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  1. J

    Death due to stat loss.

    Yea the more I have thought about it the more I believe I ruled correctly. In the future I may consider different encounters while running this module and base the partys experience and over all strength and modify an encounter if I think it's needed. Although I allowed this party to grow to 7...
  2. J

    Death due to stat loss.

    Lying... Well, I say "Looks Clean to you" if they missed something or there just isn't anything there. So they don't know if anything is "Up" either way. Its all about giving the same answer in the same tone all the time. That way they stay paranoid.. :) I feel it's my job to make all my...
  3. J

    Death due to stat loss.

    How old is your son? I'm reminded of a vaguely similar story involving a younger player. The party opens a door and is confronted by what appears to be a human/squid crossbreed. The player, a BBN, decides these guys can't be so tough, doesn't listen to the other players around him, and...
  4. J

    Death due to stat loss.

    Death... Yes, I believe throughout the encounter and through interaction that the party had the understanding that this was very dangerous place. As a matter of fact everyone in the party was under the assumpution that nothing should be touched after a couple of the party members had a run in...
  5. J

    Death due to stat loss.

    Death due to stat loss. I have a situation where a player in my game died due to stat loss, although his stat in question did not reach 0. What we had was a rogue messing with a pool of tainted water. Anyone going into the pool of water would get a fort save. If the player didn’t make...
  6. J

    Help with Assigning Exp for a Large encounter.

    Ok, I have an interesting question about calculating XP for a large encounter. There are a number of reasons this is not the norm. First there are seven player characters in the group, all of which are normal characters. No followers, NPCs etc. Secondly this was not a planned encounter...
  7. J

    Effective Party Level

    Calculating EXP Thanks, Yea I downloaded Andragor's XP Calculator and it makes it much easier to figure the exp for 4,5,6 or 7 characters and I can easily put in their levels etc even if they aren't the same. As for the monsters, I'm not to worried there I figure that the EPL is about...
  8. J

    Effective Party Level

    I hope this is a simple question that can be answered pretty easy. What I want to know is how do you calculate the EL of a party with more then four characters. I know that a group of four players all at fourth level would be EL4, but what if I have 5,6 or even 7 players in the group. How do...
  9. J

    Spiked Chain/reach + Sneak attack question

    Stiking through cover The example given really was just to show what I was asking for in that question. There are plenty of places where attacking with reach would be very efficient even when attacking through a friendly target. Say you have the same setup as in the original post, but all...
  10. J

    Spiked Chain/reach + Sneak attack question

    Sneak Attacks Well, I'm not really concerned with "will it work in the real world" type issues. Thats a can of worms I'd rather not open when dealing with D&D and it's rules. I just choose to go with what is in the books. I figured the setup would work, and the target does get the soft...
  11. J

    Spiked Chain/reach + Sneak attack question

    I have a dual question; first I would like to know if it is possible to sneak attack with a “spiked chain”, secondly could you sneak attack a target through a friendly square? Example would be the setup below. C = Character in party M = Monster and R = Rogue. C M C R In this...
  12. J

    Material Components

    Ok, thats the way I was going to rule it. But one of my players pointed out that in some spell descriptions such as identify they make reference to the material component being used up and other spells they don't. Also I agree very much about the making it harder for PCs to be raised...
  13. J

    Material Components

    I hope this is a simple question; I just wanted to get a clarification on material component usage. I know in some spells it actually states that a material component is used up. Now I’m talking about special material components, not general usage stuff. Example would be the diamond used for...
  14. J

    Endure Elements

    I agree with everyone so far. After taking some time to think about the spell and effects I'm happy with the way the spell works inside of the game. I don't want to punish my players (Ok yes I do! JK) but I want to make sure they are taking on the risks when they need too. After thinking...
  15. J

    Endure Elements

    First: Excuse me. (was pasted from word...) Second: I will make sure you are not playing in any of my games.. (sarcasm..) Third: Thank you for the constructive critizism (more of that sarcasm..) To the other person/people that replied, thanks. Yea the more I think about it, the more...
  16. J

    Endure Elements

    Endure Elements: Endure Elements - only protects against adverse conditions, not damage Abjuration; Endure Elements: "Subject avoids harm from hot and cold enviroments Does not protext against fire or cold damage." Duration: 24hrs Above is the basic text for Endure...
  17. J

    Casting while moving??

    Thanks Thanks, that was the last thing I was assuming that the "Holding" was refering to "touch" spells. Again thanks for all the timely responses. Jeff
  18. J

    Casting while moving??

    Ok, that is perfect I now know he can cast then move then touch. But I have two more questions just to clear up what was posted. If he moves to the target using only a 5ft step he does not create an Attack of Opportunity, but does the touching of the target while you are in a threatened...
  19. J

    Casting while moving??

    Ok, I hope this is a simple question. I’m fairly new to the 3.5 rules and I couldn’t find any clarification for this question in the books (Although I’m sure it’s there and I just missed it.) My question is this. Can a PC start casting a spell pause when the target is to be determined...
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