Search results

  1. WizarDru

    "Iconics" Throughout D&D History

    I gotta tell ya, while I understand the logic, I don't agree with keeping out the characters like Otto, Robilar, Mordankanien and the rest. I didn't know they were actually based on characters from actual play sessions when I began D&D and neither did my players. They were giants astride the...
  2. WizarDru

    Owl Hoot Trail: spaghetti western + fantasy = awesome. Come playtest!

    How did I miss this thread? Holler, of course. More importantly, Kevin....are there rules for barbecuing and smoking meats in the game? Inquiring minds want to know. :)
  3. WizarDru

    So I played tonight...

    What a difference a decade makes. I remember that AoOs were so confusing to players that this guy, Eric Noah, created a 3E news web site (a World, if you will) where people discussed and explained this new confusing rule, among others. Now the LACK of AoOs is blowing people's minds. Who...
  4. WizarDru

    How to stop runners?

    A couple of thoughts. First, let's quote the actual "Caves of Chaos" module write-up: Emphasis mine. There is also nearly a page and a half of details on what to do if the party gets in over their head through no fault of their own. I'm not really sure why your DM was so certain that cave...
  5. WizarDru

    The Playtest Fighter

    I liked the D&D Next Fighter. In our playtest, he was the only one who could stand toe-to-toe with the Ogre. The wizard may have had some good tricks, but he wanted to be nowhere near that action. My assumption is that there will be more combat options delineated later, to give the fighter...
  6. WizarDru

    I don't understand Gridless combat. HELP!

    DUDE. There is only one wrong way to play D&D and this is TO NOT HAVE FUN. Anything else is doing it right. You're doing it right. Play on, Sir. PLAY ON.
  7. WizarDru

    I don't understand Gridless combat. HELP!

    Wait....I wasn't supposed to use a grid for the playtest? Honestly, we didn't even notice. I saw all the movement in feet and immediately translated (as did my players) it into 5" squares. I laid out a map and we went to town. The question actually came up about diagonal movement and I said...
  8. WizarDru

    Is slashing/bludgeoning/piercing damage even needed?

    I think you're overthinking it. This is a playtest of a limited subset of the rules. It's clear that damage types were not an important consideration for this round of playtesting, hence the reason that only the skeleton in the playtest pack actually has such a restriction. If the skellie...
  9. WizarDru

    Move - Attack - Move

    In our playtest, it worked fine. My players were surprised when they discovered it, but they weren't terribly concerned, either way. The wizard still tried to stay as far away from melee as was reasonable, given that he had lower hp and AC than others. When fighting the ogre, there was no way...
  10. WizarDru

    D&D 5E I want a return to long duration spells in D&D Next.

    I would like the return of long-duration spells. I fully recognize the issue of confusing durations, burdensome bookkeeping and meta-game issues that some of these things can generate. Having played a 3/3.5E game from 1st to 30th level, I DIG. But I find the spell durations and magical...
  11. WizarDru

    My new game is announced!

    Kevin, glad to hear it! Can't wait to get more details. A Spaghetti Western RPG? An under-explored genre. Can't wait to see your take!
  12. WizarDru

    OGRE Designer's Edition on Kickstarter

    Kickstarter has been somewhat transformative for the nature of small-press boardgames, particularly Euro-style board games. SJG's success is far from the first, but certainly very noteworthy in their approach. The continually expanding goals kind of turned the whole thing into an RPG, where...
  13. WizarDru

    Brainstorm with Me! Modrons.

    It is indeed a 4E game (using a homebrew setting that predates 3E). And I have never met a statblock I didn't like. :)
  14. WizarDru

    Brainstorm with Me! Modrons.

    [note to mods: I don't see a sub-forum for this plots/monsters/etc any longer? If I've missed it, please move this thread to the appropriate location. Thanks!] So, I've been sort of coasting this year. Our games have been spaced out more and with a bunch of personal issues cropping up (heavy...
  15. WizarDru

    Why is the Vancian system still so popular?

    I think it's worth pointing out that Essentials appears to have internalized the idea that Daily Martial powers did not sit well with some players. I know I was confused when we realized that the Knight had no Dailies. It bugged my wife, who had taken that class, because she found she suddenly...
  16. WizarDru

    Why is the Vancian system still so popular?

    Mechanically, from a rules standpoint, you are correct. They are functionally exactly the same. The issue some folks have, though, is the contextual source within the narrative within the game. Casters are, conceptually, people who control, channel, embody or otherwise direct supernatural...
  17. WizarDru

    Time until Subscription is active?

    Odd, that. But I see I'm all set up. Thanks!
  18. WizarDru

    Time until Subscription is active?

    Sent, thanks.
  19. WizarDru

    Time until Subscription is active?

    How long does it take before a subscription is activated? I just signed up for a Silver subscription using Paypal over an hour ago, but I'm still listed as 'INACTIVE'. I did get a receipt from Paypal about the 4-month subscription. I didn't see any reference to it in the FAQ or on the...
  20. WizarDru

    Why is the Vancian system still so popular?

    I find it interesting some of the arguments put forth in defense or against the Vancian system. Not that I find them invalid in any way, just that in some cases they seem to point towards other notions that might actually point that folks aren't necessarily discussing the likes/dislikes of the...
Top