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    Does A Monk Actually Benefit From Taking Mobile?

    Mobile is probably good, but maybe not as good as either +2 Int or +1 each to Wis and Str. Str so you can help the party with carrying supplies.
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    [New DM Question] What about Simultaneous Movement?

    I agree with the others that making a ruling and let everyone move together on a turn makes sense in the scenarios you describe. For your second example I would add one thing: surprise. I get the impression that the goblin didn't know the characters were there before the mad dash. Therefore it...
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    How often do your players multiclass?

    I'm a player rather than DM most of the time, but in our group multiclassing is almost unheard of before 6th level. However, some classes tend to be branched out from there. Ranger 5 happens, but then it's more common to have Ranger 5/other class 1 than having Ranger 6. Rogue also often ends up...
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    From Bow to Rapier and Shield... how long does it take?

    If you include moving the shield from your back or whether as an integral part of donning it (like drawing an arrow is a part of making an attack with a bow): Round 1: Hold now in one hand, draw rapier as free interaction and attack as action. Round 2: Either stow away the rapier as an...
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    you can sell it "at auction in any major city"

    I can't find the sources now (at my parents' place and trying to fall asleep...), but Brimstone Angels: Lesser Evils describes an auction of an important artifact. It's set in the 4e era with Harpers, Zhentarim and Netheril all trying to buy or steal it. I don't remember who handles the auction...
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    Kensai Weapons, and Monk Weapons In General

    For me it's all about the irrational dislike for the mental image I get. If convincing me to change my mind was relevant (it probably isn't), it would probably be a good idea to show pictures of obviously badass rogues using a whip or whatever other weapon I'm against. I even had to find...
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    Kensai Weapons, and Monk Weapons In General

    I didn't realise that the whip could be used like that. Still, it feels wrong to me. That is not the same as it being overpowered or that anyone else ought to share those feelings. If the character seems like Indiana Jones I would even be fine with a rogue using the whip as a primary weapon.
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    Kensai Weapons, and Monk Weapons In General

    In my opinion, "horning in on strength characters' territory" is what the Kensei is about. And making reach available for non-monk dex characters just feels wrong to me. Using a reach weapon from 10 feet and then moving in to 5 feet to attack the same enemy gives no benefit compared to moving...
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    Kensai Weapons, and Monk Weapons In General

    Nothing prevents a Kensei using two-handed weapons. The restriction is not using heavy Kensei weapons (so they can add the greatclub). Also, if they are benefitting from reach, they can't really use unarmed attacks against the same enemy in that turn.
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    Kensai Weapons, and Monk Weapons In General

    A non-heavy glaive dealing 1d8 instead of 1d10 might be a reasonable martial weapon. Maybe not a good idea for the game as a whole, but for a single table it should absolutely be fine. I assume that for a single table it would be possible to discuss potential pros and cons beforehand and stop...
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    4.33 Years in: What Now for 5E? (and have we reached "Peak Edition?")

    I highly doubt that print D&D books are going anywhere for the foreseeable future. Unless D&D Beyond simply outcompetes print books entirely I doubt that they will stop printing D&D books for 5e. If they decide to instead make a new edition I would expect the early adopters of the new edition to...
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    House rule for Going below 0 hp and get up again with a good berry or a healing

    It seems I finally managed to describe our experience clearly enough :) Your comments in previous posts also make a lot more sense now that I realise how different we use some of the words. The way you describe a game without death saves (dead at 0 hp) does sound interesting. I wouldn't trust...
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    House rule for Going below 0 hp and get up again with a good berry or a healing

    Not quite like that. More like 5+ fights where a single PC may or may not go to 0 hp once, but will certainly get healed. At the end there may or may not be enough healing left to heal a PC that goes down. This as contrast to two or three fights where multiple PCs drop multiple times per...
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    House rule for Going below 0 hp and get up again with a good berry or a healing

    I do like the idea of using hit dice as extra healing in combat. If we need a house rule I'll probably suggest that.
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    House rule for Going below 0 hp and get up again with a good berry or a healing

    The less challenging individual fights allow us to spend healing during fights before hitting 0 hp, or spend it between fights. There are also other, more fun, spells we have time to use instead of healing (but still reducing potential healing). I think we have different problems with...
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    House rule for Going below 0 hp and get up again with a good berry or a healing

    We no longer see any whack-a-mole in our sessions, going to 0 hp is scary and as an added benefit we have more balance between long rest and short rest classes. The problem we had is gone. I'll probably keep clarifying how it solved our problem. Frequently risk of death was not a feature we...
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    House rule for Going below 0 hp and get up again with a good berry or a healing

    The thing with whack-a-mole is that the moles keep coming back. So sure, there were a few times per combat when characters went down. However, that was not really a threat since they would typically end up taking their turn again anyway. Also, the last combat of the adventuring is not always a...
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    House rule for Going below 0 hp and get up again with a good berry or a healing

    After we changed the type of encounter we ended up with characters going to 0 hp mostly when we had already used basically all our healing in previous encounters and when we were simply overmatched. The same encounter with all spell slots and the like available might not have been very hard...
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    House rule for Going below 0 hp and get up again with a good berry or a healing

    We started using the DMG guidelines and suddenly the phenomenon we did not want was gone. What wasn't gone was going to 0 hp or PC death. So going to 0 hp went from normal and not much of a threat because whack-a-PC to more uncommon but scarier. So it did fix the issue with the tone of the game.
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    House rule for Going below 0 hp and get up again with a good berry or a healing

    Since my group had a similar situation I will make a guess about 1) You use few but deadly encounters between long rests. That was the problem for my group. The deadly encounters meant that there simply did not exist sufficient intensive healing to prevent characters going to 0 hp. Adding...
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