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    Trying to find a way to a good morale system

    I second IronWolf. My rule of thumb for animals is: they generally only fight until they've been injured a bit, animals won't hunt something that hurts them consistently. Risk v. reward, even though the animal is unaware that's what their biology is dictating. Exceptions being: SOME animals...
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    Game Type--How Do You Play?

    "Sandbox style but with some overarching goal beyond power and alignment" When playing I always try to accrue personal power for myself, carve a section of the campaign world out (at least figuratively) and "own" as much of it as I can, while still hopefully driving conflict and stories for the...
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    Magic Items with E6

    This right here. The quirky, oddball magic items are what first captured my imagination with D&D. Why not go in that direction with weapons? Instead of a +2 broadsword, just give the guy a +1 Awesome bonus then some weird magical effect (produces a tub's worth of butter on command 1/day) that...
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    Does it end with a TPK?

    I think the answer will be be dependent on whether the table had fun while the TPK occurred or not. Seeing everyone die one by one can actually be morbidly fun. If the defeat is the end result of their planning or lack thereof, I'd also be more inclined to let things lie as a DM. If however, it...
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    Mighty Crossbows?

    Yes and as an added bonus, you're already in drag-position so your comrades can haul your bleeding carcass off the battlefield. We're talking crossbows here, not automatic weapons. How many crossbow shootouts do you think occurred?
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    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Just wanted to chime in and say I'm enjoying this thread; I'm considering throwing ToH out into my campaign world, dropping some clues it exists and seeing if the players bite and want to break themselves upon the wheel of pain. I presume they will leave the thing alone more than likely but I...
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    Has any RPG ever done grappling well? At all?

    I've never had a real issue with standard 3.5 grappling. p60 in the 3.5 Rules Compendium lays it all out in two pages. It's like one modifier to keep track of (Grapple or Escape Artist). I liken the experience of playing a grappling PC and knowing the grappling rules to playing a wizard PC and...
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    Don't let the sword hit you on the way out!

    Personally I think it would get annoying. There are enough rolls in combat as-is. I also believe it would be forgotten about every other move so you'd end up back at square one. I guess if you had a checklist or something you might always remember, but.... that's kind of boring to me.
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    Don't let the sword hit you on the way out!

    Someone xp Jimlock for me? I am popping some popcorn as we speak.
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    D&D T-Shirt Giveaway - done and over with a winner

    Enter please! Need me some new dorkwear.
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    Scare them into submitting

    When running, I sincerely try to get into the monsters head. What are they after? How much is worth to them? For an animal protecting its young or a mated pair of dragons, it may be a fight to the death scenario. For a band of goblins looking for an easy snatch and grab, if a few of them died...
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    Should this be fixed

    I don't think the player is a jerk; I think his character is one. I don't think they should kill him; I think they should wake up early at the next inn they stop at and leave him there. I think the GM, in giving a Wisdom check, is essentially telling the player "Are you absolutely sure you...
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    PC mortality and revival

    I voted easy to die, hard to be revived. Live by the sword; die by the sword. As I understood the question, "easy to die" means you can die due to your own stupidity and sometimes forces beyond your control (the dice). "Hard to revive" meaning it is either expensive or arduous for your...
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    Use your Illusion....

    Most heartily agree. But do we then ride those delusions? Also... I'm wondering if at that point, since it is indeed an illusory horse, would not your "ride" be in your head? To your companions, you might appear to be bucking wildly on the ground shouting "YeeHAW!" No wonder mages always get...
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    Should this be fixed

    You're right, of course. In fact, the very notion of what constitutes a "rational decision" is subjective. Here's where group consensus is important. By that I mean the group sitting at that table. You can lead a horse to water... but you can't make him see that, no, he probably shouldn't...
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    Use your Illusion....

    And going one step further, I seem to remember reading somewhere that you can always choose to fail any saving throw. I don't know what to say on someone casting an illusory horse and riding it into the sunset because they chose to fail their Will save. That.... just breaks my brain. I can't...
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    Rules that people/you always forget

    I'm fairly bad at remembering things like this. I always have a scratch sheet I eyeball before I carry out my round's actions. Usually has my initiative up top in gigantic numbers and then a list of whatever ongoing effects. I'd just stick that there and try to glance at my "checklist" each...
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    Should this be fixed

    In our games it never even gets to the DM saying "Are you SURE? Really Sure?" Using the 200-ft wide chasm example (because we did have someone once who tried to do anything and everything, all the time.... and do it first, mind you), one of us would have invariably piped up with "Be sure to tie...
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    Favorite/Hated Race - and Why?

    Favorite: Human. Why? I am one, and I can relate to human emotions. Least favorite: Elf. Why? I don't know, some things just ARE. Gnome lovers domination: Probably.
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    How to influence a group's rules usage without alienating them?

    OP, I'm not going to read 6 pages of people telling you to suck it up. I think you're right, myself. Buying the 4th edition books is a complete waste, as it will quickly be post-it noted to hell and back with eighty-bajillion changes. I bought like three of the things when 4th first dropped and...
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