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  1. deleuzian_kernel

    NPC Deception/Persuasion and player agency

    I'm not talking about story control at all. It's clear that Sir James and the squire have opposite desires in conflict and have sat down, to talk it out, and see how they are gonna move forward. I never think of things as winning or losing. I need to know how conflicts resolve though? Not just...
  2. deleuzian_kernel

    NPC Deception/Persuasion and player agency

    My point is that not only you can never achieve a perfect interpretation of a character—because who could even determine what that is? But more importantly, even when playing a character to the best of your ability, you can’t simultaneously be invested in both getting it right and advocating for...
  3. deleuzian_kernel

    NPC Deception/Persuasion and player agency

    I totally agree with you, that in itself isn't problematic at all. Yeah, it's true that you, specifically, have not overly focused on this, but others who share similar views to you have brought and my response is towards that. Sorry for bundling it up!
  4. deleuzian_kernel

    NPC Deception/Persuasion and player agency

    Furthermore, I believe, and maybe I'm wrong, but I believe that if indeed this is the way you guys play, then what is happening is that you are selectively choosing when to give X and when to give Y. When the PC works hard for it, or you are bored and you don't see a way out, you give up on...
  5. deleuzian_kernel

    NPC Deception/Persuasion and player agency

    @Crimson Longinus: "Like different people will produce different interpretations of a same character, that is hardly surprising." Exactly! This is my point. Each person introduces bias into their process of decision making. Previous posts in this thread have led me to believe that you guys...
  6. deleuzian_kernel

    NPC Deception/Persuasion and player agency

    Do I understand you correctly? Are you saying that, as participants, if none of us budges the game forever stalls? Really?
  7. deleuzian_kernel

    NPC Deception/Persuasion and player agency

    I'll make it even simpler in that case: Let's say that we are playing Curse of Strahd, second session. On our first session we found the truth about Ireena Kolyana (the reincarnation of Tatyana, the girl whom Stradh fell in love with) and we kidnapped her. The session ends the moment Strahd...
  8. deleuzian_kernel

    NPC Deception/Persuasion and player agency

    This is in response to you and @Crimson Longinus's statement: "The player of the squire would know at the moment it happens. Like a real person would know." (For some reason, I can't quote two separate messages in this thread.) I have a question for you both. Given that you both seem to agree...
  9. deleuzian_kernel

    NPC Deception/Persuasion and player agency

    ...and at that point we'll need resolution, with whatever instrumentation is appropriate. Right? If you lie about your intentions I would like to know if you are lying. Do I get that? Like, my point in these series of exchanges was to demonstrate that authentic play, by itself, will NOT always...
  10. deleuzian_kernel

    NPC Deception/Persuasion and player agency

    Dude, I love this. It pains me to see how we disagree so much on technique if this is indeed your play priority, because this is my play priority. I think you don't think that what we do with technique gets us the above. Reliably. Your response to my posts makes me think that you really don't...
  11. deleuzian_kernel

    NPC Deception/Persuasion and player agency

    I don't see the problem that stopped you, but maybe it's a translation to text. Let's recap. I first commanded you to stop, but you are fine with ignoring my command, because your love for Violette matters more to you. Perfect! Your answer makes sense to me. You actually said: "true love will...
  12. deleuzian_kernel

    NPC Deception/Persuasion and player agency

    Oh yeah! This is just about what happens at the inn. Do either of us back out of our advances to win the young maiden's heart? It might just be that Sir James' overt challenge is all Violette needs to see him for the brute he is.
  13. deleuzian_kernel

    NPC Deception/Persuasion and player agency

    Let me ask you something @Crimson Longinus, if this were your game and you were GMing, and the context I provided was factual: Sir James and the squire have good points to make, Sir James and the squire will not be easily dissuaded, what would be your point of us sitting down to discuss it? You...
  14. deleuzian_kernel

    NPC Deception/Persuasion and player agency

    "Did you not hear what I said? She doesn't want you around kid. You are fooling yourself by thinking it's true love. I'm trying to keep you away from disappointment." By the way @thefutilist, I'm not trying to enter into a pissing match with you to see who gives up first. I enter this...
  15. deleuzian_kernel

    NPC Deception/Persuasion and player agency

    Sure! Let's try it now. You're the GM. Nail down whatever you want about the squire, based on whatever's relevant for the discussion at the inn. "Listen kid, you gotta stop it with Violette. She told me she is annoyed by your constant insistence to ride with her. I command you to cut it off."
  16. deleuzian_kernel

    NPC Deception/Persuasion and player agency

    I'm not sure if @pemerton has further elaborated on this specific anecdote earlier on this thread, but in his referenced account: nothing tells us whether the dice rolls (...or coin flips; research tells me PV uses coin flips) were used as 1) a substitute for roleplaying, 2) at the climax of...
  17. deleuzian_kernel

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Perfect, then why don't YOU raise YOUR points and you conduct yourself in a manner that allows for effective communication and elucidation about these topics, as opposed to drowning the conversation in non-sensical AI-generated walls of text that are not only present in your confessed response...
  18. deleuzian_kernel

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Oh! Thank you. This is what my ChatGPT said in response to your ChatGPT. I'm sending you a screenshot for the purposes of proper attribution:
  19. Screenshot 2024-11-10 at 9.42.48 AM.png

    Screenshot 2024-11-10 at 9.42.48 AM.png

  20. deleuzian_kernel

    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Oh yeah, no. This was not a direct response to you. Like I said at the top of my response it was a brief diversion on the ongoing topic. Honestly, it seems like what you call ‘blocking’ I call ‘constraints’, and it seems like we both mean the same thing. I also agree with you that it was...
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