Search results

  1. Q

    Expeditions to the Craters.

    Smash! You are going to have to find another goblin. Spot check.
  2. Q

    Expedition to the Craters. (3.5 gestalt with optional Arcana Evolved, and Kender.)

    http://www.enworld.org/forum/showthread.php?574644-Expeditions-to-the-Craters-OOC-and-such
  3. Q

    Expeditions to the Craters. OOC and such

    GM Reserve. Players should post sheets in their first post.
  4. Q

    Expedition to the Craters. (3.5 gestalt with optional Arcana Evolved, and Kender.)

    Do those usually go in 'talking' or 'playing'?
  5. Q

    Expeditions to the Craters.

    [roll0] The goblin stops and stares aghast at the Kender.
  6. Q

    Expedition to the Craters. (3.5 gestalt with optional Arcana Evolved, and Kender.)

    I'm saying go ahead and have the fox. We'll promote him from pet to animal companion later.
  7. Q

    Expedition to the Craters. (3.5 gestalt with optional Arcana Evolved, and Kender.)

    EarlyBird: The equipment is ok, but either have the ridingdog/fox with you, or sell the saddle.
  8. Q

    Expedition to the Craters. (3.5 gestalt with optional Arcana Evolved, and Kender.)

    The small characters can take riding dogs if they like. They are more portable than a horse. However, remember that they may end up face-huggered, irradiated, cyborgized, implanted, and otherwise suffer the same fate as pcs.
  9. Q

    Expeditions to the Craters.

    (This is the 'opening romp' while we start up. don't worry about initiative. Just goblin bash until all the pcs are active. )
  10. Q

    Expeditions to the Craters.

    ZAPP! stuns the goblin and then SMA-EEVE! destroys it, half the body falling into the fire. The woman runs off towards the lake. SNIPE. A arrow flies towards Crag. [roll0] The goblin, 25 ft to the north, missed.
  11. Q

    Expedition to the Craters. (3.5 gestalt with optional Arcana Evolved, and Kender.)

    I was just going to have kender, halflings, and faen all just wondering around, with halflings being the most numerous, but yours can be a 'recent' immigrant if you want. Only one moon here....that anyone notices.
  12. Q

    Expedition to the Craters. (3.5 gestalt with optional Arcana Evolved, and Kender.)

    Well, the town is on fire, so you should spend it all before start of game.
  13. Q

    Expedition to the Craters. (3.5 gestalt with optional Arcana Evolved, and Kender.)

    Cleric/rogue or cleric/ranger would be useful.
  14. Q

    EN World New GMs, players, read the first post in this thread! (updated 5/21)

    http://www.enworld.org/forum/showthread.php?568539-Expedition-to-the-Craters-(3-5-gestalt-with-optional-Arcana-Evolved-and-Kender-) Looking for a 4th player. No kender yet, but one faen. Could use a cleric or druid.
  15. Q

    Expeditions to the Craters.

    There is a goblin chasing a woman in circles around a flaming piece of debris 35 ft southeast of you. (All of you)
  16. Q

    Expeditions to the Craters.

    You can't make sense of what the goblins are doing, and maybe there is no sense to be made. Every forth goblin you spot is actually on fire, the rest seem to be lighting fires, attacking townsfolk, or looting.
  17. Q

    Expeditions to the Craters.

    (how are you getting +16? I'm only adding up to 13...) Something does seem off.... Those steaks of light coming from the east seem to be coming from well out of range of any spell... karBOONGGGN! Turing to the sound you see the bell tower disintegrating, the bells bouncing across town...
  18. Q

    Expeditions to the Craters.

    The display builds in intensity and variety. Bursts of color mixed with beams of light and branching lightening bolts coming from the island. Balls of light buzzing around is island. Images of fantastic creatures projected on Fog and smoke. The reports and zips grow louder and louder. He even...
Top