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  1. deleuzian_kernel

    Player-driven campaigns and developing strong stories

    Has this been your only experience with roleplaying games? Like, can you think of any time when it wasn't like this? If that is the case, then I think the problem is that you have only played in games where the GM is the only person at the table who gets to decide what counts as a legal...
  2. deleuzian_kernel

    Player-driven campaigns and developing strong stories

    You are drawing a false dychotomy between this: and this: It's not that players either have slight and limited control over one single character or, if not, then they are free from alter the game reality at will. I'm gonna call these your A and your B. There is a kaleidoscope of different ways...
  3. deleuzian_kernel

    Player-driven campaigns and developing strong stories

    Lovely! I feel like your post really shifted the conversation in this thread away from pure speculation , which was very fundamental to reach an important yet somewhat obvious resolution: system matters. That's why you have rules for resolution. Not fully disagreeing with you here! I think...
  4. deleuzian_kernel

    D&D 4E Reconciling 4e's rough edges with Story Now play

    Wow!! These all sound awesome. I want to understand a bit more about how you as a GM managed the spotlight for all these storylines from a prep/procedure standpoint? Can you tell us a bit more about how many of these individual plots advanced within the same session? Was it that each session one...
  5. deleuzian_kernel

    D&D 4E Reconciling 4e's rough edges with Story Now play

    I'm interested now to hear what tools are you porting for other games (if at all) to run the game towards your intended experience. I have read a lot of Burning Wheel mentions associated with this style over the years. Has anyone hacked beliefs into the system? Any other ideas from other games?
  6. deleuzian_kernel

    D&D 4E Reconciling 4e's rough edges with Story Now play

    Yay! Then in that case I think I get it. :). Brilliant! Can we talk a little bit more about this? Do you mean stuff like this?
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    Screenshot 2023-04-16 at 10.35.56 PM.png

  8. Screenshot 2023-04-16 at 10.36.25 PM.png

    Screenshot 2023-04-16 at 10.36.25 PM.png

  9. deleuzian_kernel

    D&D 4E Reconciling 4e's rough edges with Story Now play

    If you know PbtA you know Story Now in practice :).
  10. deleuzian_kernel

    D&D 4E Reconciling 4e's rough edges with Story Now play

    Right! It’s onto the GM to hook into the PC as a protagonist and continue to provide them with hard decisions even at the face of incredible powers such as SoA. Ah! I forgot to originally tag you @AbdulAlhazred. This makes sense. What I am getting from your examples and description is that...
  11. deleuzian_kernel

    D&D 4E Reconciling 4e's rough edges with Story Now play

    I'm familiar with the crowd. At this point what else if not try to be compassionate. If making fun of us is their way to cope with us finding each other in collective knowing and agreement around a specific form of gaming that to them never made much sense, I'm ok with being their laughing...
  12. deleuzian_kernel

    D&D 4E Reconciling 4e's rough edges with Story Now play

    Ah! This clarifies things a bit. Seems its like we can deploy them inside encounters as little bits of task resolution, where those tasks meaningfully contribute to the overall resolution of the conflict/encounter given the inherent structural pressures (turns) of said encounters. Can you point...
  13. deleuzian_kernel

    D&D 4E Reconciling 4e's rough edges with Story Now play

    Hey EnWorld! My last dalliance with 4e was back in 2017 when I briefly ran a short campaign for a group of friends who were interested in playing the game with a more Story Now approach. Back in the day I was drawing a lot of inspiration from the discussions that were held here, in threads like...
  14. deleuzian_kernel

    Authenticity in RPGing

    I want to own up that did bring up four of Ron Edwards ideas (specifically techniques) as part of my response. Namely, kickers, bangs and outspoken distributions of authority as techniques that promote authenticity in the context of collaboration, and intuitive continuity that goes against...
  15. deleuzian_kernel

    Authenticity in RPGing

    Finally! It took me a while to get through all the replies. I’m gonna respond to those things that really caught my eye and could be good jumping points for me to get into this conversation, and also express my overall opinion as to where I stand in the matter. Fortunately for me, I don’t really...
  16. deleuzian_kernel

    Authenticity in RPGing

    Ah, friends, wait for me! This totally sounds like a kind of conversation I'd enjoy, but it's going to take me a while to catch up. Aaaaaahh.
  17. deleuzian_kernel

    D&D General Which Previous Edition (poll; read OP)

    I voted 4e pre-essentials, and I do consider it quite a different game from essentials. I would necessarily call it just nostalgia. It is indeed a renaissance, were communities are actively playing and developing resources for others to use. Even in streaming it has found some relevance, with...
  18. deleuzian_kernel

    Help Me Get "Apocalypse World" and PbtA games in general.

    Thoughts @pemerton? Like I said, I'm not too advanced in my thinking about this.
  19. deleuzian_kernel

    Help Me Get "Apocalypse World" and PbtA games in general.

    I see! I definitely haven't given this particular point much thought before. You've given me an incentive to read up some more and talk to people about this! Here's how I think about it currently: In AW's text Vincent never says: "Every time the MC opens their mouth, a move has to come out."...
  20. deleuzian_kernel

    Help Me Get "Apocalypse World" and PbtA games in general.

    I suspect, though, that my answer will probably make reference to these two diagrams of Vincent's.
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