial creature has 75% of the expected HP value by role and level. Insubstantial creatures are usually undead so they also have vulnerability to help balance it all out. This actually means that the creature has effectively more HPs if the party does...
  20. M

    How to flavor your monsters into something special...

    An extreme example of a multi stage creature I have used is a parasitic entity from the far realms called second skin. It survives by joining with a host and using the host power in conjunction with its own. This is a 3 stage boss, which starts as a Huge creature and reduces in size at each...
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