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  1. M

    DDI monster builder vs. Expected Norms

    LOL, not really, I am very happy with Asmors monster maker (I still use version 3.4). I just need to be sure that they produce similar balanced results so that my creations still conform generally to the standard philosophy. Personally I am very suspcious of this +3 to +6 bonus to any...
  2. M

    D&D 3E/3.5 Convert 3/3.5 ed monsters to 4 ed

    I would also recommend Asmors Monster Maker Monster Maker - Asmor.com This is the application I use, and being a luddite I still have a few reservations about the DDI monster maker.
  3. M

    Changing the Bloodied Condition

    Yes you can and a lot of creatures already get extra bonuses or attacks when bloodied. But with your system you would have to add them to pretty much every creature. If you do that then you are not only making your own life a lot more complicated than it otherwise would be, but you are also...
  4. M

    DDI monster builder vs. Expected Norms

    Thank you very much for doing this. As I expected the base numbers havn't changed. There does seem to be an error with the controller though as it doesn't have a primary attribute. This seems odd. Do you mean the program allows you 4 set options (normal, low -3, high +3 or very high +6) that...
  5. M

    DDI monster builder vs. Expected Norms

    That what I am trying to get to the bottom of: The DMG1 uses: AC = creature level +12 (artillery, brute) or +14 (skirmisher, lurker, controller) or +16 (soldier) NADs = creature level +12 I am just trying to check if the DDI monster maker uses the same principle. note: One of the things...
  6. M

    DDI monster builder vs. Expected Norms

    Yes thats what I thought but Derulbaskul posted some creatures created with the DDI monster maker that had Defences worryingly different to what I would have expected. I am just trying to figure out what has caused the difference so that I am in a position to either reconsider my design...
  7. M

    Give me the idea, I build the monster

    Sorry if it isn't clear. 1: The Raking Claws attack is 2 attacks against the same target each at +12 vs. AC dealing 1d6+5 damage. 2: The Aggressive Assault attack is a Raking Claws attack against a primary and secondary target, then a Chilling Bite attack against any target. (so yes it is a...
  8. M

    Making the Game Harder.

    I am not sure how relevant this will be to the discussion, but I've written it now so I may as well post it. My main points of advice for someone who wants to make the game grittier would be to: 1) increase the damage dealt by monsters. 2) add some sort of long term damage system, probably...
  9. M

    Changing the Bloodied Condition

    I think it is counter intuitive and more than slightly unfair to have a rule (or in this case a condition) that works differently for players than monsters. Why would a player be weakened while bloodied and a monster not? [EDIT] Oops the following is nothing to do with this thread! I have...
  10. M

    DDI monster builder vs. Expected Norms

    Thanks Derulbaskul for the offer. I have created the base numbers I would expect for a monster, only adding the +3 bonus to its primary stat, I have kept all the other stats for the creature at base. (when designing a creature for real I would base the defences from the stats of the...
  11. M

    DDI monster builder vs. Expected Norms

    Thanks for the reply Dalzig This I can live with, and at least seems logical. This I have no way of predicting, I suppose I will just have to wait until I see the DMG2. Overall this puts me in something of a dilema. From my own experience I didn't see anything wrong with elites and solos...
  12. M

    Changing the Bloodied Condition

    This rule is not going to work very well with Solo creatures, or even Elites. My general design rule is that a creature should get more dangerous when bloodied (to increase the excitement) not less dangerous. Wouldn't this just lead to your PCs bloodying a creature then moving on to the next...
  13. M

    Making the Game Harder.

    Call me hardcore if you like but I have always run as extended rest. Resetting them at a short rest seems far too trivial for my taste, in fact from my experience it would make the whole mechanic pretty much worthless.
  14. M

    Three's a Crowd

    Have you considered allowing the group to have a support character to make up the short fall? This would be another PC effectively run by any of your players during combat, the PC could melt into the background while the group were involved in roleplaying rather than combat. I know some...
  15. M

    DDI monster builder vs. Expected Norms

    Has anyone who has access to the official DDI Monster Builder made a comparison between its output and what you would expect from the design guidelines from the DMG1, or from the output from Asmor Monster Maker? I have been reading through Derulbaskul's first batch of creatures created with...
  16. M

    Making the Game Harder.

    Don't death saving throws already only reset after an extended rest?
  17. M

    How to build a city

    This right here is all round the best solution. This is a story section that the PCs are definately invested in (they want the castle) and you can build in several nice encouters where they could gain an advantage against their enemy but only by damaging the castle (oh the dilema!). Would the...
  18. M

    How to build a city

    How long will it take to build a large castle? - Years How long does it take to build a city? - It doesn't. You don't build a city. Cities grow from large towns, that grow from towns, that grow from the merging of villages, that grow from villages, that grow from hamlets, that grow from...
  19. M

    My minion rules

    I think that might get a bit frustrating for your players. You might be better off just increasing the numbers of minions (based roughly on the probability of them making a save) without adding any more XP value (but then I would say that because it is my approach :)). Really I think there are...
  20. M

    My minion rules

    Its not easy being a minion. You have no name and your job description reads "die in the first round of combat", if a Warlock looks at you then you die, if an area effect goes off somewhere near you you die, if you are lucky enough to have an attack and its against a rogue you miss and die. If...
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