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    Rebutting a fallacy: why I await 5e (without holding my breath)

    There is also an option to agree to disagree... or perhaps better put, freedom of opinion without suppression. Such as freedom of speech, freedom of religion, etc. Sometimes one side or another may wish these did not exist... but no matter how irksome some people may be... they are still quite...
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    In Defense of the Theory of Dissociated Mechanics

    simulation, narration & game play remind me of the three terms often used in business: quality, time & cost Clients always want things to be top of quality, delivered on time or early and done on or under budget. We are all "clients" of the RPG's which we purchase... so it is no surprise to me...
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    In Defense of the Theory of Dissociated Mechanics

    It seems that "The Alexendrian's" terminology and method are in question here, so I will describe my personal experience in my own words, perhaps clarifying the position of several other as well. If my primary language is Greek... then Japanese is completely "disassociated" to me. The...
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    In Defense of the Theory of Dissociated Mechanics

    Yeah, I agree with you here for sure. I think there are various ways you could make this work, because I'm sure every player and dm's worst fear is having a player feel left out... which is fair. It'd still be cool to see a game address this. Maybe more diverse non combat rules? Maybe some more...
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    In Defense of the Theory of Dissociated Mechanics

    Ha ha! Good point :) I actually include both 3e and 4e in the "newer to the lexicon" list. Things like: Powers, Feats, Prestige Classes, Shift, etc. A mix there None of these are as old and entrenched as AC, HP or the six core Stats. Though some are getting there.
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    In Defense of the Theory of Dissociated Mechanics

    Just a quick note... though AC and HP may have been disassociated at one time, they no longer are since they have been in use in RPGs and video games for 40 years (almost) now, so they are now an accepted part of the gaming lexicon. A designer who puts brand new mechanics into the oldest of...
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    In Defense of the Theory of Dissociated Mechanics

    I'm on board with this as well. Enough off flavor super powers and adjusting my attack based on my prestige class stacked buffed feats referenced to page 36 then sub ruled on page 39. On with the story :)
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    In Defense of the Theory of Dissociated Mechanics

    Also, I completely agree with you using the word Contrive: con·trive    /kənˈtraɪv/ Show Spelled [kuhn-trahyv] Show IPA verb, -trived, -triv·ing. –verb (used with object) 1. to plan with ingenuity; devise; invent: The author contrived a clever plot. 2. to bring about or effect by a...
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    In Defense of the Theory of Dissociated Mechanics

    So... your point is: Making it all about combat is less contrived? or DM's should not be "on the ball"? I gave a couple of silly examples I admit... but really it's not that hard to weave a tiny bit of story. All I'm saying is... maybe there's some things character can do that are not...
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    In Defense of the Theory of Dissociated Mechanics

    Your quote from Gary Gygax ums up my opinion as well: From my perspective wanting less in the way of rules constraints comes from being a veteran Game Master who feels confident that more good material comes from imagination and player interaction with the environment than from textbook rules...
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    In Defense of the Theory of Dissociated Mechanics

    Yes, I do love OD&D, that is true. Characters did have niche skills... not only did this encourage players to focus less on combat, but it also meant "balance" in an adventure was up to the DM. The cheesy A-Team example works here... Hannibal comes up with a plan... Face seduces the...
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    In Defense of the Theory of Dissociated Mechanics

    I use damage as an example because it provides a very basic example from which one can extrapolate other branches of a system. I assure you I am not focused on genitalia while I game (I do allow called shots though). The examples you note are all combat related (controlling, buffing, debuffing...
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    In Defense of the Theory of Dissociated Mechanics

    I've just searched for my 4th Edition Players Handbook... but it is lost in a pile somewhere... so instead I will pose a question. Balanced combat is often touted as the biggest perk of 4th edition D&D. So... are you saying that the various Powers in D&D 4th are so vastly different from one...
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    In Defense of the Theory of Dissociated Mechanics

    I've always kept a different balance in mind while DMing I guess. Let's say I have three players, and they want these characters: A sly con artist thief who like to gamble I thug of a fighter who just like to hit stuff An overly curious mage who loves fiddling with magic I'm not worried as...
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    In Defense of the Theory of Dissociated Mechanics

    I think if someone says "a dagger does 1d4 damage and a sword does 1d8 damage" the actual accuracy of this system based on various circumstances can be argued. Daggers may pierce armor more easily at close range and thus be more damaging, a sword may deflect harmlessly off this or that... those...
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    In Defense of the Theory of Dissociated Mechanics

    So... if I use an Immanent System (which I do not believe 3e is) then I can resolve any action by simple adjudication and assignment of rules. If I use a Transcendent System, I can only perform action explicitely outlined by the provided rules. I like Immanent!
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    In Defense of the Theory of Dissociated Mechanics

    I find that the article on Dissociated Mechanics makes sense on context of various Degrees of Disassociation. I like my chili a bit spicy, but not super spicy... and yes this is a matter of taste. I also don't mind a degree of dissociated mechanics, but not overly so. Also, when I see this...
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    What's more important: core rules or adventures?

    You have a couple of answers already: Modules/Adventure Paths are not that profitable People enjoy creating their own worlds/adventures I would think that, if a system was designed to be a bit more simplistic and modular, then people could create (program) their adventures more easily...
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    In Defense of the Theory of Dissociated Mechanics

    These are my opinions, I hope they are not taken as edition bashing... they are simply my tastes. 3.5/Pathfinder: I've found this rules sets very complex to DM, it takes much more time to plan, and limits my ability to DM "on the fly" (the manner I prefer to DM, it allows me to let players...
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    Pathfinder 1E Pathfinder outselling D&D

    As for the various editions, the best comparison I can make is Neapolitan ice cream. 1st Edition had three flavors (vanilla, chocolate & strawberry)... if you didn't like chocolate you just dug around it to get the vanilla & strawberry (we could also call the flavors simulation, gamist &...
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